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NECA WZK 70495 Mage Knight Board Game

by NECA

List Price: CDN$ 89.99
Price: CDN$ 80.86 & FREE Shipping. Details
You Save: CDN$ 9.13 (10%)
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Ships from and sold by Amazon.ca. Gift-wrap available.
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  • Combines elements of RPGs, deckbuilding and traditional board games
  • For 1-4 players
  • Takes over 2 hours to play
  • 240 cards, 8 intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals and 7 mana dice
  • Also included are 2 game mats, 2 rule books

Frequently Bought Together

NECA WZK 70495 Mage Knight Board Game + Wizkids Mage Knight Lost Legion Expansion Board Game
Price For Both: CDN$ 132.03


Product Details

  • Product Dimensions: 35.6 x 25.4 x 7.6 cm
  • Shipping Weight: 1.7 Kg
  • Item model number: WZK 70495
  • ASIN: B005S8KR6Q
  • Date first available at Amazon.ca: Oct. 15 2012
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: #673 in Toys & Games (See Top 100 in Toys & Games)
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Product Description

Created by the Renowned Game Designer, Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience. Enter the mysterious world of the Atlantean Empire as 1 of 4 Heroes (or villians) in this expansive world that allows players to conquer lands, steer the wheels of history and give birth to legends in this exciting all in one board game. Choose to play competitively or cooperatively with other players as you roam the countryside affecting your own reputation by beingeither the benevolent leader or brutal tyrant. Accumulate Fame and experience that translate into more powerful Spells and abilities, then use your power to influence units to join your ranks. Will you play the Hero and gain favor among the people or will you destroy monasteries to steal Legendary artifacts hidden within?


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Customer Reviews

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2 of 2 people found the following review helpful By Andrew J. Watson TOP 500 REVIEWER on Jan. 15 2014
This is by far the best adventure board game I have ever played. The game plays like an RPG: you select one of four mage knights, and as the game progresses, your character becomes stronger and the enemies become tougher. You will explore a world with monsters, orcs, witches and dragons, see villages, dungeons, ruins and cities, travel across forests, deserts, swamps and mountains, all to become strong enough to complete your final objective. This is the only game that I look forward to playing by myself as well as with friends. However, it is important to note that although this is my favorite board game, it is very demanding: there are a lot of unintuitive rules that are riddled throughout a massive rulebook, and each game requires a long setup and clean up time. However, as long as you are willing to put in the effort, what you receive in return is an amazing experience.

First of all, the game looks beautiful. In the box you get 4 painted mage knight miniatures, 4 painted cities, a punch of beautiful landscape tiles, a pile of villain tokens, and stacks of cards with great artwork.

The game works with you controlling a Mage Knight of your choice around a board that you will create as you play, to meet an objective set by the scenario you choose. You control your character using a deck of cards with the actions move, influence, attack (fire/ice/coldfire, siege, range), and block (fire,ice,coldfire). On your first turn you will draw five cards, and through clever manipulation of the cards in your hand, you can choose to explore, recruit or even engage in a combat. The challenge lies in deciding what is the best use of the cards you have drawn.
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MAGE KNIGHT

- quality of work 4.5/5

The only negative comment about the artwork I have concerns those plastic tokens representing crystals. The materials and colors used do not evoke the feeling that you are looking at "crystals" or " gems" of great magical power but at a piece of a cheap, colored plastic. I mean, I knooow that IT IS cheap, colored plastic but I've seen dice looking better than this.
For the rest of the components, they look fantastic including the 8 painted miniatures. City miniatures have a special feature that is really cool. They have bases that show the amount of fortification each city has. They can be rotated so that these stats can change ( for example if a hero is assaulting the city, base can be rotated to show how much is left before the city is conquered).

- use of strategy 5/5

The only dice that this game uses are the so called mana dice. By rolling them it determines which color of mana dice you can borrow to empower your cards. The rest of the game is pure strategy ... and a lot of math. You need to combine action cards, skill tokens, mana dice or crystal tokens to create the most effective strategy after you did a lot of math to see if everything adds up to a number that is equal to or higher than the one you are trying to beat.

- fun factor 2/5

The game comes with 2 books and not 2 rulebooks as some people say. One book is basically a walkthrough. You should use this one to get a good understanding of the game flow and also to teach others. It is like a "quick start" game. The second book is the Rulebook that you use when you want to experience all the aspects of the game. It also contains all scenarios including solo variants.
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By Matthew on May 7 2014
Verified Purchase
Really fun game, I am glad I made this purchase. If you want more reviews I suggest going to other websites.
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