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Nerf Dart Tag Quick 16 Blaster
- Blast your way to victory!
- Air-powered DART TAG blaster delivers a rapid-fire blast of 16 darts!
- Integrated clip holds 16 darts for super-fast loading
- Pump-action handle lets you control the rate of fire!
- DART TAG darts stick to DART TAG jerseys (sold separately) and even whistle as they fly! Blaster comes with 16 DART TAG darts and instructions.
Take your DART TAG game to the next level with the Nerf Dart Tag Quick 16 Blaster! This air-powered blaster lets you unleash a rapid-fire stream of 16 darts at your opponents to give you high-scoring performance. The integrated clip holds all 16 darts for super-fast loading and the pump-action handle lets you control the rate of fire. When your opponent is in sight, grab your QUICK 16 blaster and send your DART TAG darts flying - they'll even whistle as they fly. Blast your way to victory! With simple beginnings forty years ago as an orange foam ball, NERF is not only now a key player in action based performance toys but also transcends the toy aisle as a lifestyle brand for kids and adults alike. Whether it's working with some of the most notable athletes of the day, sponsoring the Dew Tour with the NERF DART TAG World Championships, or bringing a no-holds barred blaster experience to the video game environment, Hasbro, Inc's NERF brand continues to redefine both the sports and toy world. Blaster comes with 16 DART TAG darts and instructions
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Most Helpful Customer Reviews on Amazon.com (beta)
Pros - looks good, holds 16 darts, easy to load
Cons - Overall short range, inconsistent range, gun jams
+ Capacity. 16 shots can last you a long time in a Nerf fight, and the clip loads easily enough from the top. What does this mean? It means that you should never run out of ammunition. Just pick up shots as you walk by and load them into the clip (but be sure to avoid orange-tipped streamline darts, as these will jam the blaster like nobody's business).
+ Good clip design. There's a helpful slit cut into the side of the banana clip that gives you a quick glance at how many darts are legt in the magazine. I personally marked off a few reference points (12, 8, 4) with a sharpie, which made it even more useful.
+ Decent accuracy. This blaster packs a 2.5kg spring, so there's not a whole lot of force behind it. That said, it does shoot reasonably far, and the low amount of force means the darts don't tail quite as much as a higher-weighted blaster.
+ Slam fire works-- sometimes. When it works, you can spew a lot of shots from this blaster. When it doesn't, well...see the CONS section.
+ Great feel to the blaster. The grip is ergonomic and the handle/trigger assembly is just right. Think of this like a pump-action shotgun and you'll do fine. Try to use this rifle-style, and, well, people will laugh at you.
- Jams. Words cannot express how much the Quick 16 jams up. And when it jams, it jams hard. That jam door in the blaster? Good luck clearing a fouled barrel through it. We had to develop special tools from paperclips to pry dead darts out of this blaster. Of all the blasters I own, this one kills darts the fastest-- and I don't mean a little rip here or there, I mean darts getting bent in half or having huge slashes ripped into their sides. This mainly has to do with the slam-fire mechanism and the inherent variables in loading the darts into the clip.
- Slam fire will jam this blaster. Nerf even warns you that firing too quickly will likely clog your barrel with destroyed darts. If you load the clip carefully with all-new darts (which is possible, it just takes practice), you can fire at a great rate. Otherwise, you'll get two or three shots before needing cover for a few minutes to dig out the latest ruined dart.
- Mediocre range. I'd estimate that this blaster gets between 20-30 feet of range at practical angles of attack (a.k.a. not 45 degrees, because that a truly unhelpful angle to fire at in a Nerf battle), weighted heavily towards the low end. So while you can (sometimes) shoot darts quickly, they won't get very near the target.
- Poor iron sights. Again, this isn't a precision weapon and if you use it as such, you will be demolished by the likes of the Sharp Shot or heck, a good Maverick.
- Low modding potential. There are many mods out there, yes, but it's just not as easy to get this guy open as say, the Maverick. If you work at it, you can do some cool things, but the same can be had with much better blasters with less effort.
On the whole, it's a fun blaster to use, but I wouldn't recommend it to a younger child. It's just too frustrating trying to clear jams every few minutes. If you're an avid Nerfer, this might be worth a look, but there are better weapons to stock your arsenal than the Quick 16 (note: the Speedload 6 is not one of them!).
- Sturdy construction that gives this blaster a nice weighty feel and durability.
- High dart capacity (16+1) that accepts Taggers, Suction, and Whistlers; NOT streamlines.
- Reload is made easy with a decently large feed opening.
-Single shot to rapid "Slam-fire" for tactical games like capture the flag.
-Anime-like styling. Gone are the neon orange and green!
-Darts do jam. Even though my 5 yr. old had little problems my wife destroyed a few darts while playing with the blaster.
-No shoulder stock as an option. It is just like a Raider but Nerf changed a lot of design options like tactical rails and shoulder stock.
-Dart clip location. I am a righty so I prime with my left. I have a tendency to nick my wrist when I slam-fire.
This is a good replacement for the Furyfire. The blaster can definitely up tag games with new tactics and easy reloading.
If your into Cosplay then check out the Swarmfire.