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Harvest Moon: Grand Bazaar

by Natsume
Nintendo DS
 Everyone
5.0 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 34.99
Price: CDN$ 20.49
You Save: CDN$ 14.50 (41%)
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Game Information

  • Platform:   Nintendo DS
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Harvest Moon: Grand Bazaar + Harvest Moon: Sunshine Islands [E] + Harvest Moon: Island of Happiness [E]
Price For All Three: CDN$ 54.29

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Product Details


Product Description

From Amazon.ca

Harvest Moon: Grand Bazaar brings all the beloved and classic simulation gameplay of the Harvest Moon series to the DS/DSi platforms, while adding a new emphasis on selling at the town bazaar. Along with farming, animal husbandry and marriage, each in-game week players set up shop in the bazaar, hoping to resurrect the marketplace's faded glory, as well as make money. Additional game features include four-player game support, the ability to manufacture special goods and improved controls.

Harvest Moon: Grand Bazaar game logo
The day of the bazaar in Harvest Moon: Grand Bazaar
Farm, raise animals and manufacture goods to help rebuild the town bazaar.
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Resurrect the Town Bazaar
Zephyr Town's bazaar was once the grandest in the world, drawing customers and peddlers from all four corners of the Earth. Sadly, that is no longer the case. These days, the bazaar has more tumbleweeds than customers. But maybe you can turn its fortunes around. The bazaar is a weekly event in Zephyr, so raise animals, harvest crops, craft rare delicacies, and then sell your wares at your very own shop. Can you bring prosperity back to Zephyr Town?

Gameplay
Like all Harvest Moon games, Harvest Moon: Grand Bazaar is a simulation game. Gameplay aspects that have made the series a favorite over the years, such as farming, animal husbandry, marriage and raising a family are all present, but the new focus that Grand Bazaar brings is an emphasis on the town marketplace. Players are tasked with helping to rebuild a once grand marketplace that has fallen on hard times. Prompted by quotas that the town mayor provides, players accumulate goods and animals, grown and raised on their farms, and a variety of special good that are created at windmills throughout the game space. These can be sold at the weekly bazaar for money that can either be saved or used to buy special items only available at the bazaar. Special manufactured good created at windmills, such as rings, can also be given to prospective mates, which may increase the chances of getting married more quickly and starting a family. Additional features include the ability to play as a boy or a girl, four-player game support and more responsive controls that allow for faster movements and a double-jump ability.

Key Game Features

  • Barter with customers at your shop; earn money and build skills in interactive part-time jobs; visit windmills to craft special items
  • Raise a horse and compete in thrilling races; expand your farm and woo a wife; use magic to solve puzzles and help friends in need
  • Play as a boy or as a girl; engage in thrilling magic duels
  • Find love, get married, and start a family; make new friends and uncover hidden surprises; build your relationship with villages by helping them achieve their goals and dreams
  • Four player game support and more responsive/faster controls, including the ability to speed up and double-jump
Additional Screenshots:
Making decisions regarding production expansion in Harvest Moon: Grand Bazaar
Choices for expansion.
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Equipping tools for farming in Harvest Moon: Grand Bazaar
Classic Harvest Moon play.
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Making cheese at the windmill in Harvest Moon: Grand Bazaar
Manufacture goods for sale.
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Advice from a possible bride in Harvest Moon: Grand Bazaar
Find love and start a family.
View larger.

Product Description

The Bazaar is Now Open! Zephyr Town's bazaar was once the grandest in the world, drawing customers and peddlers from all four corners of the Earth. These days, though the bazaar has more tumbleweeds than customers. Maybe you can turn its fortunes around! Raise animals, harvest crops, craft rare delicacies, and then sell your wares at your very own shop! Can you bring prosperity back to Zephyr Town?

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Customer Reviews

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Most helpful customer reviews
5.0 out of 5 stars Very very good game. Dec 6 2012
Verified Purchase
One of the more exciting segments of the astoundingly simplistic but entertaining RPG series by Natsume, Harvest Moon: Grand Bazaar brings the game series to a whole new level. Adding in many new aspects that makes me the game more than enjoyable. I am never failed to be impressed by these games
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1 of 4 people found the following review helpful
5.0 out of 5 stars Harvest Moon wow Jan. 24 2011
Fun: 5.0 out of 5 stars   
This Harvest Moon i got for Christmas and i always really wanted it so much my mother got it for me and i been playing it none stop it is a really hard odd HARVEST Moon game for sure not like the others i played with it is really long and hard and hard to understand and hard to make money in away but lucky i make some on the market that is good but there not much to sell. You can get a cat or dog but you have to buy 4 chickens to get the cats witch i do not like but o well at lest one animal is free yay yay.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.4 out of 5 stars  38 reviews
112 of 115 people found the following review helpful
3.0 out of 5 stars There's good and there's bad Aug. 24 2010
By CisforCorgi - Published on Amazon.com
Verified Purchase
Fun: 3.0 out of 5 stars   
I got my copy of the game early - not sure why but I'm not exactly complaining. I was a bit put off by the release date being pushed back not once but twice - but the early shipping cheered me up a little.

I've played pretty much all the HM games since the n64, and as sad as that is, I figured I would put this here for other fans of the series that were looking into this game.

Pros:
-Graphics are A+ for a DS game, seriously.
-Love the art style.
-You start out with a barn built and you don't have to clear your field. One of my biggest gripes about some of the other games was that they'd kinda throw you into it with 3 bags of turnips and you had to scrimp and save until you got a barn. Then scrimp and save until you got a chicken, etc.
-You also start out with storage/cold storage to put your things in, but this also leads to a slight con.
-YOU START WITH A KITCHEN. WHile you have to buy some of the stuff to go in it, no more waiting until 239490234 house upgrades to get a kitchen.
-JUMPING. Seriously, so convenient. Oh hey a stream, LOL I CAN JUMP OVER IT! Also there are shortcuts around town, like jumping on a barrel near the cliff near your farmstead bounces you up and gives you faster access to the town, etc.
-They finally got rid of mining. I realize some would find this a con but I hated mining so, so much. Oh how I hated it. And I hated having to waste an entire day trying to MAYBE find ONE gold ore so I could upgrade my equipment.
-Your stamina depletes more slowly, and your house starts with a bathroom so you can replenish it a little. Also the house has a fireplace. SWANK!

Cons:
-Erm, the only tools you start with are a hoe and watering can. Granted, without mining and such it's not as essential to have the hammer, etc. but...still.
-Unfortunately, crop quality is back and that means everything you pick up isn't going to stack unless it has the star rating. THey at least give you 2 bag menu screens at first for this but lol, one day's foraging will literally fill both screens up because one toy flower will have 1 star, another will have 1 and a half star so they don't stack, etc.
-You can sell stuff during the week but it won't sell nearly as well as the stuff in the bazaar. The bazaar is only once a week. This means that all your money is totally incremental. I managed to make enough to buy a chick (3500 gold btw) at the first week's bazaar, but I can see this is going to be tedious. Also - you're selling stuff in your stall at the same time the townspeople are selling ESSENTIAL items you need. (Animals, upgrades, etc.)so if you want it you have to shut down your stall and go get it, losing money in the process. :\ I realize the bazaar is the whole point of the game, but it would be so much nicer if it was twice a week. On some weeks a festival pushes it from Sat to Sun. And if you're out of money, no seeds for you until you can sell stuff for a decent price. The dude in the store that you can sell to every day will straight rip you off for stuff. I guess to make the bazaar seem more enticing but jeez. I guess that's where the difficulty of the game comes from.
-Not exactly a stellar cast of characters. All the bachelors are pretty "meh" and the artist guy REALLY reminds me of David from Roseanne, therefore I can't even look at him without cringing in pity.
-You can only save when you sleep. I hate, HATE this archaic type of game design. Monster Rancher DS fell to this flaw as well. So great, my dog sits on the power button and an entire day's work is lost. WOO!
-I feel bad saying this, but there is very, very little to do. Play with your farm animals, run around and water your crops, say hi to townsfolk, give your bachelor/bachelorette a present, aaaaaaand you're done. And it's only 11am. So what do you do for the rest of the day? Catch bugs and fish I guess. Meh. THe problem is there's no underlying storyline besides, "Make the bazaar a success!" which in the early portions of the game is laughable. The dude sets your quota to like 15,000. Yeah, you're really gonna hit that with the 6 turnips you have to sell. Stock up for the next week and go with it. BUt otherwise there's no, "Save the harvest goddess." etc. type stuff to do. Cook, catch bugs, water crops, pet animals, talk to people aaaaaand you're done. Go to bed at 1pm.

In all I am not disappointed with this game. I think it is very pleasing and a great, dare I say, casual? harvest moon game. It's weird to call a game in a part of an already casual gaming series casual but...it's true. There's no stress. Sit back and enjoy selling your stuff and the festivals and whatall. Something to play after work or what-have-you. I'd say during a lunch break except lol you can't save without going to bed so it's not really, "OH MAN I EMERGENCY I NEED TO TURN THIS OFF!" friendly.

Good? No. Decent? Yes. Bad? No. If a more relaxing HM game is what you want, this is for you. My main hope is that they import some of the designs (jumping, etc.) for later games. Also if you blow into the mic the windmills turn faster...that's pretty snazzy.
15 of 15 people found the following review helpful
3.0 out of 5 stars Game has it's fun moments Aug. 28 2010
By Cheryl - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Overall I'd have to agree pretty much with the other review. The game is not a bad game but if you're used to previous HM games for the DS it's not the best. If you'd like a more relaxing HM game, then this is it.

I like the fact that they have made the watering of the plants so much less complex. Basically you fertilize your plants then water them every day (sometimes twice a day) unless it rains. It's not as complex as the other HM games where you have to worry about the amount of sun and amount of watering to get your plants to grow. The aspects of the bazaar make it fun although it's pretty slow during the week until the bazaar comes at the end of the week.

I'm one that enjoyed the mining in the last games and I'm disappointed that there is not mining in this one (at least not yet...have already been through 1 year of the game and no mining). Winter is pretty boring without mining and the rivers are frozen so you can't fish, and you can't grow any crops. They do have ore stones lying around that you can hammer and find stuff in but overall not much to do. I also hate how you can only save when you go to bed for the day. Either you have to finish your day or quit in the middle and lose what you've done so far that day.

If I knew the game was like this, would I have bought it still? I'd have to say "yes." I still enjoy playing it despite it being slower paced.
15 of 16 people found the following review helpful
4.0 out of 5 stars completely agree with cisforcorgi Aug. 27 2010
By boreddiabetic - Published on Amazon.com
Fun: 5.0 out of 5 stars   
cisforcorgi pretty much said it all. lots of great new easy controls but it's a very low key, play after work/school/life kinda game.

LOVE
- slow, easy pace.
- you already have a storage room, barn, and kitchen so no more scrimping for 5 real life years to afford these upgrades!
- entirely new cast (lots of twins for some reason?)
- bazaar play is fun
- the animation is much more detailed
- easy ways to track your friends, recipes, animals, etc

HATE
- you can only save at bed. i find myself going to be a lot at 10:30am...
- not a whole lot to do during the day in the beginning since you only have one small field and not so much money and a handful of the characters leave to work in the city.
- hard to find time to shop at the bazaar due to sales goals.

i love this series and this game, i've been playing it pretty much non stop in my free time since i got it. not for the action/adventure types, but still lots of fun
4 of 4 people found the following review helpful
5.0 out of 5 stars A Little Different March 12 2011
By Smoothie - Published on Amazon.com
Verified Purchase
Fun: 4.0 out of 5 stars   
This game has different dynamics than the other HM titles I've played. I have never played any of the Rune Factory games; only DS Cute, and the one for Game Boy SP. Getting though the first in-game week was very hard, getting used to the controls (you hardly ever use the touch screen. I feel like they could have eliminated the minute use of it entirely) and learning your way around your farm and town.

The big thing here is the addition of "Freshness" and "Ratings". You can't keep food items indefinitely. They will eventually expire and become rotten after a week or two. Very difficult when you want to cook with food that's out of season. And each item has a Rating on it, from one half to five stars. It seems unnecessarily difficult to grasp these concepts, or even make full use of them once you've got a grip, in the early part of the game.

The Bazaar feature is also kind of jarring. You can sell things to the shop owner in town (and you won't get the full price it's worth), but the goal of the game is to make as much money as possible at the Bazaar by setting up your own shop, which is only once a week. You have to keep your items fresh, and consolidate what you're carrying, since you can only carry 15 things at a time. Also, items that are the same, but a different freshness or rating can not be "stacked" (A Toy flower with a 1 1/2 star rating will take up a slot, while a Toy flower with a 1 star rating will take up another slot! Even though they are the same flower!), which ends up taking a lot of space in your storage and backpack.

Also: for the busy gamers out there, you can only save your game at the end of a game-day. And time in the game doesn't stop moving, except when you're speaking to someone. Meaning if you start playing, you have to finish the whole day; no sitting the game down to have a snack or answer the phone or put out a fire.

Game dynamic griping aside, once you get through that first week, and get a handle on how to make money at the bazaar, this game is at once infuriating and insanely addicting. It took me almost two weeks to play through the first 6 game days, but it became much easier to understand once I had actually done stuff. Anyone can tell you what to expect, but this game seems to have a way of being adjustable to each player's preferences. This is ultimately why I enjoy this game very much. I wouldn't recommend this to someone who had never heard of Harvest Moon unless I was there to help them (Which I have done, and gotten someone totally hooked). This game has a much greater span of game play time as well; in the other games I played, I achieved most of my major accomplishments by the end of the first game year, while in Grand Bazaar, I'm well into year two, and I'm just barely close to being married (and don't get me started on my near-empty cook book!). This game is definitely a keeper. Glad I bought it!
4 of 4 people found the following review helpful
5.0 out of 5 stars Awesome Game Sept. 13 2010
By Person - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Awesome Game. Worth getting it.
Removing mining was the best thing they did so far.

Although, there is 1 annoying glitch. On random days, 1 of your sheep will not be in the barn; and instead will be outside.
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