and over one million other books are available for Amazon Kindle. Learn more
CDN$ 19.90
  • List Price: CDN$ 20.99
  • You Save: CDN$ 1.09 (5%)
FREE Shipping on orders over CDN$ 25.
Only 1 left in stock (more on the way).
Ships from and sold by Amazon.ca.
Gift-wrap available.
Quantity:1
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript Paperback – Sep 10 2011


See all 2 formats and editions Hide other formats and editions
Amazon Price New from Used from
Kindle Edition
"Please retry"
Paperback
"Please retry"
CDN$ 19.90
CDN$ 9.25 CDN$ 16.93

Best Canadian Books of 2014
Stone Mattress is our #1 Canadian pick for 2014. See all

Special Offers and Product Promotions

  • Join Amazon Student in Canada


Customers Who Bought This Item Also Bought



Product Details


Product Description

About the Author

Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.


What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

There are no customer reviews yet on Amazon.ca
5 star
4 star
3 star
2 star
1 star

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 5 reviews
35 of 42 people found the following review helpful
Not even good enough for beginners Nov. 27 2011
By D. Hayes - Published on Amazon.com
Format: Paperback Verified Purchase
Okay, so maybe I was expecting too much, but this book lost points on many fronts.

The book comes in at 135 pages, and most of it is code samples that you can find on the web. That's a bad sign. The book doesn't cover AMD (Asynchronous Module Definition) frameworks, such as RequireJS which enables the programmer to split a large JavaScript application into multiple files that can be combined at a later date. Bad sign #2. Throughout the code samples, the author uses setTimeout and setInterval instead of the more CPU-friendly requestAnimationFrame which has many other benefits. That's #3. Even though the word "social" is in the title, the author mostly covers the sign-up flow for registering an application with Facebook, rather than focusing on common problems a developer might encounter when developing for the platform.

At first, I thought that maybe this book could be classified as a beginner's book... but then I got to thinking. Why teach beginners bad practices from the start? Why not introduce a bit of real-world complexity from the beginning and provide solutions and the pros and cons for each, with pointers towards resources that might encourage research?

I know the tagline includes, "with HTML5, CSS3, and JavaScript", but how about a discussion of keeping client and server synced? What data structures would be helpful here? What kind of server platforms would a beginning developer use to host their hot new game? There's no mention of AppEngine, or Heroku, or EC2. What are the benefits of using MySQL over other SQL solutions? What about NoSQL?

There's no mention of NodeJS, or Couch, both JavaScript-centric server-side solutions that could encourage a beginning JavaScript programmer that there is a world for them beyond enhancing static web pages with jQuery.

I think we can provide better learning tools for those wanting to make games on the web. It's a great time to be a JS developer, but this book hides almost all of it.
8 of 9 people found the following review helpful
A great book with strong examples! Sept. 19 2011
By Swak - Published on Amazon.com
Format: Paperback Verified Purchase
At first when I received the book I jokingly compared it as the baby book of all the other programming giant's that cover my bookshelf. Later I day I found myself glued to the pages reading every given example and the Mario's step by step in understanding the examples. Honestly this book isn't for beginners and I feel you should have a general knowledge of game development before diving into these examples. This book helped me move from a hobbyist to an indie developer. He gives great knowledgeable answers on everything dealing with performance, cheating, and possible speed bumps that you may hit on the way of developing your own game. I have been interested in isometric development for years being a fan of simulation games, I am able to pursue some projects that I was stuck and I am even able to apply these techniques into action-script projects.
3 of 3 people found the following review helpful
Great Book - Good Intro and very interesting Jan. 8 2013
By Jerome Heuze - Published on Amazon.com
Format: Paperback Verified Purchase
I love to see a good application of HTML5 and Games.

Though - the social network aspect of the book could of been better.
6 of 9 people found the following review helpful
Fantastic Feb. 29 2012
By Steven Chennault - Published on Amazon.com
Format: Paperback Verified Purchase
This book is NOT for begginers. It is fantastic. Instead of spending 2/3 of the book with "these are functions, these are variables" it actually teaches some very very useful ways of interacting with the html canvas. I'm currently using it as a pseudo-guide while I assemble my first real rendering engine!
Five Stars Nov. 22 2014
By JUNIOR PANGONUNGUI - Published on Amazon.com
Format: Paperback Verified Purchase
keep it up


Feedback