Necropolis Awakened opens with a car chase through wide-open sage plateau country. Two cars full of white shirted henchmen are hot on the trail of our hero, Bob, the last sentient resident of the town of Skyhook. Just as Bob is within their grasp, one of the Assassins pulls a gun and fires on his own, sending their car careening into the dust.
What follows is a chronicle of Bob's effort to defeat the evil plans of Nefarious Thorne and his undead zombies. Thorne, the leader of a company called Neo-Genentrix, has chosen Skyhook for his evil experiment and only Bob and his nephew can stop them. The two remaining Assassins, after executing their traitorous partner, are hot on his trail.
Part of the delight of watching this flick had to do with knowing it was mader for under $7,500, but beyond that, I was surprised at just how good Necropolis Awakened was.
Sure, the plot if pretty standard zombie-flick fare, but what impressed me was the ambitious effort at details. A couple of action sequences are impressively staged and shot, particularly a rollicking free for all on an old Ford Pinto. Nefarious Thorne is truly creepy, as is the scene featuring the zombiefication of the traitor Assassin. I also loved how the filmmakers managed to use a lot of the cattle range equipment at their disposal ( squeeze chutes, hay barns and so forth. ) to create atmosphere.
The result is a pretty heroic effort. Necropolis Awakened packs a lot of jury-rigged ingenuity and ambition, as well as the odd rocket launcher, into it's 93 minutes.