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3D Math Primer For Graphics And Game Development [Paperback]

Fletcher Dunn , Ian Parberry
4.4 out of 5 stars  See all reviews (18 customer reviews)
List Price: CDN$ 64.95
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3D Math Primer for Graphics and Game Development, 2nd Edition 3D Math Primer for Graphics and Game Development, 2nd Edition
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Book Description

Jun 21 2002 Wordware Game Math Library
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.

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About the Author

Fletcher Dunn is the principal programmer at Terminal Reality, where he has worked on Nocturne and 4x4 Evolution and is currently lead programmer for BloodRayne. He has developed games for Windows, Mac, Dreamcast, Playstation II, Xbox, and GameCube.

Ian Parberry is a professor of computer science at the University of North Texas and is internationally recognized as one of the top academics teaching computer game programming with DirectX. He is also the author of Learn Computer Game Programming with DirectX 7.0 and Introduction to Computer Game Programming with DirectX 8.0.


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Customer Reviews

Most helpful customer reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars the best book on math now Mar 24 2004
Format:Paperback
this book assume your beginner in that filed .
authors covers alot of topics in math and its application in a clear style with pictures,examples and finally code !.
i recommend this book for beginners in game programming .

Ahmed Saleh , Computer Graphics Programmer .

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5.0 out of 5 stars Absolutely wonderful book for beginners Mar 28 2005
By A Customer
Format:Paperback
This was an absolutely wonderful book for learning the maths. I've read a dozen other books on the subject which assume some understanding of the math, which makes trying to teach to this crowd quite redundant. Paired up with Physics for Game Developers by Bourg, this is a slick combination for anyone without some whack degree in mathematics.
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5.0 out of 5 stars EXCELLENT BEGINNING BOOK Jun 14 2004
By A Customer
Format:Paperback
I RECENTLY RETIRED AND DECIDED TO PLAY AROUND WITH GRAPHICS AND GAME PROGRAMMING, AND THIS BOOK IS JUST PLAIN EXCELLENT!!!!!. I WISH MORE AUTHORS COULD WRITE TECH SUBJECTS THIS WELL.

THANK YOU FLETCHER DUNN AND IAN PARBERRY!!!

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Most recent customer reviews
5.0 out of 5 stars Deceptively good book
I need to create a 3d math library for a project I was working on and wanted to take a look at some book on the subject. Read more
Published on Jan 16 2004 by Joseph T Gilbert
5.0 out of 5 stars superbly written
i will not be able to praise this book more than the others did already . this book made love linear algebra ,its really very well written
i even recomend it for people like... Read more
Published on Oct 17 2003 by Ahmed Morsi
5.0 out of 5 stars Very good book to get started with
The authors state early on that this book is intended as the first book an aspiring game programmer should read, and I would agree that for the most part it lives up to that goal. Read more
Published on Oct 16 2003 by Dave Astle
5.0 out of 5 stars Excellent.
I think this book is one of the best books I've purchased on programming. It covers everything in detail, and really helps things make sense. Read more
Published on Aug 31 2003 by cowsarenotevil
5.0 out of 5 stars WOW
I bought this book with 'NO' experience in game programming or 3d math. I guess you could have called me a 'pre-beginner' if that says anything. Read more
Published on Jun 9 2003 by Luc
3.0 out of 5 stars Great in some parts, below average in others.
This book does an excellent job in the first several chapters covering basic Vector and Matrix topics, and does an admirable job and making them simple to understand. Read more
Published on April 13 2003 by eyecore
5.0 out of 5 stars If you really want to *understand* 3d graphics
I bought Mathematics for 3D Game Programming & Computer Graphics and this book hoping to learn the basics of 3D for game development. Read more
Published on Mar 22 2003 by "juancho_spain"
1.0 out of 5 stars Returned- Source code incomplete
The source code on the site is incomplete. When they're ready to provide the full source promised in the book, then it may be worth a look. Read more
Published on Jan 6 2003
4.0 out of 5 stars Great book for beginners in 3D
Well I must say that the book was very well written overall. I'll get to the reasons why I only gave it 4 stars instead of 5 shortly. Read more
Published on Sep 17 2002 by Dave R
3.0 out of 5 stars What could have been....
This book *IS* definitely geered towards the beginner, and only assumes a basic knowledge of trigonometry. Read more
Published on Sep 14 2002 by E. Ort
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