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Linux Game Programming W/CD with CDROM [Paperback]

Mark Collins , Ben Campbell , Martin Donlin
2.5 out of 5 stars  See all reviews (11 customer reviews)

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Book Description

March 2002 Premier Press Game Development
Linux Game Programming offers Linux users the information they need to create a game using their OS of choice. This is the only book that addresses game development for the Linux community on the market today. Featuring an overview of the game development cycle, as well as information on using tools and libraries, developing graphics applications, and adding extras such as sound, this book provides clear, concise information on developing games for and with the Linux OS. Linux Game Programming is perfect for both experienced developers and programmers or those hobbyists who are curious to see what can be accomplished with the Linux platform. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. André is also the founder and CEO of Xtreme Games LLC.

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Product Description

About the Author

Mark Collins, who has gained popularity for his tongue-in-cheek approach to game development, is a contributing editor for the forthcoming GameDev.net magazine . He is actively working with gamedev.net to build a Linux game development<br> community that is located at www.linuxgamedev.net.

Inside This Book (Learn More)
First Sentence
Why is a game different from any other type of application? Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most helpful customer reviews
3.0 out of 5 stars It could have been better. April 27 2004
Format:Paperback
This book was helpful in many regards. It showed the basic idea of how to use the APIs presented. However, allow me to warn that there are many technical errors. When I went to compile and run the included code snippets _as_they_were_written_ I would run into problems like "unrecognized symbol" because of an incorrect or missing include file or a program exiting because it looked for the wrong return value from a funcition. Sloppiness like that leads me to sum up: it could have been better.
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1.0 out of 5 stars Don't waste your time or money Jan 25 2004
By A Customer
Format:Paperback
This book sucks plain and simple. Code samples are incomplete and rife with syntax errors. You can learn more by doing a Google search for a few good tutorials.
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2.0 out of 5 stars Lacks any real information Sep 2 2002
By A Customer
Format:Paperback
If you are an absolute beginner to programming games in Linux this book might be useful in that it introduces you to some of the main libraries used in Linux game programming but the book lacks any real information. Even if you read it from cover to cover you still won't know enough to make even the simplest game. The best thing you can say about this book is thay it can give you some hints about where you can really learn to do Linux game programming.
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Most recent customer reviews
2.0 out of 5 stars Lacks depth, too short, plagued by syntax errors.
This book is a good overview of what gaming libraries are out there for programming in linux and some fundamentals on getting several of those gaming libraries. Read more
Published on Dec 17 2001 by "brainstatic_com"
5.0 out of 5 stars no fuss, to the point
The author knows what he is talking about and you can tell that he has been there himself. The experiences he shares are invaluable - they save you so much time! Read more
Published on Sep 18 2001 by "kappert"
1.0 out of 5 stars This book is...
I've bought every book in the series so far, this is by far the worst book I've ever owned. I'm tired of picking up game programming books that claim to teach game programming but... Read more
Published on Aug 1 2001 by Jeffrey J. Triplett
1.0 out of 5 stars Programming or theory discussion?
I've never been so disappointed with a computer book purchase. This book claims to be about programming games for Linux. However, it falls woefully short of this mark. Read more
Published on July 11 2001 by Jamin W. Collins
3.0 out of 5 stars tries to cover too much too fast
The topics covered should have taken up a volume at least twice the size, so too much was glossed over. Read more
Published on Jun 16 2001 by De Paoli Andrea
2.0 out of 5 stars I was disappointed
This book must have been rushed to print. The author couldn't seem to make up his mind whether his audience were complete newbies or experienced programmers. Read more
Published on May 21 2001
4.0 out of 5 stars Good read, but some minor code flaws
I'm about 4 chapters into Linux Game Programming right now and so far it has been quite interesting and easy to grasp. Read more
Published on May 12 2001 by J. Kritner
4.0 out of 5 stars Good, but not for beginners
This is a pretty good book for learning how to program Linux Games, but unfortunately it's not for beginners. Read more
Published on April 18 2001 by Craig Maloney
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