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Mass Effect 3 Collector's Edition: Prima Official Game Guide Hardcover – Mar 6 2012

3.5 out of 5 stars 4 customer reviews

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Product Details

  • Hardcover: 464 pages
  • Publisher: Prima Games; Collector's ed edition (March 6 2012)
  • Language: English
  • ISBN-10: 030789150X
  • ISBN-13: 978-0307891501
  • Product Dimensions: 21.1 x 3.7 x 28.3 cm
  • Shipping Weight: 1.9 Kg
  • Average Customer Review: 3.5 out of 5 stars 4 customer reviews
  • Amazon Bestsellers Rank: #173,605 in Books (See Top 100 in Books)
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Customer Reviews

3.5 out of 5 stars
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Top Customer Reviews

Format: Hardcover
- Contains eveyrthing you need to know about weapons, characters, side quests, multiplayer maps and the campaign
- Well detailed with plenty of pictures and it reads pretty much like a book
- It always indicates it there are spoilers on the page in case you don't want to know
- Hardcover makes a huge difference as it keeps the guide intact
- There's an online version with this purchase if you don't want to use the actual book (I haven't used it but seems decent enough)
- Multiplayer maps

- No info DLC content
- No mention of weapons and armor unlocks from Amalur Rechkoning
- No maps of systems indicating where to scan for each possible discovery and intel
- Doesn't list how many points each War Assets contributes
- No info on Bonus powers
- no strategy information on fights


If you want all the information the Web is the place to go for it. Aside from that it's a nice book for an ME fan... disappointed with it after seeing what the ME2 guide looked like. So I edited my review and rating.
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Format: Hardcover Verified Purchase
Very helpful, no complaints on how the guide was written and the bonus digital guide is a plus!
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Format: Hardcover
Dresef's review pretty has it well, except the score. It's more of a walkthrough than a guide...

It's missing the DLC info (including Amalur unlocks), no list of war assets, no list of scanning systems, no good comparison and other basic stuff for guides, like maps. On top of that, it's badly organized, the first and before-last part of the book are interviews and info about development and they always get in the way when searching for the Index or the poor Table of contents. The worst is that it's missing info about conversations with squadmates, I had to go look online for that! It also mentions the ambient conversations, and choices related to these, only in about two paragraphs at the end of the side mission chapter. Yes, only that.

It's useful for strategies though, has some analysis about powers, including multiplayer ones and it lists the content to be found in missions very clearly (in the walkthrough). It also looks very very nice although mine came with rippled pages.

I don't recommend it unless you want it for a collection. Aside from that, it's barely comparable to the Mass Effect 2 one, which I adored. I would put in my "medium" tier of the Prima guides,.
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Format: Hardcover Verified Purchase
This is a good guide, it will let you know ware all the interaction points are and the weapon upgrades, the only thing that have dropped the ball on is that they do not tell you ware the scan anomalies are in all the star system, and that was actually the main reason i bought it.
But I am sure with all the info in heare and the stunning art it is still a good buy for most
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x9a61cdb0) out of 5 stars 49 reviews
39 of 44 people found the following review helpful
HASH(0x9a61bedc) out of 5 stars Poor game guide, nice extras March 12 2012
By TwoSpade - Published on Amazon.com
Format: Hardcover Verified Purchase
The previous Mass Effect guides had several advantages over this guide, so I consider it a step backwards. This guide will indeed help you walk through the campaign and provides some information about different weapons and your squadmates and their abilities, however some of the things that would be the most helpful are left out and the formatting leaves something to be desired, as things are presented as individual pictures when they should be in table form for quick reference.

The biggest weakness is there are no maps other than the ones that are provided in game. The previous Mass Effect guides had maps and locations of where powerups and other loot could be found on the various levels (including side missions). This guide provides no maps. It also has no maps (or even a list) providing you with what you can find with regard to war assets in the various systems accessed from the galaxy map or where you can scan in the system to find them.

The weapons show bar graph stat differences between the first level and tenth level of an upgraded weapon in separated pictures, but no comparisons to each other so you can determine which weapon you would like to use in a list form, which would have been the most useful way to determine what weapon you would want to upgrade and use by the end.

It is completely unacceptable that the only place achievements are listed and talked about are on a single page near the back of the book. The walk-through should provide tips and explanations on how to get them. This guide only lists them with the exact same description as they give in game on a single page, and does not explain the best/easiest way to achieve them.

I completed the game, including all side missions, and only "used" this book twice to make sure the moral decisions I was making would keep characters alive (or not). The index was so poor, that looking up the information I wanted was more thumbing through to the right part of the book than knowing exactly what page it was on. Other weaknesses of the index include not listing any of the systems, war assets, and several other obvious terms that you would think to look things up by (they tie into previous weaknesses as well, such as, I should be able to pick up this guide, look up an achievement by name, and learn how to achieve it).

I only give a star here for the material quality of the book and the artwork and extras provided. It is otherwise a very poor game guide, especially in comparison to Mass Effect 1 and 2 guides. It is not very useful unless you want to read (without maps) how to get from A to B, and no table comparisons of stats to determine what the best equipment and powers are to use.
7 of 7 people found the following review helpful
HASH(0x9a633c24) out of 5 stars Nice book...should be accurate though April 5 2012
By Real Time - Published on Amazon.com
Format: Hardcover Verified Purchase
Nice book; hundreds of pages and lots of great information. Prima did such a good job with the ME1 and ME2 guides I ordered this one without checking the buyer's reviews. That will be the last time I make that mistake.

Sadly, the index is only fair at best, I could not find a decent table of contents and the weapon ratings (weight, capacity, etc...) are a bit off which make it difficult to use the descriptions as a reliable guide. There are a couple other items, like where they simply parrot the exact words one can read in game, but I want to keep this short.

Having played through ME3 twice before ordering the guide (wanted to see if I missed anything) it turned out I hit everything mentioned in the guide, and even matched several of the 'builds' for my NPC companions. It 'is' a nice book, but I doubt anyone that has played ME1 & 2 will need it. Even if you start with ME3, the forums are a better source of information, in my opinion.

Though I am not completely satisfied with my purchase, I am "OK" with it; hence the three of five stars.
9 of 10 people found the following review helpful
HASH(0x9a61be28) out of 5 stars Somewhat glad I bought it March 21 2012
By Mateo Dante - Published on Amazon.com
Format: Hardcover Verified Purchase
It's not the most complete, nor does it have everything like the internet. BUT without it, I seriously would have been lost on mission directions because the quest journal is not clear on where to go sometimes and other times it does not update when you completed missions or how you completed them.

1. I took 1 point away because I really don't mind being spoiled by a guide book. But the guide book says it won't provide spoilers. To me, what's the point of a guide book if it's afraid to spoil the reader. So because it doesn't spoil, I wished there were some information it would provide on how exactly to reach the desired ending, ie what dialogues to choose, etc. Instead I had to resort to watching YouTube videos.
2. MAPS!! This book is missing the Galaxy resource map. A huge omission.
2 of 2 people found the following review helpful
HASH(0x9a61cea0) out of 5 stars Decent quality production, lacking in some content June 1 2012
By Teahouse Fox - Published on Amazon.com
Format: Hardcover Verified Purchase
I have never bought any of the Mass Effect game guides prior to this purchase. I didn't buy this one until I had finished the game the first time. But then, I also avoided the entire Internet until I'd finished this game and found myself with more questions than answers. Lest this turn into a complaint about the quality of choices or outcomes in ME3, this review will be spoiler free.

I do love the franchise, and bought the collector's edition of the game itself, then the collector's edition of the guide. To be honest, I get more of a charge out of exploring and trying things in an RPG than I do playing the game glued to a walkthrough. Mass Effect games were (for the most part) not like, say, recent Final Fantasy games where you would discover 80 hours in that some obscure random act in the first 12 hours of the game has torpedoed your chance to farm some component to get the ultimate cheese grinder mod or something like that.

However, choices and outcomes for ME3 events in several places are highly dependent on choices you made and quests you completed going all the way back to the original Mass Effect (potentially a total 150 hours of gameplay over three titles). Buying the game guide made more sense, especially since I'm a huge fan, and the book itself is made to last longer than the paperback version.

This is the hardcover version of the guide, but don't expect the highest quality hardcover. The contents are a mostly visual guide on heavyweight paper. The binding is glued, however; not stitched, so over time may still fall victim to the contents cracking out of it's shell. I have not used the guide as a walkthrough, but only for spot checking certain events and choices, so have not abused the binding in a way that a book I relied on heavily might be.

As far as the actual informational content, the book does not entirely deliver, but makes the argument against making physical guide book purchases. The index, as noted in other reviews, is rather weak, and lacks summarized game choices considering one of the biggest factors in the game ending, War Assets and Readiness Ratings are a pure numbers game. Surely, this might be a daunting task, considering that War Assets might change based on imported data from one or both previous games, or none at all, and variable input from choices in ME 3 itself.

The book makes few apologies for this, but acknowledges that it lacks this information, and it's one of the twitchiest things about ME3 that might MAKE you want to get a game guide. If that's what you're looking for, then bluntly stated: This book is not going to help you!

Granted, the book cannot account for errors in the game import functionality affecting your scores, but the presence of the information of what DOES affect your score might help you sort out that your game is suffering from an import error. There is no list of the different support conversations indicating how they affect your War Assets (and they do!). In fact, there is hardly any acknowledgement of them at all.

Also, the guide falls down on some key decisions, in an attempt to make the book spoiler free, or simply has misinformation (the conditions for the optional endings to the Quarian-Geth conflict, for one). Personally, I don't expect my game guides to be spoiler free. Anyone using a game guide, I figure, has taken a fairly soft stance on spoilers, and some highlighted boxes indicating spoiler content will suffice for protecting what's left of the surprise in the gaming experience. The book simply omits the info entirely.

At which point, I still found myself, with my old friend Google, gleaning the different choices from various sites.
1 of 1 people found the following review helpful
HASH(0x9abd626c) out of 5 stars Fantastic Guide for Mass Effect 3 March 20 2012
By christoph miller - Published on Amazon.com
Format: Hardcover Verified Purchase
This guide is a fantastic edition for anyone playing Mass Effect 3. It gives extreme details on all the story missions and side quests, helps you locate all the planets that need to be scanned for important items, and will give you a heads up on when to talk to your crew for important information and romance building. It also provides all necessary information for past characters that you run into and what their backstory is, also explaining how your game may differ if certain people haven't survived up til that point. The book lists every possible gun and power, and what all the upgrades will do for them. Multiplayer is also touched on, with detailed maps, descriptions of all classes and races, enemy information and tips on how to survive operations.
The hardcover is very thick and nice to look at, and the pages are also very thick, lamented and just look high quality. There are extra articles about the story of Mass Effect and the design and look of the game that make this a worthwhile purchase.