The juvenile fiction book Mihte's Quest: Kids in the Underworld capitalizes on the successful fantasy formula of children whisked away to a magical land where their success in a quest determines not only their own fate, but the fate of all those they encounter. The book contains enough twists on the classic formula to feel fresh and interesting while honoring the proven formulaic successes of the traditional fantasy genre.
The story begins with three children sent to live with their father and his new family in the country after their mother abandons them. Jack, Ellie and Jamie bicker constantly, even when they discover some abandoned dinghies in the nearby river. With the help of an aggressive swan, the children are transported to another world where they start their quest as slaves to the Gnome King.
While encountering secret tunnels, a vast desert of roaming warrior tribes, a giant and a shape-shifting witch, they move ever closer to their quest. Freeing the Swan Princess is the ultimate goal, and the children accomplish it through their own skills and abilities, precious gifts received from magical characters and a final battle that determines the fate of the land.
The book is full of classic Celtic mythical creatures, such as gnomes, elves, giants and unicorns, kelpies, oracles and hunting hounds. Places and names are also steeped in Celtic nomenclature, such as Arawn and Elphin/Elffin. The author does an excellent job of incorporating these classic mythology elements into a thoroughly modern adventure.
Overall, the series of adventures that the children experience are typical of the fantasy genre, with a string of seemingly impossible situations that are resolved by magic, pluck or another character to the rescue. Occasionally, the pacing of the conflict/resolution seems to be rushed, with plenty of buildup and only a paragraph or two of a solution, only to be rushed to the next conflict.
Nowhere is this more apparent than in the books final pages, with a battle with the three-headed dog, Cerberus and the rescue of the princess literally a page away from the children's abrupt return to the wise Oracle and the last page of the book. Just as the children wonder what will happen to all those they left behind, the Oracle curtly tells them, "The story's over for now." Indeed it is, and readers may be left with a feeling of loose ends left untied.
Ultimately, for a good read that is sure to enthrall readers from ages 8 to 12, Mihte's Quest is a thrilling adventure into a realm that is at once foreign and familiar. With identifiable main characters and a pantheon of magical beings, Mihte's Quest: Kids in the Underworld will satisfy every lover of good fantasy.
Jennifer Maughan