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CDN$ 92.87
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NECA WZK 70495 Mage Knight Board Game

by NECA
4.5 out of 5 stars 11 customer reviews

Price: CDN$ 104.95 & FREE Shipping. Details
Only 5 left in stock.
10 new from CDN$ 92.87
  • Combines elements of RPGs, deckbuilding and traditional board games
  • For 1-4 players
  • Takes over 2 hours to play
  • 240 cards, 8 intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals and 7 mana dice
  • Also included are 2 game mats, 2 rule books

Hasbro

Frequently Bought Together

  • NECA WZK 70495 Mage Knight Board Game
  • +
  • Wizkids Mage Knight Lost Legion Expansion Board Game
  • +
  • Mage Knight Krang Character Expansion
Total price: CDN$ 212.94
Buy the selected items together


Product Details

  • Product Dimensions: 35.6 x 25.4 x 7.6 cm
  • Shipping Weight: 1.7 Kg
  • Item model number: WZK 70495
  • ASIN: B005S8KR6Q
  • Date first available at Amazon.ca: Oct. 15 2012
  • Average Customer Review: 4.5 out of 5 stars 11 customer reviews
  • Amazon Bestsellers Rank: #1,707 in Toys & Games (See Top 100 in Toys & Games)
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Product Description

Created by the Renowned Game Designer, Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience. Enter the mysterious world of the Atlantean Empire as 1 of 4 Heroes (or villians) in this expansive world that allows players to conquer lands, steer the wheels of history and give birth to legends in this exciting all in one board game. Choose to play competitively or cooperatively with other players as you roam the countryside affecting your own reputation by beingeither the benevolent leader or brutal tyrant. Accumulate Fame and experience that translate into more powerful Spells and abilities, then use your power to influence units to join your ranks. Will you play the Hero and gain favor among the people or will you destroy monasteries to steal Legendary artifacts hidden within?


Customer Reviews

4.5 out of 5 stars
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Top Customer Reviews

By Andrew J. Watson TOP 1000 REVIEWER on Jan. 15 2014
This is by far the best adventure board game I have ever played. The game plays like an RPG: you select one of four mage knights, and as the game progresses, your character becomes stronger and the enemies become tougher. You will explore a world with monsters, orcs, witches and dragons, see villages, dungeons, ruins and cities, travel across forests, deserts, swamps and mountains, all to become strong enough to complete your final objective. This is the only game that I look forward to playing by myself as well as with friends. However, it is important to note that although this is my favorite board game, it is very demanding: there are a lot of unintuitive rules that are riddled throughout a massive rulebook, and each game requires a long setup and clean up time. However, as long as you are willing to put in the effort, what you receive in return is an amazing experience.

First of all, the game looks beautiful. In the box you get 4 painted mage knight miniatures, 4 painted cities, a punch of beautiful landscape tiles, a pile of villain tokens, and stacks of cards with great artwork.

The game works with you controlling a Mage Knight of your choice around a board that you will create as you play, to meet an objective set by the scenario you choose. You control your character using a deck of cards with the actions move, influence, attack (fire/ice/coldfire, siege, range), and block (fire,ice,coldfire). On your first turn you will draw five cards, and through clever manipulation of the cards in your hand, you can choose to explore, recruit or even engage in a combat. The challenge lies in deciding what is the best use of the cards you have drawn.
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This game has so many great things going for it, it's hard to figure out where to start.

First off - Mage Knight is not for the faint of heart! The game is complex and has a long play time. If that's not your cup of tea, this game is not for you. If you love intense games with a lot of strategic thinking involved then read on.

This game is like a beautiful, fantasy puzzle. Each player plays as one of four mage nights. You start off with a deed deck of 16 cards and a hand limit of 5 and over time - as you defeat monsters and explore - strengthen your character by leveling up (gaining skills and advanced actions), recruiting units, acquiring spells and artifacts and more. You use the cards in your hand to move, block, attack and influence (among other things). Figuring out the best use of your cards in hand is where the fun comes in (how can I do the most with the least).

The landscape changes from game to game leaving things fresh and new. You start off with a few tiles uncovered, and, as you explore, uncover new tiles and new enemies to fight.

IMO this game is best with 1 or 2 players. I can imagine there would be a lot of downtown in between turns playing with more. We play 2 player which means that - despite the length - it has been getting more plays than anything else on my shelf recently.

The components are beautiful. Replayability is high (plus there are a few expansions... which I don't have yet).

Note: if you buy this, I highly recommend 1) checking pricing at your LGS (mine was considerably cheaper) and 2) watching a game run through prior to playing. There are a lot of intricate rules and you wont get them all on your first play.
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Great fun but also very complex. You should take the time to learn the game by playing some of the single player scenarios before teaching others how to play. It basically plays like a board game version of heroes of might and magic but mixed in with some deck building. You can level up your hero and earn new spells, recruit units, battle your friends. Try it out!
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This is a great game. One of the few board games you can actually play by yourself and have fun with. Multi player is great as well. With multiple game variations that range from co-operative campaigns of conquest to highly competitive king of the hill style battles
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Have only played it once with three people but it was very engaging and want to play it even more now that we have the game mechanics figured out. A little bit of learning curve but it really does make sense and adds to the realism of the game.
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The game is a lot of fun once you get going but can take some time to learn. Everything in the box is very well crafted
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