Alexandre Lobão is a passionate man. His first passion was reading, starting with large books—Mark Twain, Érico Veríssimo, Jules Verne, Monteiro Lobato, Alexandre Dumas, and others—when he was seven. When he was twelve, he discovered his two next passions: playing and creating games (by that time on his first Apple computer), and writing.
Many years later—he’s about forty now—these passions flourish. Now he’s a teacher of academic game development courses, has written four books on the topic, and has participated in some Brazilian game development contests both as a contestant and as a judge. He has also written short story books, children’s books, and young adult books, and in 2008 he released his first romance, The Name of the Eagle, currently only available in Portuguese. And, of course, he still loves to read, from Ken Follett to Paulo Coelho.
His ultimate passions—starting in 1995 and still burning now—are his wife, Waléria, and his kids, Natália and Rafael.
Alexandre believes that lives needs passion to be lived entirely, and hopes that this book helps light this passion in readers’ hearts. You can find his work at http://www.AlexandreLobao.com.
Ellen Hatton is a computer science undergraduate at Edinburgh University. She
was exposed to computers at a very early age and has been fascinated with them
ever since. Her first experience of computer games was playing Dread Dragon
Doom, at which she quickly excelled at the age of 5. She's been hooked on games
Ellen is not only interested in computers. She skis frequently, among other
sports, and enjoys general student life in the bustling Scottish capital, Edinburgh.
As her choice of degree suggests, Ellen still finds computers very interesting
and is constantly looking for new challenges.
All I can say is that I picked this book up hoping it could guide me through some simple game programming. Read morePublished on Oct. 1 2003
This is a pretty good book. It is very easy to read although the subjects discussed aren't really trivial. Read morePublished on July 19 2003 by Markus Egger
I've gotten about halfway through this book in the past two weeks and I feel like I'm learning enough where I can start writing my own simple games once I'm done with it. Read morePublished on May 31 2003 by S.O.
To sum it up in a single word: simple. This book is far too simple to provide any real useful information. Don't waste your time on this one.Published on May 17 2003
I just started reading this, so I gave it a middle grade - I'll either move it to 5 or to 1 after I'm done. My brother and I are actually planing a game programming face off. Read morePublished on May 10 2003
I should have waited until there was reviews on this book before I bought it. Im trying to get the hang of multiplayer game programming in a 3D environment and the introductional... Read morePublished on April 29 2003 by Håkan Reutman
If you want to read something of 3D forget this book.
This book cover 2D programming.
There are a chapter talking about 3D (basic concepts).