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The Moon Maze Game [Hardcover]

Larry Niven , Steven Barnes

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Book Description

Aug 16 2011 Dream Park (Book 4)
The Year: 2085.  Humanity has spread throughout the solar system.  A stable lunar colony is agitating for independence.  Lunar tourism is on the rise...

Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation.  Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself.  Having left Luna--and a treasured marriage--years ago due to a near-tragic accident, Scotty leaps at the opportunity.

Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving.  By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became “real.”  Pursued by armed and murderous terrorists, forced to solve gaming puzzles to stay a jump ahead, forced to juggle multiple psychological realities as they do...this is the game for which  they’ve prepared  their entire lives, and they are going to play it for all it’s worth.

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Product Details

  • Hardcover: 368 pages
  • Publisher: Tor Books (Aug 16 2011)
  • Language: English
  • ISBN-10: 0765326663
  • ISBN-13: 978-0765326669
  • Product Dimensions: 24.2 x 16 x 3.2 cm
  • Shipping Weight: 771 g
  • Amazon Bestsellers Rank: #388,390 in Books (See Top 100 in Books)

Product Description

About the Author

LARRY NIVEN is the award-winning author of the Ringworld series, along with many other science fiction masterpieces, and fantasy novels including the Magic Goes Away series. He has received the Nebula Award, five Hugos, four Locus Awards, two Ditmars, the Prometheus, and the Robert A. Heinlein Award, among other honors. He lives in Chatsworth, California.
 
STEVEN BARNES’ first published collaboration with Larry Niven, The Locusts, was nominated for the 1980 Hugo award.  He has also written several episodes for The Outer Limits, Baywatch, and other television shows.

Excerpt. © Reprinted by permission. All rights reserved.

1
The Beehive


HEINLEIN STATION
May 12, 2085
 

Botanica was a medium-sized crater, recently sealed to hold an atmosphere of oxygen baked from lunar rock and nitrogen imported from Aeros asteroid. It was less than a kilometer across, and situated four klicks northwest of Heinlein station, five hundred klicks from the lunar South Pole.
Only in the last five months had the crater merited any special attention. In the beginning had come the standard exploration and mining teams, searching for He3 concentrations and fossil ice, but in the end Botanica was no more interesting than a thousand other craters of similar size, and nothing came of the initial efforts.
Its current condition would mock that first impression. The crater housed a dome now, the rock surfaces sealed, the weight of its water shield exquisitely calculated to balance the atmospheric pressure within and strength of the crust beneath.
At any given time a hundred men worked that dome, outside and inside and deep down. Lava tubes burrowed beneath Botanica, and drills had brushed pockets of fossil ice. On a day not too distant, hordes of tourists would walk and climb these modularly constructed halls and walls. Such a structure had never existed anywhere in the solar system, and despite a Luny’s typically blasé seen-it-all-before attitude, the most recent modifications caused them to buzz with speculation. What were they? What did it all mean?
For days now, one man on the construction and painting crew had walked the hundred giant bubble-rooms that now filled the dome, spraying paint fixative along the connecting corridors. He was a tall, dark, thin fellow, with high cheekbones that cried out for tribal scars. Christened Douglas Frost, he had been born under another, more exotic name. Frost was currently three months from the end of a two-year lunar rotation.
So many times had Frost refilled his tank on his back that he’d stopped really looking at what he was lacquering. Today, for some reason, he’d begun observing more carefully, and soon his curiosity was piqued.
A political animal, during his lunar sojourn Frost had watched the Earthfeed for news of national and international power-jostling. The last six months had actually brought some of this electoral excitement to the moon, and he had watched with pleasure, enjoying the debates and friendly arguments, playing them over and over in his mind. Independence for Luna and the Belt? Or continued subservience to the national and corporate interests that had financed the original installations? They were a gaggle of privileged fools, pondering the stars while billions on Earth remained locked in eternal servitude.
Douglas Frost kept his opinions to himself. Lunar money was excellent, and his brother Thomas was the only friend he needed here. Beer-fueled political bull sessions were popular among these fools, but not for the Brothers Frost.
But something about this raised area had punched through his other thoughts, pulled at him, whispered urgently that there was something here, something elusive to the casual observer.
He was so busy staring at the frieze before him, that he never saw Hal Tessier drifting up behind him.
“So, Doug,” Hal began. Even as he studied the lacquered wall, its gleaming wet sheen began to dull. Doug thought the man a pompous ass, whether debating politics or playing chess. “You’re just about finished with your two-year. High marks across the board. Know McCauley over in Fabrication?”
Indeed he did. “Sure.”
“Well, Toby authorized me to make you and your brother an offer to come back in a year. Interested?”
Doug hid his smile, pretending to be surprised.
Tessier was a short, forceless man with thinning brown hair and a gut that would have sagged like mud under Earth gravity. Doug wondered if his supervisor had rigged his compulsory PT points. In theory, everyone took their exercise time seriously. In reality, there was a gap between the official tally and the actual amount of healthy physical stress.
Weak muscles, brittle bones … some of these makaku were never going home.
“You know? If you’d asked me last month, I might have said no. But…” Doug shrugged.
“But?” Hal asked.
“It grows on you, doesn’t it?”
“Sure does,” Hal nodded. “I feel like I’m part of something … I don’t know. The future? Does that make sense? This is about more than just us, you know?”
Moving down the hall, looking more carefully at the images so recently sealed, Doug was splitting his attention between Hal and a visceral sense of excitement, something that he had not experienced in far too long. Life in Heinlein base was unbelievably involving, but this new possibility was something else.
“I do,” he replied.
“Look,” Hal said. “There are a lot of people who’d like to come up here, but you two have the experience, the skills, and you can handle close spaces just great. What do you think?”
Doug tore his eyes away from … glossy creatures that looked like a cross between a merman and a centipede. Strange. Very alien. But … somehow familiar. Hadn’t he seen this before, somewhere?
“Is the first month back as hard as they say?”
“First six weeks on Earth are murder. How are your points?” Hal sucked his gut in as he said it, as if suddenly aware that he was asking questions he himself would prefer not to answer.
“Hundred a week minimum, straight up. Bone density’s great. DPA has me at 105 percent of normal.” Dual Photon Absorptiometry, the standard measuring technique in medical. “Upper body strength 10 percent greater than when I left New York, lower body about 2 percent greater. Top two percentile on all counts.”
Hal blinked, impressed. “Watch your joints, though. Listen. When you make a decision, let me know, and we’ll put you on the schedule.”
Hal walked away. Despite his ample gut, he moved with a sort of springy bounce-step virtually impossible to train out of the Earth-born.
Doug chuckled, dropped his safety mask back into place, and continued spraying. He’d worked on several different aspects of this new construction job. This included working with prefab structures dropped from orbit, and extruding lunar aluminum there at the surface. All had had their challenges and rewards.
None was even remotely as rewarding as this new, incredible possibility.
*   *   *
After his shift, Doug spent an hour researching his suspicions. Then Doug took the Heinlein tram, closed his eyes and leaned back against the seat as it zipped to the main crater under its reflective awning. Eighteen months ago, he and Thomas had actually welded panels in the cooling tunnel. Trapped in eternal lunar night, the rails easily maintained the frigid temperatures required for superconductivity.
During the four-minute ride, he thought about the Beehive. Some wag had christened the dome “Beehive” after they’d started honeycombing it with Liquid Wall bubbles. They’d had no clue of its eventual usage. Then, when Cowles Industries applied for special tourist licenses, sponsored a major expansion of the guest lodging facilities, and implemented special-purpose construction similar to buildings already standing on a few very special locations on Earth …
Cowles Industries. Tourism. Modular construction, similar to that used at a certain California tourist attraction.
Rumors leaked out. Immediately, Cowles stock rose by 17 percent.
Doug was so deep in his thoughts that he barely noticed his car sighing to a halt. The pressure seals hissed as the doors opened, and Doug was in one of the connecting nodes spaced around Heinlein’s rim. From here, he could take a tram about the rim, or simply Moonwalk. He Moonwalked, bouncing through the springy, athletic strides that challenged balance and got the heart pumping.
A rover teleoperator named Willis Chan cycled up next to him, puffing as he pedaled with arms and legs. “Dougie!” he cawed. “We need a fourth for squash. Up for a few backflips?”
Normally, the idea of an hour or two of pinwheeling athleticism appealed to Doug. His body was flexible and enduring, with a hunter’s coiled strength. He enjoyed taking Willis’ money. Not today. He could barely wrench his focus away from his private thoughts to make time for a polite answer. “Thank you, but no thank you. Job things.”
Willis nodded and wove off, huffing through the traffic, working the arm and leg pedals of his bike until sweat-blossoms darkened his armpits. Then he was gone around the rim’s gentle curve.
*   *   *
Workers lived in a variety of housing, some on the surface, some far beneath the regolith. Many craters were linked by subterranean shuttles. Give Heinlein another ten years and the dome would sit atop a thriving underground city.
But all the living spaces were resistant to the basic lunar problems: seismic instability, solar radiation, thermal fluctuation, and meteoroids.
Doug rode the elevator down and then Moonwalked the next stretch, bouncing through the halls on the balls of his feet. Excitement bubbled up inside him like jolly lava.
The door marked Suite Five slid open. Doug stepped into an antechamber just wide enough for three people to stand abreast. The door slid closed behind him. The inner door opened, and suddenly the air swirled with fecal dust and animal stench. Doug kerchewed! and swung his hand as a feathery football-sized projectile sailed toward his face. The Rhode Island Red flapped its coppery wings and looped through the air with an aplomb beyond Earthly poultry’s wildest dreams.
Suite Five was one of Heinlein’s seven farms. D...

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Amazon.com: 3.6 out of 5 stars  23 reviews
22 of 23 people found the following review helpful
3.0 out of 5 stars Not all I'd hoped for Aug 21 2011
By David Spangler - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
I am a Dream Park fan. I've read the first book in the series five times and the other two at least three times each. When I learned two years ago that Nivens and Barnes were coming out with a fourth novel, I was ecstatic. It was a long time waiting for it. Now after reading it, I struggle with disappointment. Not that it isn't well written and exciting; anyone purchasing this book will get their money's worth in story value. But as a Dream Park novel it felt perfunctory with more emphasis being given to the terrorists and their story than to the gamers or the game. The books in this series have always functioned at three levels: the imaginary game with its puzzles, the gamers, and the mystery. The fun of this series has been the interaction of the three, and in the other three books, it's the wonder and mystery of the game that holds them all together. Nivens and Barnes would make incredible Game Masters for real. In this fourth entry, the game is reduced to being merely a setting for a hostage/captive scenario. For me this was too bad, for the game mythos the authors have developed for their Moon Maze Game is excellent and deserved more elaboration and unfoldment than it's given. It should have been center stage rather than a backdrop. The sense of High Adventure that is so essentially a part of these LARP games is built up in the beginning and then abandoned as the terrorists take over. Not that the resulting story isn't exciting and well-done. It is. It's just that if I wanted to read about African politics, terrorists, hostages, etc., there are lots of other books I could purchase. In a Dream Park novel, I wanted to read about--and vicariously participate in--the Game, feeling the drama between the Game Master and the players, and see how the gamers use their skills to figure out the game's puzzles. In Dream Park, the game's the thing, and in this respect, this novel disappoints. The game may be afoot, but it ends up limping.
14 of 15 people found the following review helpful
2.0 out of 5 stars Very disappointing Aug 24 2011
By Dwaz - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
I liked the first book in this series (Dream Park) and absolutely loved the follow-up (The California Voodoo Game). This, on the other hand, was a big disappointment.

Spoilers follow.

We're set up for basically two different plots here, the stereotypical "evil genius gm out to get certain players and yet stay within the rules of the game" and the rather more interesting "professional kidnappers go after one of the players". The first is dropped once the second becomes known to the players. The game itself didn't seem all that interesting to me, but I'll admit that because of what happens the reader is only getting disjointed pieces to look at. There's more than enough ideas here to make a good book, but we don't get that. We get cardboard characters being pushed around a board. Most are barely one-dimensional. We get the terrorist with the Irish accent, the player that everybody loves who is handicapped, the politician on his way up who sells out. One member of what we are shown to be a possible budding relationship is killed off with no reaction from the other member at all. The final twenty pages probably didn't take much longer to write than they did to read. I don't mind the occasional mindless adventure in my fiction, but I don't expect it from Niven and Barnes.

Purists should wait for the paperback, everybody else can just skip it.
14 of 15 people found the following review helpful
2.0 out of 5 stars Weak characters Aug 22 2011
By Carl W. Taitano - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
The best books in this series (Dream Park & The California Voodoo game) had better drawn characters that invested you in the resolution of the game and the mysteries around it. I think this book was casually written with very cardboard like players and comical protagonists. I pre-ordered this book based on the previous books. I am very disappointed.

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