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3D Math Primer For Graphics And Game Development
 
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3D Math Primer For Graphics And Game Development [Paperback]

Fletcher Dunn , Ian Parberry
4.5 out of 5 stars  See all reviews (19 customer reviews)
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3D Math Primer for Graphics and Game Development, 2nd Edition 3D Math Primer for Graphics and Game Development, 2nd Edition
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Product Details


Product Description

Book Description

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices.

About the Author

Fletcher Dunn is the principal programmer at Terminal Reality, where he has worked on Nocturne and 4x4 Evolution and is currently lead programmer for BloodRayne. He has developed games for Windows, Mac, Dreamcast, Playstation II, Xbox, and GameCube.

Ian Parberry is a professor of computer science at the University of North Texas and is internationally recognized as one of the top academics teaching computer game programming with DirectX. He is also the author of Learn Computer Game Programming with DirectX 7.0 and Introduction to Computer Game Programming with DirectX 8.0.


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Customer Reviews

19 Reviews
5 star:
 (14)
4 star:
 (2)
3 star:
 (2)
2 star:    (0)
1 star:
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Average Customer Review
4.5 out of 5 stars (19 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful
5.0 out of 5 stars the best book on math now, Mar 24 2004
This review is from: 3D Math Primer For Graphics And Game Development (Paperback)
this book assume your beginner in that filed .
authors covers alot of topics in math and its application in a clear style with pictures,examples and finally code !.
i recommend this book for beginners in game programming .

Ahmed Saleh , Computer Graphics Programmer .

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5.0 out of 5 stars Absolutely wonderful book for beginners, Mar 28 2005
By A Customer
This review is from: 3D Math Primer For Graphics And Game Development (Paperback)
This was an absolutely wonderful book for learning the maths. I've read a dozen other books on the subject which assume some understanding of the math, which makes trying to teach to this crowd quite redundant. Paired up with Physics for Game Developers by Bourg, this is a slick combination for anyone without some whack degree in mathematics.
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5.0 out of 5 stars EXCELLENT BEGINNING BOOK, Jun 14 2004
By A Customer
This review is from: 3D Math Primer For Graphics And Game Development (Paperback)
I RECENTLY RETIRED AND DECIDED TO PLAY AROUND WITH GRAPHICS AND GAME PROGRAMMING, AND THIS BOOK IS JUST PLAIN EXCELLENT!!!!!. I WISH MORE AUTHORS COULD WRITE TECH SUBJECTS THIS WELL.

THANK YOU FLETCHER DUNN AND IAN PARBERRY!!!

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