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Neverwinter Nights: Shadow Of Undrentide Expansion Pack

by Atari (ATBB9)
Windows 98 / Me / XP
 Teen
3.5 out of 5 stars  See all reviews (34 customer reviews)
List Price: CDN$ 49.99
Price: CDN$ 7.95
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Game Information

  • Platform:   Windows 98 / Me / XP
  • ESRB Rating: Teen Teen
  • Media: CD-ROM
  • Item Quantity: 1

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Product Details


Product Description

From the Manufacturer

Neverwinter Nights: Shadows of Undrentide offers role playing fans even more D&D features than the groundbreaking original. Additions include new skills, including Tumble and Appraise; new feats, such as Divine Might, Extra Music and Bullheaded; new weapons, such as Holy Water Flasks and Choking Powder; new prestige classes, like Harper Scout; new monsters from the D&D universe, including Medusa, Cockatrice, Sphinx, and Female Fire Giant; and dozens of new spells. In addition, the expansion pack equips amateur module makers with additional content for the Neverwinter Nights Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines. The toolset will be augmented with all new tile sets for creation of new environments as well as new "Wizards," or automated guides, to help gamers build and play adventures of their own creation.

Product Description

Take advantage of new skills, feats, classes, spells, weapons and monster in this hugely addictive addition to the role-playing universe.

Customer Reviews

Most helpful customer reviews
3.0 out of 5 stars Neverwinter Nights: Shadows of Underntide March 29 2004
Neverwinter Nights: Shadows of Undrentide adds a little of everything. There is the addition of Prestige Classes that allow your character to specialize in more unique areas. Again, there are new feats that allow a character to more in a very specific or very general direction. Additionally, new skills and spells were added as well (although the skills were focuses primarily on rogues and many will argue that mage classes are still "inferior" to other classes).
Shadows of Undrentide also adds a new set of official modules with the expansion. The plotline is interesting and the game makes use of new tile sets, but ultimately it is quite short and not as challenging as would be expected after finishing the official quest that came with the original Neverwinter Nights.
Shadows of Underntide has maintained the playability of the game while adding the new content. Whether you play single or multiplayer, the new modules and rule set integrates nicely into the game.
If I were to say that Shadows of Underntide has one problem, it would be that it did not add as much content relative to the price of the expansion and that of the original game (or the next expansion in the series). Because all the material that was added was so specific for a single play style, many players will most likely never experience even all the Shadows has to offer.
For players that desire to play the latest play/fan-base mods or just really have enjoyed NWN, Shadows of Underntide is an average expansion for a great game.
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2.0 out of 5 stars Does not really feel like an Add on... Jan. 5 2004
I got this game as part of Neverwinter Gold. I have heard nothing bad about Neverwinter and with a second expansion coming out I bought Neverwinter Gold since it was the same price as Neverwinter. I finished Neverwinter Night last weekend. It was a great game. I love every part of it. It is the best representation of D&D in a computer game since the early days.
But....Shadow of Undrentide is seriously lacking. First, you start out being "trained" as an adventurer. My character was twenty second level by the time I start this add on so I would hardly say that a player of that level would be in that situation. It seemed like the creators wanted this to be a separate game using the same game engine, but decided on an add on instead. This can be the only reason for the next flaw, which is they dump the hench men from the original for a new set which are seriously lacking the depth of the original ones. I only raise this issue b/c Bioware brings back the original Henchmen for the next add on; Hordes of the Underdark. So why else would they make this change in the middle?
So in short, this is a fair enough game if you buy the Neverwinter Gold edition, but do not waste you money on buying it on its on. It is simply not worth the money. I gave it two stars since this add on has my favourite prestige class, the Blackguard. Buy it from the bargain bin.
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4.0 out of 5 stars Better story, better puzzles, better characters Oct. 24 2003
The Neverwinter Nights (NWN) game engine represents what I hope to be a new era in computer gaming: platforms that invite users/players to create their own games with near-complete access to the game engine.
Sadly, while the NWN platform itself was a major breakthrough, the included gameplay was routine, uninspired, and sometimes even silly. Shadows of Undrentide (SoA) shows that the Bioware crew can not only create a great technical product, but also deliver a solid story.
Unlike the original NWN storyline, SoA has a coherent plot that, while short of "compelling," kept me interested. The fact that it was written for single-player mode meant the storytellers could focus on developing non-player characters rather than try to have the story work with lots of different players (not an easy task!). While many have complained about the lack of multi-player support, personally I've been unable to commit to that kind of gameplay anyway, and the few experience I've had were disappointing.
The fact that NWN is both a generalized toolset and a game means a lot of tradeoffs: one is that the graphics and environments become pretty uninspiring after a while because they re-use the same assets over and over again. To me, this is almost a blessing, as it forces story developers to focus more on the story rather than dazzle players with graphics.
Toolset enhancements and expanded assets (monsters, spells, etc.) make this expansion essential for those of us creating content.
Although not approaching the peaks of the Infinity Engine series of games, the NWN platform still has a lot of room for growth, whatever the power-gamers who want shiny graphics instead of good stories might say.
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4.0 out of 5 stars Improvement over original game Sept. 2 2003
I'm one of those people who, having loved the Baldur's Gate series, was REALLY excited about NWN. When NWN finally came out, the graphics already looked dated and the official campaign (OC) was, franky, silly. Still, the power of the toolset--and the fact that there are thousands of modules freely available (many of which are MORE entertaining than the OC) kept me playing.
I wasn't expecting too much from SoU and my worst fears appeared to have been realized when the adventure starts with your adventuring school is attacked and you have to recover the four artifacts that were stolen (that sounded a bit TOO close to the OC). After that, though, the story picks up. The henchmen and villains are much better written; Drogan is a more compelling mentor than angst-ridden Aribeth. You have more control over your henchman (including the desperately needed inventory management).
The toolset expansion is welcome as well. While it's still not as easy to use as I would want, they've incorporated a lot of small improvements that make it feel a bit more like (to steal another reviewer's image) Leggos and less like object-oriented programing. The new tilesets are useful as well, though they're only "just as good" as fan-created content available for download.
Really, ultimately, what makes this a 4-star game (and one I keep coming back to) is the fan-created content. While the OC stuff is pretty much hack-and-slash D&D (the kind I liked when I was 13), you can download old-style adventure gaming (full of challenging puzzles--it's like Riven with a sword), PvP deathmatch (Rune with a wizard), and even online social servers (like those MMRPGs without the MM part). There are even scripts to allow players to create full-size parties. It's exciting to have a game where the official releases are only a jumping-off point for users to improve upon.
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Most recent customer reviews
4.0 out of 5 stars Pretty good expansion
A very nice second campaign if you already finished the main campaign and want to take you character up a few more levels, buff up on eq and even change your character by the new... Read more
Published on July 12 2004 by Wood
3.0 out of 5 stars Better but not great
This expansion pack fixes a lot of things, but this game is still not on par with Baldur's Gate II. The game is still too linear, and you still have henchmen you can't give... Read more
Published on Jan. 4 2004
4.0 out of 5 stars NWN: SoU
I was really happy with the expansion to the Great NWN game.
Play is fun and the addition of new classes and monsters is awesome. Read more
Published on Dec 8 2003 by Tom Cusick
3.0 out of 5 stars A disappointment in relation to the original
I found this expansion to be disappointing.
I first tried the expansion with the character I finished the original with. Read more
Published on Nov. 24 2003 by John Gromadzki
3.0 out of 5 stars Entertaining but dissapointing
This expansion pack has the same quality gameplay at the original Neverwinter Nights. The graphics are good and the game is well done. However... Read more
Published on Nov. 12 2003 by Mavrik02
3.0 out of 5 stars Its a hard 3 stars
ok i bought this game for the single player game and the box says 20 hours of new single player adventures well i beat the gamae in under 10 hours and i am very thorough to so... Read more
Published on Sept. 15 2003
2.0 out of 5 stars games is too buggy
this game, and the original, needed to be tested more before release. there's people everywhere, including me, having fits trying to play this game. Read more
Published on Sept. 9 2003 by narf
4.0 out of 5 stars Good Stuff
Overall, very good stuff - but the game is shorter and in some senses easier than the original.
The artwork and new classes are really cool - the story line could have used... Read more
Published on Sept. 8 2003 by Thor M. Christensen
5.0 out of 5 stars This was better than the original campaign
After completing the official campaign from NWN (hereafter, OC), I was left wanting something more. I was disappointed with the OC in that it was a little too easy -- there were... Read more
Published on Aug. 25 2003 by Matthew K. Morgan
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