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Tom Miller is the development lead for Managed DirectX, as well as the designer of the API. He has worked on the DirectX team for the last four years, including the SDK team writing samples, as well as the DirectX for Visual Basic team. Previously at Microsoft, he worked on the Visual Basic and Office teams.
This book is amazing! If you are looking for a touch up on C#, look somewhere else, becuase this book does exactly what it states in the title. Read morePublished on May 4 2004 by Brian Reinhart
This book gives everything to you in the perfect size bites, each with its own special sauce. He explains things to you with a "watch THIS" enthusiasm. Read morePublished on April 15 2004 by Philip J. Ludington
It's a pretty good introductory book on Managed Directx 9. If you have studied basic linear algebra and physics before, you wouldn't have any trouble understanding the topics in... Read morePublished on April 14 2004 by Javax
This is a great book. The author clearly knows a lot about the material, and explains it in a very concise way. Read morePublished on Jan. 20 2004 by Lars Thomas Denstad
This is an amazing book. It clearly explained how to create polygons, add lighting, etc. It may help to have a basic understanding of 3-d graphics before reading this book. Read morePublished on Dec 27 2003 by Nick
This book is great if you wish to get a good introduction to the Managed DirectX API itself. If you have no previous experience of 3D coding, this is not the book for you. Read morePublished on Dec 19 2003 by Jonas Risbrandt
When readng through this book, the later examples for the Dogder game do not work. There is errata in the book that prevents proper execution. Read morePublished on Dec 13 2003 by Gp
TOTALLY Complete and VERY Easy to understand; what else could I say? The book can be understood by starters (with a little effort); and go deep on most of the topics, so even the... Read morePublished on Dec 12 2003 by Alexandre Lobão