Making of FINAL FANTASY, The: The Spirits Within Hardcover – Aug 2001
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From the Back Cover
The Making of FINAL FANTASY: The Spirits Within book will feature an inside look into the making of the movie. The book includes storyboards, the movie script, concept sketches, and images of the characters, sets and props from the movie. Behind-the-scenes information and interviews with the creative minds behind this ground-breaking production. The book brings to light the truly staggering level of work and detail involved in the movie's development.
About the Author
Square Electronic Arts L.L.C. and Square Co., Ltd. is the leading third-party developer and publisher of home video game console software in Japan with annual sales of more than US $687 million consolidated base (based on average annual exchange rate of 106 Japanese Yen per US Dollar during fiscal year 2000) and 1,200 employees worldwide. Square Co., Ltd. became famous for its role-playing games, including its world-renowned FINAL FANTASY series, which has sold more than 30 million units to date, and now publishes other titles under the SQUARESOFT brand spanning all genres. Square Co., Ltd. is based in Tokyo, Japan, and maintains a branch office in Osaka. More information about Square Co., Ltd., can be found on the Internet at http://www.square.co.jp. Square Electronic ArtsSM L.L.C. is the exclusive publisher of all SQUARESOFT® products in North America. Square Co., Ltd. publishes its SQUARESOFT titles in North America through Square Electronic Arts L.L.C., located in Los Angeles, CA. More information about SQUARESOFT products can be found on the Internet at http://www.squaresoft.com.
Top Customer Reviews
Hello?!What happened in between?
There are a few peeks here and there of how the artists drew and evolved the art, but the pictures were small and not much was devoted to this, very unfortunately. And for a picture book of this quality, I was surprised to see what poor quality graphics they had for some of the b&w pictures - you can actually count the pixels.
Anyhow, it was disappointing. After reading it, my question of "How the heck did they do that?" remains unanswered. The only saving grace of this book is a little outtake at the end - the whole crew doing a Britney Spears routine. I got a chuckle out of that.
"The Making of FF: The Spirits Within" contains hundreds of pictures of scenes from the movie, and conceptual designs. As a student majoring in graphic design, I found the conceptual design pictures especially intriguing. It was insightful to see how major companies work out storyboards etc for movies. The book also includes interviews with various designers involved in the movie about conceptualizing characters and of making the plot.
An area that I found disappointing was the lack of detail that was devoted to the "Phantoms". The "Phantoms" sections consists of only a couple of pages which was highly disappointing since I found them one of the best points in the movie.
This book is an excellent buy for anyone who enjoys special FX and is a great compliment to the DVD release of FF:The Spirits Within. (Out Oct 23 in case you forgot) :]
However, despite all these negatives, I found that the production design (the mechanical design especially) to be absolutely breathtaking. The 'mecha' alone made this film easily worth the price of admission, not to mention the outstanding holographic computer interfaces the characters used. Finally something better than touch screens!
After leaving the theatre I knew I never wanted to have to endure that film again, but I positively had to posses the 'Art of' book - and maybe a few toy spaceships just to be on the safe side.
Unfortunately this book disappointed me almost as much as the movie. Too many stills from the movie and not enough about the development of the designs. Sure we have, a few story boards here, a few production drawings there. However I felt that the visual storytelling was as flat footed as the plot (I'd recommend tracking down Miyazaki's storyboards for Nausicaa for a real eye opening experience), and the "concept sketches" they had were nothing of the sort (rather they were the finished designs used to direct the model builders).
By contrast the wonderful Art of Star Wars series is almost entirely development and concept artwork showing the evolution and rejected ideas. And that's what I'd recommend to any interested artist or designer looking for inspirational source material!
Most recent customer reviews
This is a great book for a great movie. Final Fantasy is a mark in the industry of games, and now in movies too. Read morePublished on Aug. 1 2002 by Rogerio J. C. Tavares
If you ever wanted a great behind the scenes book on the movie that is the greatest ahievement by computer animation with realistic 3d characters, check this book out. Read morePublished on July 6 2002 by Ryan P. Sadwick
This book is not for animators.Please dont make the mistake of buying this book if u are an animator. Read morePublished on Feb. 19 2002 by Kumar Galavya Purohit
This book describes all process to create the movie Final Fantasy and is very well done and the illustrations are great. If you watched the movie, you must have this book.Published on Feb. 9 2002 by Roque Maria Neto
When you can easily look up how they made this movie on the net or on the DVD "Final Fantasy The Spirits Within", there is absolutely no need to pay ($$$)for this book whatsoever. Read morePublished on Dec 4 2001 by Tsanche
For me this is a truly awsome book, because this is what I want to do, computer graphics. The reason I dont think the book is a full 5 stars is that it leaves some parts of the... Read morePublished on Nov. 2 2001
The only reason you'll want to by it is to have a wonderful collection of stills from the movie (and many that aren't from the movie). Read morePublished on Oct. 13 2001 by Jeffrey Pauletto
An interesting view of the making of a groundbreaking movie and technological landmark for moviegoers and Final Fantasy fans alike.Published on Sept. 30 2001