6 of 7 people found the following review helpful
5.0 out of 5 stars
This is what the game always should have been, Dec 19 2000
By Damian Leach - Published on Amazon.com
This review is from: Mage: The Ascension : A Storytelling Game of Modern Magick (Paperback)
Forget Revised, this is what the game is really about. A generic setting in which you can launch a game in any time, any where, with any who. The revisions made from visionary-but-glitchy First edition make it much clearer and smoother to run.
Has everything you need to start an Ascension War chronicle (whether you want to get involved in the War or not is another matter), including details on the Technocracy, governments, secret organisations, the Umbra, the Digital Web, and a little on history.
Magick is appropriately powerful, and the game flows much more than the "crunchier" games like Vampire or Werewolf. It's a harder game than those, requiring more in the way of maturity and intelligence, but far more rewarding. And you don't have to play some kind of freaky monster.
4.0 out of 5 stars
RPG, Sep 2 2007
By Blue Tyson "- Research Finished" - Published on Amazon.com
This review is from: Mage: The Ascension : A Storytelling Game of Modern Magick (Paperback)
The excellent and very different Mage game, with its unique magic
setting, and the opposing forces and sides here at times made you feel
if you had fallen into the Illuminati books, or a Jerry Cornelius tale.
A truly eerie and odd setting, so well done for a very different magic using game. Nice work.
1 of 3 people found the following review helpful
3.0 out of 5 stars
This book should have been smaller, Mar 30 2000
By Stephen Ranger - Published on Amazon.com
This review is from: Mage: The Ascension : A Storytelling Game of Modern Magick (Paperback)
I think that the author of this book really streched for material. He also added to much artwork. The up side to this book is the fact that it adds a little finess to mage.