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Tales of the World: Radiant Mythology

by Namco
Sony PSP  Teen
4.5 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 29.99
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Game Information

  • Platform:   Sony PSP
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Customers buy this item with Kingdom Hearts: Birth by Sleep CDN$ 16.97

Tales of the World: Radiant Mythology + Kingdom Hearts: Birth by Sleep
Price For Both: CDN$ 38.20

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Product Description

Tales Of The World: Radiant Mythology [Sony PSP] For the Sony PSP

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Customer Reviews

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Most helpful customer reviews
2 of 3 people found the following review helpful
4.0 out of 5 stars A Very Good Game July 26 2007
Fun: 3.0 out of 5 stars   
Tales of the World: Radiant Mythologies, is part of an on-going series of games that have apparently been always secondary to Square Enix and the Final Fantasy, Dragon Quest franchises. However, with this robust game there is a lot to do even though it's a PSP title, from character customization to quests, story based and side quests, all make for an interesting game. With your birth at the foot of the World Tree, you must build your own character who is the new savior of Terresian, sorry if I mispelled it, you choose the appearence of your character, mind this is a PSP title, not a platform game, so there isn't a huge selection process, but it's still cool, considering the very great graphics and character animations as well as some voice acting, which can get annoying sometimes, but it's still good. The dungeons aren't designed for the landscaping aesthetic, more it's the goals that you wish to achieve, basically the dungeons are just long hallways with walls and ceilings, there's some treasure, but in battle the attacks look really good. You level-up, of course, but you also gain a reputation with service within Guilds, also you can improve your crafting skills by creating food, medicine, jewels, and clothing. This game has a lot of possibilities as far as shaping your character. But the point and click cities where you highlight specific shops, inn, guild and homes makes the game feel like it's not progressing through the world. Even outside the cities you cursor move a large character from spot to spot, from city to dungeon, so it doesn't feel like you're moving through a world, but more like you're navigating a menu. However, that's a small thing compared to the good stuff in the game. It's a keeper.
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0 of 4 people found the following review helpful
5.0 out of 5 stars Awesome! Mar 8 2009
Fun: 5.0 out of 5 stars   
I was thrilled to find this product as it was the only place i had found it. It arrived in a timely manner & in excellent condition!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.9 out of 5 stars  23 reviews
46 of 51 people found the following review helpful
4.0 out of 5 stars At the Very Least: Good Fan Service July 18 2007
By S. Rhodes - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Tales of the World: Radiant Mythology marks the first Tales game in the US to appear on the PSP. The overall product is good, but for those who've never played a Tales game before... this isn't a "real" Tales game. In short, like a lot of spin-offs, this thing is more for the fans than actually attracting new people to the series. If you're a fan of the Tales game, you might like this. New to the series? This is not the game to start with.

The game begins by letting you create your own character. You can choose to be a boy or a girl. Choose their hair, their face, their job class and even their voice. There's not as much customization here as it sounds, as your choices for each category are pretty limited. Once you've created a character the story begins. The game takes place in the world of Terresia, where you'll awaken at the base of the World Tree. You then come to discover that you are a Descender and that you must defeat The Devourer in order to save the world. If this doesn't sound like much of a story to you, that's because it's really not. Tales of the World: Radiant Mythology is a dungeon crawler, and like a lot of dungeon crawlers, the storyline isn't much to get excited about, nor does the game put a huge emphasis on it.

The good news, however, is that the characters do indeed make it interesting. Particularly because you meet characters from other Tales games and they aren't out of character at all. The Tales series is famous for creating memorable characters, and being able to have memorable characters from other games in the series like Lloyd Irving (from Tales of Symphonia) or Luke von Fabre (from Tales of the Abyss) or Senel Coolidge (Tales of Legendia) join and fight alongside you is just cool. What's even better is that the dialog in the game between the characters is fantastic. They make references to other games and everything. The dialog also feels quite natural and strong. It's also nice that each character maintains their distinctive personality, which is quite unique to only them. There's a good sense of humor here as well, especially with all the references made to other Tales games.

The downside, however, is that they won't join you from the start. You have to acquire a certain amount of fame before they'll actually join you. This can only be done by completing the games various missions. Once you gain enough fame, you can start taking characters from the Tales games with you on missions. In the meantime, you can get other characters to join up with you who aren't Tales characters, but they're fairly generic, only having a name. You won't learn about them at all. It's obvious that Namco Bandai's focus was the pre-existing characters.

Playing the game itself can and often is a blast. There are tons of missions to play through in this game. Almost an endless amount. There's plenty of time to battle, and the battle system here is fantastic. Anyone who has played a Tales game knows what to expect. You can run around freely, casting spells or hacking up your enemies. There are times when it feels like button mashing, but for the most part, it's quite fun. Especially because it's not so menu focused. It's also fast paced. In battle you move around freely, landing attacks whenever you can. Each and every character also has their own unique attacks called Artes which require Tech Points (TP) to use. There are plenty of ways of taking down your enemies here.

While you control one character, however, the other ones are controlled by AI. In a lot of RPGs, AI controlled characters is usually not a good thing. In Tales of the World, however, it's really not so bad. You might think you'll have to spend a lot of time reviving and healing them, but most characters do a decent job of keeping themselves afloat. That does not mean, however, they're flawless. There will still be moments of your AI controlled buddies just rushing into a fight only to be smacked by a devastating attack, but it's nice to know that they can survive without you and that they actually are smart. If things aren't working out for you, however, you are able to change up the strategy for them in various ways. You can order them to attack using more Artes or perhaps you don't want them using artes at all. Perhaps you want a certain character to keep their distance, or you want someone to attack any nearby enemy. It can be done here. Another neat thing is that you are not restricted to using your created character. If anyone is in your party you can switch and control them if you wish.

Tales of the World is fun to play, but it does suffer from one very large problem... and it's the same thing that most mission-based dungeon crawling RPGs suffer from: The simple fact that after a while the game becomes incredibly repetitive. There are a ton of missions, but a lot of them share the same objectives and will send you to the same areas over and over again. Likewise, what would a dungeon crawler be without a few fetch quests? There are some missions where you'll be sent to eliminate a certain number of a specific monster. Some where you'll be sent to fetch items and some where you'll need to craft items and such. Not all the missions are winners, of course, and sometimes the objectives just feel dumb. Get three logs for a guy? That's not a mission. That's a chore.

Certainly it's fun to battle in Tales of the World, but after a while doing the same stuff over and over and fighting the same enemies over and over and going to the same dungeons over and over is just too much. You're not getting a huge expansive world to explore here, and you're not getting a huge epic storyline. Two things the Tales series is known for presenting. Thus, if you're new to the Tales series and this is your first game... you'll probably wonder just what it is fans of the other Tales games are getting all excited about. In short, you've got to be prepared for repetition here. At least combat is fun enough to keep you going, but for some RPGers, the repetitive nature of the dungeon crawling can be a huge turn off.

On the positive side, however, outside of the games repetitive nature, the graphics are some of the best to hit the PSP. They're very colorful and detailed. Likewise, each of the characters from previous Tales games are easily recognizable. The character models themselves are really detailed. The game also doesn't suffer from long load times and runs pretty smoothly. The music is also really good. Some of it is from other Tales games, but a lot of the original stuff is pretty good too. Although, some of it just isn't memorable, despite being good.

The voice acting varies. Sometimes it's done very well and other times it's not done quite as well. For some characters they definitely have the right voices, but sometimes you feel as if the voice acting isn't being done as well as it can be and some of the characters sound robotic. Often times, however, it is good. You'll be able to tolerate most of it, especially when they're lively and energetic. The case of bad voice acting isn't a huge occurrence in the game, but when it comes it can be really annoying.

If you've played through some of the Tales games with voice acting (particularly Symphonia, Legendia and Abyss) it should be noted that most of the voice actors didn't reprise their roles. In the long run it isn't much of a problem, but if you found yourself acquainted with certain characters, you know what kind of personality they have... and some of these new voice actors don't fit the bill for the personality of certain characters.

Tales of the World: Radiant Mythology is a fairly good RPG for the PSP, especially because the PSP lacks a lot of good RPGs. It's just too bad that it had to be a spin-off and a dungeon crawler to boot. As fan service to fans of the series, it's great. If, however, you've never played a Tales game before, Tales of the World: Radiant Mythology is not going to have you screaming for more.

Pros:

+Beautifully detailed game
+Characters from previous Tales games are playable
+Solid voice acting
+Fantastic dialog between characters
+Tons of funny moments
+Tons of missions to enjoy (the game is huge)
+Fantastic combat system

Cons:

-You're not getting much of a good storyline here
-Some of the voice changes could annoy hardcore fans
-Like a lot of Dungeon Crawlers, this game gets repetitive after a while; going to the same place over and over as well as taking on the same enemies over and over and all that can get extremely repetitive after a while.
10 of 10 people found the following review helpful
5.0 out of 5 stars Not just for Tales fans. Mar 30 2008
By Andrew Strozier - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Having never played any games in the Tales series for much longer than an hour, I was a little worried about buying this game. A friend of mine highly recommended the game, but he was a huge fan of the series. Well having played the game for dozens of hours, I can say that if you're a fan of action-RPGs, this game will suit you.

This game is meant to be a sort of fanservice for people who have played any of the Tales games, such as Tales of Symphonia, or Tales of the Abyss. Several characters from those games are present in this one, and play parts in the quest to save this world. You play as a character you create, assisted by a miniature creature named Mormo. Tales veterans will be delighted as Tales characters seem to come out of every outface of the game's plot. They can be recruited to your party, but usually only on a temporary basis. Having never played a Tales game, there was no nostalgia or anything for me, but I'm sure people who have played as Stahn or Luke before will be happy to do so again.

The game's plot, while not anything revolutionary, is sufficient for a game which is meant to be a action RPG / Tales showcase. As mentioned before, you're basically yourself, and your mission is to save the world with the help of Mormo and eventually a large cast of Tales characters. You'll run into a few original characters as well, including the main antagonist - Widdershein. If you've played Final Fantasy VII, think of a kiddie Sephiroth, and you'll get the picture. The characters are fairly well developed through cut scenes and conversations.

The graphics are great for a PSP title, the music isn't bad, and the voice acting is great - no qualms there.

This game has a lot or replay value. Finding rare weapons through quests and repeatedly killing enemies can be a rewarding experience since they show up on your character (for example, when you ninja leggings, you'll see them on your character's feet), and mastering different classes means there's plenty of ways to play the game if you get tired of being a warrior or a priest(ess).

My main issue with the game is the complete lack of variety of quests in the game. The majority of the quests in this game are either "Kill [some number] [some monster]." or "Collect [some number] [some item]s." There is the occasional opportunity to fight a boss or Tales character one-on-one or one-on-two or even one-on-three, but those are few compared to the fetch quests strewn about the game. Fortunately, I found leveling-up my character and collecting items fun enough to forgive this flaw.

So despite knowing next to nothing about the Tales franchise, I found this game to be very enjoyable and fun to play. At current, I've got over 50 hours of playtime on the game, and it's still appealing to play. If you've played any Tales games and enjoyed them, then this is an excellent buy. If you're as new as I was to it, then I'd encourage you to give the game a go.
4 of 4 people found the following review helpful
3.0 out of 5 stars Good start but poor finish Mar 24 2009
By Galen - Published on Amazon.com
Fun: 3.0 out of 5 stars   
The combat system is actually pretty good in this game. The plot is it's downfall and by the end I had ceased to care and really just wanted to get it over with. The characters don't develop and there is no way to empathize with the character you play as. The plot becomes very predictable and there are no surprises in the end.

The other major problem is the scale; the world in which Radiant Mythology takes place is actually rather small so there is no fun in exploration. For the most part you keep going back and forth from one dungeon to another and fighting similar monsters again and again.

Overall I have to give it a very average rating because after you've mastered combat and seen the rather spartan world that you play in it becomes monotonous.
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