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Mastering Autodesk 3ds Max Design 2010 [Paperback]

Mark Gerhard , Jeffrey Harper , Jon McFarland

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Book Description

Sept. 8 2009
The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software

3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files.

You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day.

  • Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more
  • Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software
  • Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light
  • Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs

Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.

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Product Details

Product Description

From the Back Cover

Turn Your Ideas into High-Impact Architectural Visualizations

Transform flat drawings and concepts into impressive 3D models with 3ds Max Design 2010 and the comprehensive instruction in this in-depth guide. The expert authors use their real-world experience to show you how to get the most out of Autodesk's powerful visualization tool with this in-depth reference and tutorial.

You'll find pages of professional workflows and examples of projects that pros work on every day, such as retail spaces, small offices, and residential developments, and learn techniques you can apply immediately to your own work for striking results. Whether you're a visualization veteran or new to 3ds Max Design, this book offers the step-by-step instruction you need to master this indispensable visualization and validation tool.

Coverage includes:

  • Creating complex shapes with surface modeling tools
  • Simulating lighting effects accurately
  • Using the Exposure feature to analyze sustainable design features
  • Staging a virtual walk-through of your room designs for clients
  • Enhancing models with texture, materials, and displacement maps
  • Understanding camera motion, keyframes, and function-curve editing
  • Using mental ray to achieve the most realistic renderings with Global Illumination and Final Gathering

Take Advantage of the New 3D Visualization Tools

Explore the New Exposure Lighting Analysis Tool to See How Lighting Factors Affect Your Design

Seamlessly Import Data from the Revit Family of Products into 3ds Max Design

Gain Access to a New Library of Manufacturer-Related Building Materials

Produce Stunning, Photo-Realistic Imagery through More Efficient Workflows

Render Drawings Faster and Better with mental ray 3.7

About the Author

Mark Gerhard is a 3ds Max Design guru and application engineer. He was one of the first artists hired by Autodesk to test the first version of this software in 1990, wrote many of the tutorials that ship with 3ds Max, and continues to train 3ds Max users.

Jeffery M. Harper uses 3ds Max to create architectural and civil engineering visualizations as well as models, stills and animations used in Computer Based Training Programs.

Jon McFarland uses 3ds Max Design to create visualizations of proposed facility construction and expansions and teaches 3ds Max Design courses at the university level. He has written six books, including AutoCAD 2010 and AutoCAD LT 2010: No Experience Required.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews on (beta) 3.8 out of 5 stars  5 reviews
6 of 7 people found the following review helpful
3.0 out of 5 stars Another General Max Book Oct. 28 2009
By Drew Snyder - Published on
Format:Paperback|Verified Purchase
There seem to be two types of Max books. The ones with lots and lots of text that are hard to use as a reference - they are too cryptic to understand and generally the organization of the Bibles still leave me baffled. On the other end there are more tutorial/image based books, some are decent for what they are, but it is usually difficult to find a good blend of information and how to's. This book is more like the 3ds Max 2010 Bible, and although it covers much of Max, the glaring exceptions are the lack of information on rigging and biped - there is very little beyond the basic how to do a simple keyframe of a camera animation in this giant book.

One of the authors of this book wrote a really good reference/tutorial book called Master Visually 3ds Max 8. I still see my students from time to time carrying round a used copy of this book that they got at the school bookstore. It is starting to show its age - mainly because of the changes to the interface - but seemed to be an excellent intro book because the tutorials were limited to one or two pages, and the text was direct and to the point.

Regrettable this book is closer to the 3DS Max Bible on the continuum. It has a good amount of information, but it is really dense with text, which now a days with all the online video tutorials, are being used less and less. I wish McFarland would have gone back and revised his Max 8 book. That is what those learning Max really need. For a general introduction book I refer students to Maestri's 3ds Max at a Glancethe book has lots of pictures, provides a good overview of the entire program, and only suffers from tutorials that I find difficult to complete. The other book I would recommend for those new to Max would be Essential 3ds Max 2008. Although earlier versions of this series were lacking, this one got it right as a good intro book on Max. There aren't any color pictures, but its tutorials and information are more in-depth than Maestri's book.

So if you want an up to date 3DS Max book, you like reading and having a Max book that can be used as a reference, this is the book for you.
3 of 3 people found the following review helpful
5.0 out of 5 stars Its a good book to explore 3ds max better Nov. 16 2009
By Pradipta Seth - Published on
I would say, I loved the book when I went through it. I was in the teaching
field for a long period of time and I find this an excellent book for those
newbies who would love to have a 3dsmax guidebook along with them. This book
goes into sufficient depth to give detailed knowledge to the students.

The authors here are very experienced and already have several other books
on the subjects under their names. I have been a fan of these people who
contributed to so much good writing in general 3d graphics and animation and
its implementation. The contents are described in a simple, easy-to
understand languages with reference points as well. My students liked the
way the contents are flowing gradually based on difficulty levels which was
really helpful to lot of student who are just starting on 3ds max Design
2010. One thing I wish I could see is some color images of the tutorials.
Other than that it is a good book to have in your book shelf.
2 of 2 people found the following review helpful
4.0 out of 5 stars Lack of colors Jan. 24 2010
By Zsolt Szinyéri - Published on
Format:Paperback|Verified Purchase
Well written book, easy to follow from the basics up to the higher levels.
Describes all the steps and tricks, so don't be afraid of it if you are a beginner.
Too bad that the screenshots are all grayscale, barely readable.
5.0 out of 5 stars Very useful book Dec 13 2009
By L. Anderson - Published on
Format:Paperback|Verified Purchase
This book definitly helps you understand the functions within the program. It gives you the info you need to really feel comfortable moving forward with advanced design work. If you need to learn this software from scratch I would recommend you purchase this book. Users looking for advanced training might not get to much from the book.
2 of 4 people found the following review helpful
2.0 out of 5 stars DISSAPOINTED Oct. 23 2009
By gward - Published on
Format:Paperback|Verified Purchase
I have just started the book and find that the illustrations are poorly printed and hard to read. The paper it is printed on is off white and the illustrations are very low contrast. This combination makes for poor visualization of the lessons you are trying to follow. As a beginner I had high hopes for this book, however I would not recommend it. If I had seen this book on the shelf first...I would have saved myself time and money.

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