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Life on the Screen: Identity in the Age of the Internet
 
 

Life on the Screen: Identity in the Age of the Internet [Hardcover]

Sherry Turkle
4.2 out of 5 stars  See all reviews (14 customer reviews)

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May well be the first ethnographic study of the "computer world"...She has assembled a wealth of fascinating observations ... has conducted a far more thorough investigation than had been carried out before, and has written about her conclusions in a clear and lively way. --Howard Gardner, The New York Times Book Review

From Publishers Weekly

The Internet, with its computer bulletin boards, virtual communities, games and private domains where people strike up relationships or emulate sex, is a microcosm of an emerging "culture of simulation" that substitutes representations of reality for the real world, asserts Turkle (The Second Self). In an unsettling, cutting-edge exploration of the ways computers are revising the boundaries between people and computers, brains and machines, she argues that the newest computers?tools for interaction, navigation and simulation, allowing users to cycle through roles and identities?are an extension of self with striking parallels to postmodernist thought. She also looks at "computer psychotherapy" programs such as Depression 2.0, a set of tutorials designed to increase awareness of self-defeating attitudes; hypertext software for creating links between related songs, texts, photographs or videos; and "artificial life," attempts to build intelligent, self-organizing, complex, self-replicating systems and virtual organisms.
Copyright 1995 Reed Business Information, Inc.

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As I write these words, I keep shuffling the text on my computer screen. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

14 Reviews
5 star:
 (7)
4 star:
 (5)
3 star:    (0)
2 star:
 (2)
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Average Customer Review
4.2 out of 5 stars (14 customer reviews)
 
 
 
 
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5.0 out of 5 stars Relevant & Important, Jan 2 2003
By A Customer
This review is from: Life on the Screen (Paperback)
Turkle's research findings are mind-boggling, exciting, terrifying, and (whether we like what we see or not) revealing. We see, here, glimpses of the future as a place where the real and virtual collide. Where who we are and how we think will differ markedly from all we've taken for granted in the old familiar pre-Info-Age. Anyone who works with children or adolescents of the Info-Age should read this book! I recommend it, along with the more up-to-date work by Don Tapscott.
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5.0 out of 5 stars Lots on Bots, July 27 2002
By A Customer
This review is from: Life on the Screen (Paperback)
This book isn't for the newbie, but if you're already familiar with computers and what's possible on the Internet but haven't yet explored the world of MUDS and the like, this is one of the most informative and fascinating looks at the virtual world that you'll come across. Even more interesting are the questions that Turkle poses regarding self-identity and what the "self" is given the new "non"-environment we call cyberspace. Though offering few answers, the author introduces us to a future world of seemingly infinite possibilities for self-exploration and challenges us to ponder its implications for who we are, how we define ourselves, and how we interact with one another.
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2.0 out of 5 stars Postmodernist vagueries and mostly trivial observations, April 17 2002
By A Customer
This review is from: Life on the Screen (Paperback)
If reading postmodernist types of things turns you on, you'll like this book. The author talks a lot about how computers have moved from "modernist calculation" to "postmodernist simulation." Why there is a need to attach the modernist-postmodernist modifiers to calculation and simulation is never explained, and I suspect it is just done to give the book a tres chic intellectual veneer. As with nearly all authors who use the term, the author does not define "postmodernism" or explain what it has to do with anything in her book. Also a lot of vague talk about how "people didn't used to like to do" such and so a thing with computers but now "people like to do" such and so something other thing with computers a lot more. No data of course, that would offend the postmodernists reading the book. An important - VERY important - topic treated in a shabby manner.
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