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Mario & Luigi: Partners in Time

by Nintendo of America
Nintendo DS
4.2 out of 5 stars  See all reviews (4 customer reviews)
Price: CDN$ 49.99
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Game Information

  • Platform:   Nintendo DS
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Mario & Luigi: Partners in Time + Mario and Luigi: Bowser's Inside Story + Mario Party DS
Price For All Three: CDN$ 118.43

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Product Details

Product Description

Mario and Luigi: Partners In Time an insane sequel to the classic adventure starring the heroic brothers! In this sequel to Mario and Luigi: Superstar Saga, the brothers travel back in time to retrieve Princess Peach, only to come face to face with baby versions of themselves, the princess and Bowser. They'll team up with their younger selves for a quest of lunatic proportions!

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Customer Reviews

4 star
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1 star
4.2 out of 5 stars
4.2 out of 5 stars
Most helpful customer reviews
5.0 out of 5 stars Perfect. June 13 2013
Verified Purchase
It works really well and is fun. Kids like it and even I have sat down with it a few times.
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2 of 4 people found the following review helpful
5.0 out of 5 stars Lots of Mario fun....... Fun for all March 13 2011
By Kelly
Fun: 5.0 out of 5 stars   
A great game. Easy enough for younger kids but also
A challenge for adults. If u like Mario games, you'll
Love this one!
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0 of 1 people found the following review helpful
5.0 out of 5 stars buy this... but cheaper Dec 28 2012
By matthew
Fun: 5.0 out of 5 stars   
i bought this game the day it came out at 40$ or so, its a mix of rpg elements with real time strategy mixed in with the whole recipe. It is by far the funest game ive played on the ds and i would recomend tis game to anyone of any age. But find it cheaper elswhere please!
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0 of 3 people found the following review helpful
2.0 out of 5 stars Stopped working Dec 4 2012
Verified Purchase
This product stopped working shortly after receiving it. Waste of money. I have not been able to play it since the first time.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.3 out of 5 stars  102 reviews
97 of 108 people found the following review helpful
5.0 out of 5 stars Nintendo hits another one out of the park Dec 5 2005
By E. David Swan - Published on Amazon.com
Fun: 5.0 out of 5 stars   
The brothers Mario have been reunited again following the fantastic `Superstar Saga' and this time they're joined by their own baby versions. They may be tiny and they may occasionally cry fountains of tears but that doesn't stop them from being formable fighters who can hold their own with their adult counterparts. The hook in `Partners in Time' is the time traveling between the past and present versions of the Toadstool kingdom. The Kingdom of the past has been attacked by aliens, the adult princess has been kidnapped (shock) and the Cobalt Star (the McGuffin of the story) has been broken into various pieces that need to be retrieved.

`Partners in Time' carries on that tradition of legitimately funny scripting set by `Superstar Saga' and most of the play mechanics remain the same. Much like the RPG console versions the handheld games are all about timing. Fights are turn based affairs requiring the player to time out strikes and defends. Players with difficulty getting the rhythm down may find themselves having some difficulties. Each creature type has a slightly different pattern and sometimes multiple attack sequences. It can take some fast reflexes but like most Nintendo games `Partners in Time' is designed to be beaten even by players with modest skills. One of the issues I have is the fact that it can be very difficult to manage all four brothers during combat even after hours of practice. It's actually even harder when the adult and baby version are separated because the adults uses X and Y while the babies use B and A. I found it challenging to get used one set of buttons and suddenly switch to the other especially when you need to switch between adults and babies quickly.

The Mario RPG's have always taken an aesthetic minimalist approach. There are five adjustable character attributes including the enigmatic `Stache'. The brothers can wear one pair of overalls and one badge to help boost stats or give special bonus abilities. Like every RPG made since the dawn of time the brothers will have an ever increasing (and potent) selection of items to choose from as the game progresses. If complexity is your bag the Mario RPG's may disappoint. It's all about simplicity. If anything Partners simplifies the experience even more by creating a more linear experience over `Superstar Saga'. The various collectible bean types have now been eliminated in favor of the generic `bean' so no more bean drinks.

The DS system has been on such a roll of late and `Partners in Time' is just one more five star game in a growing library of great DS games. With this game and Mario Kart Nintendo has really had a great winter season.
27 of 29 people found the following review helpful
5.0 out of 5 stars Awesome game! Dec 13 2006
By Mandi H. Wong - Published on Amazon.com
Fun: 5.0 out of 5 stars   
I was a bit nervous to get this game because I am not really a big gamer and there are not two but four characters to control but I was pleasantly suprised but how informative the game was on how to control the players' different attacks.

The game also has a lot of funny parts that will definitely make you laugh and there is never a repetitive and dull moment.

The only drawback is that once you are done with the game, you can't go back and redo any of the levels.
17 of 18 people found the following review helpful
5.0 out of 5 stars YOUR new Partner in Time! Nov. 30 2005
By S. Rhodes - Published on Amazon.com
Fun: 5.0 out of 5 stars   
The smash success of Mario and Luigi Superstar Saga on the GBA is now followed by another smash on the DS. The game utilizes the touch screen greatly, and gives new innovation to an already golden formula, making it platinum.

You will once again take control of Mario and Luigi and save the Mushroom Kingdom and Princess Peach from danger. The thrat this time is a race known as the Shroob. Their home planet is no longer bursting with life, and so they decided to leave and check out your home. They're all lead by Princess Shroob, and they think the Mushroom Kingdom is the perfect place to conquer.

The events that take place in the game will take place in the present, as well as the past. Using not only Mario and Luigi, but baby Mario and baby Luigi. The game is full of as much love and heart as the previous title, being funny and having some of the most engaging gameplay ever presented in an RPG.

As with the GBA version, Superstar Saga, you'll control Mario and Luigi. The A button controls Mario and the B button controls Luigi. Just the same, the X and Y buttons control baby Mario and baby Luigi. And using all four characters isn't all that bad at all. The younger versions of our heros can be given piggyback rides to speed things up a little. You may find yourself having to use the children more often than not. They can fit into places their adult counterparts can't, and they can also be flailed to places the older brothers can't reach. You'll most likely control both sets independently, and that's fine as well.

Both sets work in different ways, however. Mario and Luigi use toned down versions of special abilities found in Superstar Saga. Mario and Luigi execute the jumps, while Baby Mario and Baby Luigi use hammers, which let them hit switches and bury underground.

Shopping hasn't changed at all. The only difference is that you'll have to buy baby clothes for the younger heros. Badges, thankfully, can be equiped on anyone.

Battling has undergone a big change, but I assure you it's for the better. You now control four characters in battle as opposed to just two. Some of your attacks can now be enhanced thanks to the babies. For example, they can perform an attack with their hammers while standing on their respected shoulders. Special moves in battle have also changed. Instead of learning all new techs, it's based on the items you have in stock. This is also enhanced by the babies. Some of your special techniques will involve all four of your players. Others will be slightly enhanced by using the babies, meaning they'll be more powerful. You may have to do some battles without your little buddies.

The same old "timed hits" which was introduced in the SNES classic, Super Mario RPG, still exists here. In your special attacks if you mess up the button combination it could cost you to perform a watered down attack instead of a successful rock hitting assault. The same goes for dodging techniques. As in the first Mario and Luigi game, enemies will clue you in on who they're attacking and you'll have to have the correct timing to dodge them. It takes time to learn, but it presents a very good challenge to the game.

Mario and Luigi Partners in Time does not slouch on the DS capabilities. You'll find yourself using both screens. The top screen serves as a map, and as a gameplay screen when the babies seperate from the adults. The top screen also serves to present story sequences rather well. The use of the touch screen may sometimes feel a little tacked on (like wiping off a dirty picture to make a discovery), but at least you'll actually use it.

Visually, the game stays true to the look and feel of the GBA title. It's good to see it doesn't make Baby Mario and Baby Luigi look too cute either. The DS also gives us a more sharper look at thing such as special attacks. The time periods also look distinctly different. The only problem that really presents itself with the visuals, is how some angles make jumps hard, and how some of the counterattacks are hard to pull off because of the angle.

The voice acting is fantastic. With a different variety, including the babies. It also sounds really lively. The sound is pretty well done too. Some of the themes (like the battle theme) you won't find yourself humming, but the music is good where it is, and it also stays true to the situation, as well as to the original GBA game.

Mario and Luigi: Partners in Time is without a doubt, one of the best DS titles out there. While it's safe to say it doesn't outdo Mario and Luigi: Superstar Saga on the GBA, you can be sure this is a damn good follow up.

The Good:

+Great graphics

+Wonderful combat system

+Engaging fameplay

+Solid graphics

+Great sense of humor

The Bad:

-Camera angles make some jumps hard

A solid DS title!
30 of 36 people found the following review helpful
4.0 out of 5 stars A hard game to rate Nov. 25 2006
A Kid's Review - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Mario and Lugi Superstar Saga was a legendary GBA game, even though the graphics were a little grainy, me and my friend play that game almost daily at lunch time, being excited about the 2005 release, I bought it right away without thinking. Mario and Luigi Partners in Time is NOT, i repeat NOT a remake of the GBA game Mario and Luigi Super Star Saga, created in 2003. Which is a good thing, mainly.

The game has the second-most creative plots in a Mario game (The first goes to Paper Mario The Thousand Year Door), where Peach goes in a time machine back to the past, and this alien race called the Shroobs conquer the past Mushroom Kingdom. Mario and Luigi have to go save the past Kingdom from all the evil, but this time they have some... uh friends...

Their (ahem) "friends" are actually their own younger selves from the past when they were still babies (Toddlers, at least, since they can walk and jump). You will learn some moves for each team, they younger bros. will get hammers, which will work equal to the hammers in Mario and Luigi Superstar Saga.

A familar ability is in this game as well, stomping baddies before battles will give them extra damage, but if you jump on one with flames, spikes, etc. you'll actually take damage. If you've never played the GBA original, you can counter and dodge moves when foes attack, making this an actually exciting RPG, and not a boring one where it's 100% turn based.

The Bros. Points have been removed, MALSS (Mario and Luigi Superstar Saga) you had to use Bros. Points to operate special moves, which were quite tedious, since you had to get an extra power up called Syrup to recover them. MALPIT (Mario and Luigi Partners in Time) gives you Bros. Items which are like special moves, except you only need to use one thing instead of two.

The length of the game depends on how long it will take you, the game goes by faster if you actually fight enemies instead of running away (you lose coins every time you do this, quite a lot, actually, so it's not recommended) since you can level up. You can't run away from Mini-Boss or Boss fights, so fighting is recommended, since it's the easiest way to get money and the only way to get EXP to level up

You have Heart Points for health, Power for... duh, power, Defense for Defense, Speed for Speed, and wait, what's this Stache? What the (BLEEP) is Stache points? Well, Stache points are a % of how many Lucky hits you can land, Lucky hits do more damage, and Stache points also give you discounts on buying items and higher refunds for selling items.

To increase some stats, you can also buy clothes, this is a faster way, but it costs a lot of money. Only people that don't run and fight nearly every single battle will have a lot of money left over. Another thing to buy is badges, these let you do special things like recover health every turn.

Beans seem pretty useless, you dig into the ground, and pop up where there is an X mark to get one, until... you get to (SPOILER) Fawful's Badge N' Bean Shop, (Fawful was a major NPC character in MALSS) where you can trade them for badges. All of the badges (Even though they're RARE) really really suck... except for the Ulti-Free Badge, which lets you use infinite bro items, no matter what amount you have, even though it takes time to get more then 1, you can just play certain games for beans if you don't like to search.

Another issue is saving, one of the biggest complaints that I have. In order to save, you have to find something called a Save Album, you have to actually jump under it to go to the save menu, this is quite bad, if you think you don't have to save "yet" and get in a battle, lose and have to start over from your last save.

Even worse, if you run out of battery power. However, another alternative is to pause the game and put it in sleep mode (Charge it if you can) and play again when you can.

OK: Time for the comparisons


MALSS: Better humor

MALPIT usually recycles old jokes, or inside jokes from the other game, i.e a really annoying character Prince Peasly is a poster on the wall. Some of the jokes are sometimes not even really funny, and just annoying (Babies crying, Baby Peach, Baby Mario, no sound jokes, where you just watch something with no music and few sound effects).

Also the dialouge is sometimes amazing, and a second later it just makes you think "What? Was that supposed to be funny?"

MALPIT: Better Action

MALSS is bland compared to MALPIT and that's a pretty bold statement. You actually control 4 guys in battle by using 4 buttons, and you need to switch frequently in some parts of the game between the pairs, doing special actions to get to secret areas, or required areas to progress through the game.


I would actually getting the ORIGINAL first, so you can understand if this is your type of humor, the original is actually easier, since it's normal paced, even the fast battles, while this one is frantic, requiring you to press buttons for successive items, or skillful baddies.

TOTAL 9/10

The Bad: Some cutscenes are annoying, limited save feature, only 2 slots, no multiplayer, "fast" gameplay (not really bad after you get used to it)

if you arealdy have MALSS read a few other reviews before purchasing this excellent game to make your descision
16 of 20 people found the following review helpful
4.0 out of 5 stars Mario and Luigi: Partners in Time.... Dec 1 2005
By blackaciddevil - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Nintendo, yet again, puts out the goods with Mario and Luigi: Partners in Time. Like Paper Mario(N64) and Mario and Luigi: Superstar Saga(Gameboy Advance) before it, Partners is an engrossing RPG that is not only addictive to play but humorous as well. Mario and Luigi travel back in time to rescue Princess Peach, only to come face to face with baby versions of themselves, the princess and Bowser. Teaming up with their baby versions send Mario and Luigi on an adventure of their life as players must control both the adult AND baby versions of the Mushroom Kingdom heroes. The result is absolutely hilarious, at times. Apart from the second screen and character aspect, Partners in Time doesn't stray too far from the Superstar Saga original. It has more elaborate puzzles, and more action-based fights than the original game, though, and it's alot meatier in terms of gameplay time. Although it doesn't explore the Nintendo DS like other developers have, Partners in Time definitely approaches the system in more extremely creative ways. You'll see what I'm talking about when you play the game. It's defiitely a game that diehard and casual RPG fans should pick up.

My biggest gripe, however, with Partners in Time is the graphics. Alphadream coulda, at the very least, spiced things up a little bit in that department instead of giving us GBA visuals, which is something I've noticed lately on games coming out for the DS. Why are developers giving us GBA graphics when the Nintendo DS is capable of so much more? With games like Castlevania, I could understand the reason why but, even then, Konami made certain aspects of their latest Castlevania adventure more 3-D'ish.

Once again, though, Alphadream delivers an outstanding RPG worthy of your time. Mario and Luigi: Partners in Time is a blast.
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