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Mathematics & Physics for Programmers [Paperback]

Danny Kodicek

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Mathematics & Physics for Programmers Mathematics & Physics for Programmers
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Book Description

Jan 2 2005 1584503300 978-1584503309 1
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematical and physical principles discussed in the book along with the source code.

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About the Author

Danny Kodicek is a graduate of Cambridge University, now working as a freelance programmer and multimedia developer specializing in Web sites and games.. He currently resides in the United Kingdom, where his previous clients include the BBC and the Royal Air Force. He is also a director of Wellspring Interactive Ltd, and co-creator of the award-winning, TimeHunt Web site.

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Amazon.com: 3.7 out of 5 stars  10 reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars Exactly what I needed Sep 23 2008
By Ryan J. - Published on Amazon.com
Format:Paperback
I took physics, linear algebra, and calculus when I was in college.

Unfortunately, upon getting my IT job developing business applications, I did not have much use for them and when I became interested in game development, I realized that I had forgotten a great deal of information that I learned while I was in school.

I did have my linear algebra and calculus text book, but I misplaced (or sold) my physics book. I first looked online for quick tutorials, but a lot of tutorials left a lot to be desired.

This book briefly reviews the necessary basics which quickly returned to me and later applies them 2d and 3d scenarios.

I especially like the language agnostic approach the author has taken with the pseudocode in the book. The introduction states that no knowledge is assumed from the reader as each following chapter builds on a previous one. While, so far that statement has held true, I do wonder if a reader with absolutely no knowledge linear algebra, trig, calculus, and physics will fully grasp what the author is saying. Nevertheless, I do not see that as a negative since the book would be prohibitively huge it were anymore detailed.

The glossary is a nice inclusion and so far has been thorough enough to find everything what I was looking for.

I am certainly glad that I lost my physics book. Otherwise, I would not have this fine book.
4.0 out of 5 stars to the point.. May 7 2013
By Slate - Published on Amazon.com
Format:Paperback
it does what it says on the can! basically you can't argue with the book, you'll enjoy reading it, it could be improved in some places but I got through the full book and it was refreshing, brushing up on some things I've not done in a while :)
5.0 out of 5 stars geat book Feb 4 2012
By gelson - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This is not a book to read in a weekend, is a technical literature, but succeeds in capturing the need for advanced programdores inicantes and even games.
I recommend traveling the fabulous underworld of these sciences are physics and mathematics.

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