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Metal Gear Solid: Digital Graphic Novel
 
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Metal Gear Solid: Digital Graphic Novel

by Konami
Sony PSP  Mature
5.0 out of 5 stars  See all reviews (1 customer review)

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Game Information

  • Platform:   Sony PSP
  • ESRB Rating: Mature Mature
  • Media: Video Game

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2 of 2 people found the following review helpful
5.0 out of 5 stars A Solid Graphic Novel, Mar 31 2009
By 
Tim Vesterfelt (Ottawa, ON CAN) - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
This review is from: Metal Gear Solid: Digital Graphic Novel (Video Game)
1998's Metal Gear Solid on the PlayStation is widely regarded as a classic action adventure title, one that firmly established Solid Snake as a gaming legend. Players had to eliminate the rogue members of the FOXHOUND squad, rescue hostages and defeat Metal Gear Rex. The story was retold in 2004 with Metal Gear Solid: The Twin Snakes for the Gamecube, with new cutscenes, replay options and game mechanics. Now, Hideo Kojima and Konami are graphically re-examining the Shadow Moses incident for a third time with the Metal Gear Solid Digital Graphic Novel.

Unlike the previous two installments, the Digital Graphic Novel really isn't a game; it's more like a visual interactive experience that depicts the incidents of Shadow Moses in a graphic novel format. The entire disc is broken down into three modes: the VR Simulation mode, the Mental Search mode and the Memory Building Simulation mode. The VR Simulation mode is the primary thrust of the title, and starts up almost immediately once the disc has been loaded. Running about two hours long, The VR Simulation mode is comprised solely from images by Ashley Wood, an Australian artist who is rather familiar with the Metal Gear Solid universe (he's drawn the official comic book for years).

Wood's Expressionistic images are presented in two separate ways: normal pages are somewhat akin to those you might find in a comic book or graphic novel. For the most part, these pages are used to explore story and transitional elements between areas. The other way is by movie sequences that often roll through multiple frames and break out of the standard "comic" convention to bring action sequences or dramatic moments to life. It's fascinating to note how Wood's visual style changes from page to page -- some of the normal pages are roughly drawn, while others are more photorealistic or visually evocative. Some of the action movies eschew detail in favor of faster moving animation and the emphasis words to point out what's going on: the "Bang" of a pistol or the rapid "Budda-Budda" flashing words of machine gun fire comes to mind. Although there are sound effects and a soundtrack to match up with the images onscreen, there is practically no dialogue: in fact, you'll only hear some laughter or grunts for the most part.

While viewers of the Simulation mode can choose to have the sequence automatically run from start to finish, there's a specific reason to manually turn each page. Scattered throughout the VR Simulation are a number of icons, items and objects known as Memory Elements that pertain to Snake's mission and the Shadow Moses incident itself. By hitting the Square Button at any point, you enter the Mental Search mode, where you'll be able to zoom in and out of the current scene (from 100% to 300% of the normal magnification) to find and collect these items. This mode gives you two separate tools to help you track down these hidden elements. The first one is the zooming cursor itself. The closer you get to an item (or group of items), the faster the cursor will rotate. The other way is a graph known as the sync rate. The more peaks you happen to see on the graph and where they happen to be located on the chart lets you know if there's something on a page you've already passed, hidden on the current page you're on or if there's something coming up in the next few pages.

Searching for all of these Memory Elements can be a meticulous process: I once spent about six hours in the Mental Search mode analyzing just about every pixel in the various scenes to collect as many elements as I could. I discovered that there are some scenes, particularly with close up shots, where the analog nub on the PSP wasn't as precise as I would've liked it to be -- the cursor will sometimes slide all over the place depending on how close you zoom in, which can frustrate you in your acquisition of these items.
You'll also discover that no matter how closely you analyze the video, you can't discover every single element with only one viewing of the novel. Many of these items remain locked or hidden until you release them via the Memory Building Simulation mode, which lets you connect seemingly disparate memories and items together to gain a full sense of what happened on Snake's mission. The Memory Building mode is a matrix that starts with Solid Snake as a central point, and branches out from there based on the elements you've collected. Every item has its own briefing which will help you connect them to other elements, forming entire memory groups that can unlock flashbacks or hidden items in the VR simulation, as well as open new branches on the matrix itself.

There is a bit of detective work to accurately complete each section, and you can accidentally connect elements that aren't related to each other. This will prematurely close off the matrix and restrict you from discovering everything. The mode will alert you to an improper connection so you have an idea to break and reconnect the right items together, but this can be somewhat tricky -- when you're starting out with 20 or 30 elements, it's somewhat easier to figure out what's wrong and fix it. When you have 80 to 100 or more on the matrix, finding which connection is wrong becomes increasingly harder to do, especially because the previously tied together items don't get cleared off of the screen. Once you've spent a lot of time, you may find that the wrong one is like finding a needle in a haystack.

Searching for an obscure or missing item for the matrix after a long period of connecting items may start to feel a bit tedious as well. To a degree, you can attempt to bookmark certain areas of the novel to return to, which would make leaping back and forth a bit easier. However, I found that the disc didn't necessarily retain bookmarks every time I used the disc. I also found that it was sometimes easier and quicker to use the page index to leap to any particular section of the novel instead of relying on the bookmarks, rendering that feature useless.

Closing Comments
Visually striking, the Metal Gear Solid Digital Graphic Novel is an excellent way to tell the story of the Shadow Moses Incident, and hopefully the other stories of the series will see this kind of translation. While it isn't exactly a game, it's not exactly a movie either thanks to the interactive elements and the memory matrix. It's probably not for everyone either; if you're a hardcore fan, you'll really like this experience, but otherwise, you may only casually watch the disc once or twice before you put it down.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.4 out of 5 stars (14 customer reviews)

35 of 36 people found the following review helpful
4.0 out of 5 stars Great low key fun for comic lovers, Jun 16 2006
By Lisa Shea "medieval swordfighting enthusiast" - Published on Amazon.com
Fun:4.0 out of 5 stars 
This review is from: Metal Gear Solid: Digital Graphic Novel (Video Game)
Are you a fan of comics, manga or anime? You should really take a look at the Metal Gear Solid PSP active novel, then. It's like a manga that moves, with hidden secrets.

There are multiple areas to this "game" - and since this is a pretty new style of gaming, it can get confusing. Here's how it works.

First, you have the graphic novel. It's sort of like a cut scene from XIII or the upcoming Metal Gear Portable Ops, with a hand drawn look and subtle motion. It's pretty cool. You sit back and watch the story unfold. It's in essence the Metal Gear Solid I storyline, like the comic book they released of this. You can sit back, not push any buttons, and enjoy the story.

However, press circle. A little graph appears beneath the story. Spikes in the graph indicate the presence of hidden secrets. You can of course search every single scene if you want to - but if you'd rather get some hints, use the graph to figure out where to focus your searches.

Using square, you freeze the action and can now track down the secret items. What these represent are "memory triggers" for Snake. Think of it in this way. If you've forgotten something, you might stand in the kitchen and look arond. You spot the keys on the table and realize that's what you forgot. It's the exact same thing - you are locating memory triggers in the various scenes for Snake to work with.

When you collect a number of these, it's on to the part that most people find complicated - arranging those memories into a logical sequence. You work in groups - so you have one group for support team memories, one group for activity memories and so on. The memories all go into their groups by themselves, so all you do is make the connections. For example, if you see a doctor - and then see a memory about a medical device, you would link them together. If you read the little fact sheets on each memory, it's usually very clear which connect to which. As you link up your memories, it reveals new cut scenes and new groups to work with.

To help you from being overwhelmed, you don't start out with "all memories" in a giant heap. It lets you work on just 2-3 groups. Once you get those sorted out, new groups - with whatever memories you've unlocked so far - become available.

The game is a little frustrating at the beginning, because the manual is pretty pitiful. However, with a little trial and error you get the hang of how it works, and it really is quite fun. The story is a good one, and tracking down the hidden memories can be quite challenging. Certainly this isn't an "action" game with guns and blood. It's more a puzzle solving game - figuring out where the clues are, and then piecing them together. If you're the type of person who enjoys manga and anime, along with puzzles, then this would be just right for you.

1 of 1 people found the following review helpful
4.0 out of 5 stars Not bad, Jan 26 2007
By R M - Published on Amazon.com
Fun:3.0 out of 5 stars 
This review is from: Metal Gear Solid: Digital Graphic Novel (Video Game)
Being a huge MGS fan, and loathing MG Acid, I was looking forward to this little game, and for what it is, its not bad: essentially a comic book based on the first game. And while it could have been improved with voice overs, the music and art work was great and brought back fond memories.

That being said, the additional mode, the memory builder, is irritating. The controls are a pain, and the camera never holds still long enough to be helpful. This is definitely nice for the hardcore MGS fan, but otherwise, probably not worth the headaches.

1 of 1 people found the following review helpful
4.0 out of 5 stars Digital Interactive, Jan 25 2007
By Brian A Luedtke - Published on Amazon.com
Fun:3.0 out of 5 stars 
This review is from: Metal Gear Solid: Digital Graphic Novel (Video Game)
The Metal Gear Solid Graphic Novel is a a comic retelling of The Metal Gear Solid game for Playstation. The comic adds small bits of extra information and events that weren't in the original game. This UMD experience is good for road trips or other boring events. This movie isn't exciting to view, it isn't an experience you will be choosing over one of the other Metal Gear "Games" on the PSP. With it being a comic, everything must be read, that's a no duh concept. However, unless your a killer fan this is a watch once and send it back. This is more of a piece of memorabilia than a solid addition to the series.

What adds a small bit of extra life to the digital comic is that most comic frames can be paused and searched for hidden items in the images. Finding these images unlocks them for digital linking in the memory database portion of the game. This part hardly makes the story more clear, infact it actually serves to frustrate and break apart the story as your stuck searching for hard hidden items, in order to make sense of the pieces you do have.

Overall I gave the movie a 7 as it's entertaining as a fan item. But truly missing a soul of it's own to make it the metal gear project it could have been.
 Go to Amazon.com to see all 14 reviews  4.4 out of 5 stars 
 
 
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