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Touch My Katamari

by Namco Bandai
PlayStation Vita  Everyone 10+
3.0 out of 5 stars  See all reviews (1 customer review)
List Price: CDN$ 31.39
Price: CDN$ 16.87
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Game Information

  • Platform:   PlayStation Vita
  • ESRB Rating: Everyone 10+
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Touch My Katamari + PS Vita 32GB Memory + PS Vita Hardware Wi-Fi
Price For All Three: CDN$ 406.69

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  • In Stock.
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  • PS Vita Hardware Wi-Fi CDN$ 289.99

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Product Details


Product Description

From Amazon.ca

Touch My Katamari is a quirky Puzzle-Action game for PlayStation Vita in which players follow the commands of the in-game "King of All Cosmos" to accumulate items into various sized masses called Katamari, using the game franchise's familiar rolling mechanic and timed mission play. The game utilizes the PS Vita's front and rear touch controls as well as its analog sticks to do this, as well as to navigate the play area. The game features: an in-game economy allowing for purchases and upgrades, unlockable game modes, special bonus missions and online leaderboards.

Touch My Katamari game logo
An elongated katamari about to be rolled into bowling pins in Touch My Katamari
Classic Katamari gameplay optimized with the inclusion of PS Vita touch controls.
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Touch, Squeeze and Roll

The latest installment in the Katamari series, Touch My Katamari, is the debut of the beloved franchise on PlayStation Vita. The King of All Cosmos has a whole new bunch of weird and wonderful missions in store as you once again step into the shoes of his son, the prince. Use the PlayStation Vita touch screen controls or dual analog sticks in conjunction with the rear touch pad to squeeze, stretch and roll your Katamari ball around the environments gathering up every possible object to make it grow. The King will send you to the four corners of the earth to complete your oddball missions and restore his very particular kind of Katamari order to the universe.

Key Game Features

  • Innovative Gameplay - Roll the Katamari in any direction using the multi-touch screen or dual analog sticks of the PS Vita, while for the first time ever the console's rear touch pad lets you stretch or squeeze the Katamari to gather more objects at once or fit through a narrow space
  • Go Shopping - Collect candy and use them as money to buy items for the King, get extra music tracks and unlock new game modes
  • The King's Bonus Mission - Playable once a day, replay one of the missions to get your hands on loads of extra candy
  • Membership System - Leaderboards rank players according to the amount of candy they earned in the previous three week period
  • "Near" Features - With the "near" virtual communication system for PS Vita, exchange information with other players and receive "Buddy Requests." Try to beat other players’ top scores and earn extra candy.

Additional Screenshots

Wacky ping-pong action in Touch My Katamari
Bonus missions & leaderboards.
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Words of encouragement from the King of All Cosmos in Touch My Katamari
Serve King of All Cosmos.
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Maneuvering a katamari up a ramp while avoiding obstacles in Touch My Katamari
Obstacle-filled environments.
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Customization through in-game shopping in Touch My Katamari
In-game shopping.
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Customer Reviews

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Most helpful customer reviews
3.0 out of 5 stars Lacking, but still fun July 11 2012
By Elvick TOP 100 REVIEWER
Fun: 5.0 out of 5 stars   
Well, first I'll just say this is a budget title for a reason. It's not bad, but it's kind of underwhelming. If this is your first Katamari game, then you probably won't mind at all. It's a good game to get into the series, but for series vets you'll probably want to wait for it to drop even cheaper.

If you're familiar with the series then you'll know exactly how it controls for the most part. For those unfamiliar, you use the analog sticks to move the Katamari to roll up objects. Increasing in size the more items you pick up. Certain items requiring a certain size to pick up. That's basically all there is to it. The tutorial will make you clear on how to control. Takes awhile to get used to but once you do, you're good to go.

The only difference in this version, is being able to stretch and 'squish' the Katamari. With the rear touch, this is a perfect addition to the series. Squishing to get tall and thin allows you to get into tight vertical spaces and climb up on things easier and faster. Stretching it makes it wider and shorter. Which lets you pick up items a lot faster.

I'd like to just point out now that this *retail* game somehow does NOT have a Platinum Trophy, a requirement for retail releases and reserved for special full fledge PSN-only games. How Namco was able to release this at retail without one, is beyond me. I've never seen it before. So instead, the trophies are set up like a PSN game without a platinum. A 'gold' as the best and a bunch of bronze and silver. They're perfectly doable, but the final 2 you'll get will be tedious and time consuming for sure. Not hard, just tedious.

There are only 13 stages. Which includes "special" stages, like rolling up as much as you can without picking up a bear or cow. (picking up one of them will end the round, the goal being to get as large as possible)

It's nice that you have unlockables with candies. Of which includes additional modes for your levels. A speed-up version, where everything is 2x as fast. And an unlimited mode, where you just roll up to your hearts content until your done.

You can unlock things to dress up the prince/cousins and the King of Cosmos. Which is okay. You can find Fan Damacies which you can use to unlock some of the free DLC levels, but throughout getting everything I didn't even get enough to play one of those levels. ):

I haven't played much of the former Katamari games to know if they reused levels or not, but overall the levels don't get very big. It's almost like they just stopped development half way through.

The 'story' is hilarious, although some of the dialog is full of unplanned irony toward the treatment of this title and the series as a whole. The music is nice. Graphics are what you expect from the series, colorful and crazy.

Overall, I think it's worth playing at some point. Whether it's worth the price it is now is up to you. I think you can't really go wrong at $20, so if you're not sure, then wait awhile to pick it up.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.1 out of 5 stars  24 reviews
21 of 23 people found the following review helpful
3.0 out of 5 stars Go ahead and touch, there's not much of it. . . (JAPANESE VERSION REVIEW) Feb 22 2012
By C. H. Mauricio - Published on Amazon.com
Fun: 3.0 out of 5 stars   
Touch My Katamari is the latest in Namco's long running ball rolling franchise. It marks the most significant release for the portables thanks mostly to the Vita's double analog stick setup bringing a full Katamari experience on-the-go. It's the perfect setup for this pick and and play in short bursts game. So why the 3 star score? Well, as a massive Katamari fan, I expect more from a Katamari game in this day and age. The last entry, Katamari Damacy Tribute/Forever on the PS3 was a best of type of game, but it was HUGE. Tons of stages to play for maximum variety, lots of cousins to roll up, presents hidden everywhere, and multiple types of play (I should review that game next). It was the definitive Katamari experience since the sequel We Love Katamari on the PS2. Touch My Katamari, is only 13 stages large and only has a handful of unlockable content and features. That's a pretty disappointing package considering how big these games have been in the past. On top of that, the stages are not as over the top, and the final level was super disappointing (hint: you don't grow to eat up stars and planets), you have one game that's light on content and light on variety. The touch aspect of the game is pretty neat though. You can stretch your ball onto different shapes to tackle different situations. Lacking in content is what hurts this game, it is still fun to play but settling with such crippling aspect hurts the overall appeal of this game.
8 of 10 people found the following review helpful
3.0 out of 5 stars I miss Keita Takahashi!!! Mar 15 2012
By DARK APPARITION - Published on Amazon.com
Fun: 3.0 out of 5 stars   
If this was the first Katamari game I played, I might think better of it. I was worried when I heard the brain behind katamari was leaving. This game has always stayed with the basic concept of rolling up items, but it simply doesn't get old (to me at least). After playing this game, I have to say it can get old. At least when it is a complete regression of what previous Katamari games have offered. This game simply lacks the content of all the other games.

It seems that Namco figured if they threw in a few touch controls that would be enough innovation. The problem is the touch controls in this game are really just a gimmick and I avoided using them like the plague. The front touch screen on the Vita is nothing short of amazing. Not only is it super sensitive but can read multiple touches. I can't really say the same for the back touch pad. I have to say that I hope developers simply forget it's there and don't use it at all. Changing shapes would be nice if it worked better, but I wish I could just map the shape change to another button. Fortunately they included the more recent additions to the controls such as Jump and the turbo boost. It's good to see they didn't go backwards on this.

The magic of previous Katamari's, for me at least, was the massive amount of items (and the music, which I'll talk about later). I'm talking about everything from the things you can roll up, the accessories for the Prince and the massive number of Cousins. I spent hours trying to collect each and every cousin on all previous iterations. Namco has cut the number of cousins dramatically; they just aren't a focus of this game (I think there is around a dozen in this game, vs. 50+ in Katamari Forever). It is also sad that the type of items to roll up is not as diverse in previous games. The good news is you can actually get accessories for the king, but they are purchased not acquired; just like your accessories. This doesn't give much incentive to replay the levels in search of secret areas.

The Premise is interesting and the King is as awesome (and crazy) as always. He looks super creepy with the graphics on the Vita. He is a mix between cartoon caricature and hyper-realism. His pant bulge and androgynous dress is the thing of nightmares (I mean this in the most respectful way)!!! His dialogue is as quirky as ever, and the punishment for failure is severe (for the Prince at least). There is however no island / hub worlds layout. You simply choose the levels by running on the king's head like a treadmill and stopping on different characters for the missions. The PSP Katamari had it right with the islands; this is definitely a step backward!

The later levels were extremely disappointing! I know it seems like beating a dead horse to have you roll up the Universe on the last level every time, but there is nothing more thrilling than rolling that Giant katamari, sucking up the Earth, Planets and Sun. You really don't get that thrill here. The largest level was relatively small. The sad thing is that I actually ran out of things to roll up with 4 minutes left on the clock. I just rolled around with nothing to do, I never had this problem in previous iterations. You just never really get to roll up mass amounts of items. With the computing power of the Vita, I expect a lot better!

The music is solid in this game, but I wouldn't expect anything less. Katamari has always had great music. This soundtrack seems to be more dup step and techno music. Nothing as catchy as older songs, but unique in their own right. You just won't get these stuck in your head, like some of the bizarre songs from the previous entries. All in all though, it pretty good, I can't complain too much.

The graphics are beautiful. The colors are super vibrant on the Vita. You'll think you licked a poisonous treefrog when the king's rainbow hits the screen. The vita is a marvel and the OLED screen is simply amazing. This game really shows off the OLED's capabilities with colors!

I think Namco just slapped together some of all the Katamari games and really didn't spend time perfecting it. They tried to add something new by making requirements on what had to be collected on every level, but this gets old really fast! This just doesn't feel like a real Katamari experience. I don't think they have to reinvent the wheel, but they shouldn't go backwards. I expect a Katamari game with tons of cousins, tons of outfits, huge levels that get larger and larger in scale, a unique hub world of some type and lots and lots of crazy things to pick up. You'll miss levels like the supermarket where there are thousands of items to suck up. You'll never really move past the initial tediousness of rolling up enough items to allow you to really accumulate mass items. It just never really goes anywhere. I Hope that Keita Takahashi's departure isn't the nail in the coffin for this series.

If you've never played a Katamari game and don't plan on picking up Katamari Forever (Which I think is the overall best Katamari) or older entries, this game is for you. If you have played previous entries, this will be disappointing. This game isn't more of the same, it is less than that. In almost every regard this is a step backwards, the crappy touch controls add nothing to this. The PSP Katamari games had much more content, so I don't know what happened here, must have been a rush job. I just hope that there will be another Katamari game that utilizes more of the Vita's power. Here's hoping at least!
2 of 2 people found the following review helpful
5.0 out of 5 stars I touched my Katamari all night April 28 2012
By Richard Conner - Published on Amazon.com
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
I bought my PS Vita after doing much research on the hand held system. I had previously purchased and owned a psp but did not play very many games. I'm glad I decided to buy a PS Vita instead of replacing my PSP with another one. The vita game selection is slim at the moment, however as I wait for Gravity and other such titles to come out as well I can play games like Touch My Katamari. Like the other games in the series, Touch My Katamari is fun, easy, and addicting. I had played other titles for PS3, however the lack of additions made it feel like I was playing knock offs that had only better graphics. Touch My Katamari has stimulating graphic, but also utilizes both touch screens to allow you to play as you all ways have with a few more additions, you can now MORPH you Katamari to change it's shape allowing for more versatility, not only that but the characters and also The King of All Cosmos can be customized. Considering the funniest part of the game is the king him self I was very enthused when I found such options in the game. If your thinking of purchasing a Vita or if you all ready have one and are looking for a game to play right a way Touch My Katamari is the perfect game to pick up and play as soon as you can.
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