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Mastering Autodesk 3ds Max Design 2011 Paperback – Aug 16 2010
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From the Back Cover
Turn Your Ideas into High-Impact Architectural Visualizations
This Autodesk Official Training Guide helps you master the essentials of 3D modeling, texturing, animation, and rendering with 3ds Max Designit has everything you need to create compelling visualizations of your projects with exciting CG filmmaking techniques. The book provides pages of real-world architectural examples that show you how to apply 3D concepts to your own work with striking results.
Whether you're just starting, upgrading, or preparing for the Autodesk 3ds Max Design 2011 Certified Associate or Certified Professional exams, this book offers the complete instruction you need to master this indispensable design tool.
Understanding the 3ds Max Design 2011 tools, menus, and interface
Editing meshes and creating complex shapes with surface modeling tools
Assembling high-impact scenes using the right design data and tools
Using the Lighting Analysis feature to analyze sustainable design features
Accessing the Autodesk Materials Library for just the right floor, wall, or finish
Applying the camera effectively during animated walk-throughs
Using mental ray® to achieve the most realistic rendering
Adding cinematic atmosphere and compositing your final designs
Seamlessly Link Data from the Revit Family of Products into 3ds Max Design 2011
Apply Concepts from Game Design to Transform Your Sketches
Work Faster Using the Polygon Modeling and Texturing Toolset
Produce Stunning, Detailed, Photorealistic Presentations for Clients
Prepare for the 3ds Max Design 2011 Certified Associate and Certified Professional Exams
About the Author
Mark Gerhard is a 3ds Max Design guru and educator. He was one of the first artists hired by Autodesk to test the first version of this software in 1990, and he wrote many of the tutorials that ship with 3ds Max. He continues to train 3ds Max users. Jeffrey M. Harper uses 3ds Max Design to create architectural and civil engineering visualizations, models, stills, and animations used in computer-based training programs and visual effects.
Inside This Book(Learn More)
Most Helpful Customer Reviews on Amazon.com (beta)
The book is thorough, well thought out and extremely detailed--enough so that even a novice like me can follow along without any problems. I recommend this book.
The use of English is also incredibly lazy in parts; "right click the viewport on the object" ... eh? Typo? Meaning? You're better off (as a complete beginner) to go online to the likes of thenewboston.com for excellent free tutorials for a couple of months. Forget Autodesk's tutorials online, unless you're good at following exclusively non - English speakers speaking English. This book should have been half the size with the essentials, or 1/3 longer with the 'by the way' stuff explained properly.
It's so full of 'important' information and 'by the way' stuff that what's really, really important goes out the window ... it's all over the place in every sense. It was clearly written by someone familiar with 3ds max for people who are familiar with 3ds max. It's no beginner's book.
For sure you need a good handson Practice hours
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