.NET Game Programming with DirectX 9.0 Paperback – Apr 8 2003
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About the Author
Alexandre Lobão is a passionate man. His first passion was reading, starting with large books—Mark Twain, Érico Veríssimo, Jules Verne, Monteiro Lobato, Alexandre Dumas, and others—when he was seven. When he was twelve, he discovered his two next passions: playing and creating games (by that time on his first Apple computer), and writing.
Many years later—he’s about forty now—these passions flourish. Now he’s a teacher of academic game development courses, has written four books on the topic, and has participated in some Brazilian game development contests both as a contestant and as a judge. He has also written short story books, children’s books, and young adult books, and in 2008 he released his first romance, The Name of the Eagle, currently only available in Portuguese. And, of course, he still loves to read, from Ken Follett to Paulo Coelho.
His ultimate passions—starting in 1995 and still burning now—are his wife, Waléria, and his kids, Natália and Rafael.
Alexandre believes that lives needs passion to be lived entirely, and hopes that this book helps light this passion in readers’ hearts. You can find his work at http://www.AlexandreLobao.com.
Ellen Hatton is a computer science undergraduate at Edinburgh University. She
was exposed to computers at a very early age and has been fascinated with them
ever since. Her first experience of computer games was playing Dread Dragon
Doom, at which she quickly excelled at the age of 5. She's been hooked on games
Ellen is not only interested in computers. She skis frequently, among other
sports, and enjoys general student life in the bustling Scottish capital, Edinburgh.
As her choice of degree suggests, Ellen still finds computers very interesting
and is constantly looking for new challenges.
Inside This Book(Learn More)
Top Customer Reviews
First of all this book is missing the sense of attracting the reader to it, it gives examples and it goes through some steps and finally it tells you to copy the rest of the code from the companying CD. Also some examples have mistakes so they may not function well just by wrutung them. I got frustrated because of that, i had to copy and correct a lot using the cd which finally ended up with me by copying the whole project and understanding it on my own.
Probably the most usefull chapter is chapter 3, in which the author explains the basics of 3D gaming. However, This book doesn't deal with 3D anymore, most ( in fact 99%) are dealing with 2D games.
As an advice, if you are trying to find what i looked for, try another book as I am doing now. This book doesn't worth the money i spent on it. I am sorry to say so, but truth is truth
The whole time I was reading it, the only thing I could think of was all of the naive programmers out there who might just be learning and not realize all of the bad practices this book is advising. Not to mention a complete misunderstanding of how Object Oriented Programming is to be used. According to Mr. Lobao, EVERYTHING derives from a game engine - a sprite, a tile, a font, etc...
I can't believe a book like this ever made it to press. I also find it laughable that the foreward is written by a Microsoft MVP whose focus is in ADO.NET, and the technical reviewer specializes in data warehousing and internet solutions. Um, since this is a book about GAME programming, shouldn't someone who actually knows a bit about GAME programming actually review the thing?
Turns out there is no Draw( ) command, never was. The correct command is Show( ). If I'm not mistaken the problem does not exist on the CD source code (available with the book), but for those who are typing it in from the book line by line (like me), you can stop looking now.
The mistake has been caught by APress and that plus other errata can be found here:
I realize now that lots of books have errata pages online, so I guess this is normal in the industry, but it seems obvious to me that nobody at APress actually sat down and tried to USE this book as a layman. I know this because if they had done so prior to going to print, they would have found and fixed this problem!
What is also funny is that Mr. Labao and Ms. Hatton also have apparently not used the book they wrote, either. Kinda scary that as computer scientists they published the book while forgetting the most BASIC concept of computer programming of any kind: TEST, TEST, TEST!!!!
The "Game Programming" aspect of the book is just one Chapter. There are references to a mysterious Chapter 6 throughout the book, but Chapter 6 does not exist. My guess is that it was removed before publication.
This book is not even good if you are new to programming. There are several places that assume you have an understanding of C/C++. Novice programmers will be quite frustrated by this.
I originally bought this book as a gift for my young nephew who has not programmed in any language, hoping it was going to teach VB in the context of game programs. Unfortunately it fails to cover VB from a novice perspective, and there is only one chapter on games. Hardly worth putting Game Programming in the title.
My recommendation is to find another book. Unfortunately this one does not live up to its promises.
Most recent customer reviews
All I can say is that I picked this book up hoping it could guide me through some simple game programming. Read morePublished on Oct. 1 2003
This is a pretty good book. It is very easy to read although the subjects discussed aren't really trivial. Read morePublished on July 19 2003 by Markus Egger
I've gotten about halfway through this book in the past two weeks and I feel like I'm learning enough where I can start writing my own simple games once I'm done with it. Read morePublished on May 31 2003 by S.O.
To sum it up in a single word: simple. This book is far too simple to provide any real useful information. Don't waste your time on this one.Published on May 17 2003
I just started reading this, so I gave it a middle grade - I'll either move it to 5 or to 1 after I'm done. My brother and I are actually planing a game programming face off. Read morePublished on May 10 2003
I should have waited until there was reviews on this book before I bought it. Im trying to get the hang of multiplayer game programming in a 3D environment and the introductional... Read morePublished on April 29 2003 by Håkan Reutman
If you want to read something of 3D forget this book.
This book cover 2D programming.
There are a chapter talking about 3D (basic concepts).
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