About the Author
Mike Pan started Blender as a hobby in 2002. Since then, his art work has been published in four Blender books and shown at SIGGRAPH as part of the Blender demo reel. Together with Dalai Felinto, Mike has played a key part in a two year marine ecosystem visualization project using Blender. Dalai and Mike delivered a six minute CG documentary on the Chesapeake Bay estuary as well as interactive visualizations of various marine ecosystems. With the help of his university, Mike hosted two Blender workshops in Vancouver, offering a platform for people from different industry background to get together and learn about Blender. Mike is currently perusing an undergraduate degree in computer engineering at the University of British Columbia in Vancouver, Canada.
Dalai Felinto has been using Blender since the beginning of his graduate study in Architecture and Urban Studies back in 2003. His participation in the Blender Community includes papers, workshops, and talks presented at events such as the BlenderPRO, BlenderDay and GNUGRAF in Brazil, Che Blender in Argentina, Blender Conference in Amsterdam and Blender Workshop in Canada. He has contributed patches and code to Blender since version 2.47. Dalai has been working on consulting and support for virtual reality projects with the technology known as immersive domes. The implementation of the Dome mode in the Blender Game Engine is a result of those projects. Dalai is also involved with a marine ecosystem visualization project at the University of British Columbia in Canada. At the 2008 Blender Conference, Dalai presented with Mike Pan a talk on Usage of Blender Game Engine for scientific fishery data visualization. He presented a talk on Immersive Domes and the Blender Game Engine at the 2009 event.