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Neverwinter Nights: Shadow Of Undrentide Expansion Pack

by Atari
Platform : Windows 98, Windows Me, Windows XP
Rated: Teen

List Price: CDN$ 49.99
Price: CDN$ 7.95
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  • n Neverwinter Nights, your city is under quarantine as a deadly plague decimates the population is running amok. You are sent on a quest to find a cure. Journey through ancient dungeons, battles deadly monsters & learn the skills you need to become a mighty warrior. Hire your own muscle or join other adventurers to form war parties -- or go onlin and control a multiplayer adventure as Dungeon Master!
  • Neverwinter Nights - Shadows of Undrentide takes you to frontier town of Hilltop, where a young apprentice sees her mentor killed & strange artifacts taken from his home. Swearing revenge, she is swept into an adventure that will leave the fate of Hilltop and the Silver Marches in her inexperienced hands. Travel eastward, crossing the deserts to face a dangerous enemy while gaining new skills like Tumble and Appraise. Discover new weapons and items Holy Water and Choking Powder -- you'll need
  • Multimedia learning system makes even the toughest physics concepts come alive
1 used from CDN$ 25.44

Game Information

  • Platform:   Windows 98 / Me / XP
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Product Details

  • ASIN: B00007M57T
  • Product Dimensions: 19 x 13.3 x 3.2 cm ; 159 g
  • Release Date: June 18 2003
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (34 customer reviews)
  • Amazon Bestsellers Rank: #18,153 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Product Description

Take advantage of new skills, feats, classes, spells, weapons and monster in this hugely addictive addition to the role-playing universe.

From the Manufacturer

Neverwinter Nights: Shadows of Undrentide offers role playing fans even more D&D features than the groundbreaking original. Additions include new skills, including Tumble and Appraise; new feats, such as Divine Might, Extra Music and Bullheaded; new weapons, such as Holy Water Flasks and Choking Powder; new prestige classes, like Harper Scout; new monsters from the D&D universe, including Medusa, Cockatrice, Sphinx, and Female Fire Giant; and dozens of new spells. In addition, the expansion pack equips amateur module makers with additional content for the Neverwinter Nights Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines. The toolset will be augmented with all new tile sets for creation of new environments as well as new "Wizards," or automated guides, to help gamers build and play adventures of their own creation.

Customer Questions & Answers

Customer Reviews

3.5 out of 5 stars

Most helpful customer reviews

Neverwinter Nights: Shadows of Undrentide adds a little of everything. There is the addition of Prestige Classes that allow your character to specialize in more unique areas. Again, there are new feats that allow a character to more in a very specific or very general direction. Additionally, new skills and spells were added as well (although the skills were focuses primarily on rogues and many will argue that mage classes are still "inferior" to other classes).
Shadows of Undrentide also adds a new set of official modules with the expansion. The plotline is interesting and the game makes use of new tile sets, but ultimately it is quite short and not as challenging as would be expected after finishing the official quest that came with the original Neverwinter Nights.
Shadows of Underntide has maintained the playability of the game while adding the new content. Whether you play single or multiplayer, the new modules and rule set integrates nicely into the game.
If I were to say that Shadows of Underntide has one problem, it would be that it did not add as much content relative to the price of the expansion and that of the original game (or the next expansion in the series). Because all the material that was added was so specific for a single play style, many players will most likely never experience even all the Shadows has to offer.
For players that desire to play the latest play/fan-base mods or just really have enjoyed NWN, Shadows of Underntide is an average expansion for a great game.
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I got this game as part of Neverwinter Gold. I have heard nothing bad about Neverwinter and with a second expansion coming out I bought Neverwinter Gold since it was the same price as Neverwinter. I finished Neverwinter Night last weekend. It was a great game. I love every part of it. It is the best representation of D&D in a computer game since the early days.
But....Shadow of Undrentide is seriously lacking. First, you start out being "trained" as an adventurer. My character was twenty second level by the time I start this add on so I would hardly say that a player of that level would be in that situation. It seemed like the creators wanted this to be a separate game using the same game engine, but decided on an add on instead. This can be the only reason for the next flaw, which is they dump the hench men from the original for a new set which are seriously lacking the depth of the original ones. I only raise this issue b/c Bioware brings back the original Henchmen for the next add on; Hordes of the Underdark. So why else would they make this change in the middle?
So in short, this is a fair enough game if you buy the Neverwinter Gold edition, but do not waste you money on buying it on its on. It is simply not worth the money. I gave it two stars since this add on has my favourite prestige class, the Blackguard. Buy it from the bargain bin.
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The Neverwinter Nights (NWN) game engine represents what I hope to be a new era in computer gaming: platforms that invite users/players to create their own games with near-complete access to the game engine.
Sadly, while the NWN platform itself was a major breakthrough, the included gameplay was routine, uninspired, and sometimes even silly. Shadows of Undrentide (SoA) shows that the Bioware crew can not only create a great technical product, but also deliver a solid story.
Unlike the original NWN storyline, SoA has a coherent plot that, while short of "compelling," kept me interested. The fact that it was written for single-player mode meant the storytellers could focus on developing non-player characters rather than try to have the story work with lots of different players (not an easy task!). While many have complained about the lack of multi-player support, personally I've been unable to commit to that kind of gameplay anyway, and the few experience I've had were disappointing.
The fact that NWN is both a generalized toolset and a game means a lot of tradeoffs: one is that the graphics and environments become pretty uninspiring after a while because they re-use the same assets over and over again. To me, this is almost a blessing, as it forces story developers to focus more on the story rather than dazzle players with graphics.
Toolset enhancements and expanded assets (monsters, spells, etc.) make this expansion essential for those of us creating content.
Although not approaching the peaks of the Infinity Engine series of games, the NWN platform still has a lot of room for growth, whatever the power-gamers who want shiny graphics instead of good stories might say.
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I'm one of those people who, having loved the Baldur's Gate series, was REALLY excited about NWN. When NWN finally came out, the graphics already looked dated and the official campaign (OC) was, franky, silly. Still, the power of the toolset--and the fact that there are thousands of modules freely available (many of which are MORE entertaining than the OC) kept me playing.
I wasn't expecting too much from SoU and my worst fears appeared to have been realized when the adventure starts with your adventuring school is attacked and you have to recover the four artifacts that were stolen (that sounded a bit TOO close to the OC). After that, though, the story picks up. The henchmen and villains are much better written; Drogan is a more compelling mentor than angst-ridden Aribeth. You have more control over your henchman (including the desperately needed inventory management).
The toolset expansion is welcome as well. While it's still not as easy to use as I would want, they've incorporated a lot of small improvements that make it feel a bit more like (to steal another reviewer's image) Leggos and less like object-oriented programing. The new tilesets are useful as well, though they're only "just as good" as fan-created content available for download.
Really, ultimately, what makes this a 4-star game (and one I keep coming back to) is the fan-created content. While the OC stuff is pretty much hack-and-slash D&D (the kind I liked when I was 13), you can download old-style adventure gaming (full of challenging puzzles--it's like Riven with a sword), PvP deathmatch (Rune with a wizard), and even online social servers (like those MMRPGs without the MM part). There are even scripts to allow players to create full-size parties. It's exciting to have a game where the official releases are only a jumping-off point for users to improve upon.
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