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Neverwinter Nights: The Shadows of Undrentide Expansion Pack (Mac)

Platform : Macintosh, Mac OS X
Rated: Teen

Available from these sellers.
  • Expansion pack for Neverwinter Nights for Macintosh
  • New 40-hour single-player campaign; added skills, monsters, weapons, and more
  • Battle a multitude of new enemies in 20+ hours of original gameplay
  • 2 new tile sets and other assets for use in the Aurora toolset
  • Compatible with Windows 98SE, ME, 2000, and XP or Mac OS 8.5-9.2, OSX Classic
1 new from CDN$ 142.93 2 used from CDN$ 33.38
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Game Information

  • Platform:   Macintosh, Mac OS X
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Product Details

Platform for Display: Mac
  • ASIN: B0002H7UKO
  • Release Date: July 6 2004
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #41,036 in Computer and Video Games (See Top 100 in Computer and Video Games)
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Product Description

Platform for display:Mac

Product Description

In Neverwinter Nights: Shadows of Undrentide you'll experience an incredible new adventure with all-new weapons, skills and enemies in the incredible Neverwinter world! Also includes the Aurora Toolset for creating your own universes, quests and storylines!

From the Manufacturer

Delve further into the Forgotten Realms with the Neverwinter Nights: Shadows of Undrentide expansion pack! Begin your adventure in the small mountain town of Hilltop as a student under the tutelage of a mage named Drogan, and then traverse the deadly Anauroch Desert to reach the ancient ruins of Netheril. Uncover a fiendish plot as you battle a multitude of new enemies through over 20 hours of original new gameplay. Play as any of the classes in the original Neverwinter Nights, or try out one of the five new Prestige Classes, which you can now customize even further with over 50 new spells and more than 30 new feats!


  • New 40-hour single-player campaign
  • New game features such as additional D&D skills, feats, classes, monsters, weapons, and spells
  • 2 new tile sets and other assets for use in the Aurora toolset that will enable amateur module designers to create completely different worlds
  • More D&D features than the groundbreaking original; additions include new skills, feats, weapons, prestige classes, monsters, and dozens of new spells
This is an expansion pack. Requires original Neverwinter Nights for Macintosh.

Customer Reviews

There are no customer reviews yet on Amazon.ca
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x9f681d74) out of 5 stars 6 reviews
13 of 17 people found the following review helpful
HASH(0x9fcb1cf0) out of 5 stars This is the Expansion to make Neverwinter Nights the best! Sept. 3 2004
By Ben Michaelson - Published on Amazon.com
Platform for Display: Mac
This expansion is absoluetley a blast. You start out at the top of a mountain under the guidance of a old mage. From then on you can explore 3 new tilesets and chose from 5 new characters. The only downside is that if you played NWNs on a computer on a G3 you cant play this expansion set. The System Requirrements are:Macintosh computer running OSX v10.2.8 or higher, 450MHz G4 or faster processor (800MHz recommended), 256MB RAM, 32MB or higher (NVIDIA GeForce 2/ATI Radeon recommended) video card, 1.2GB free hard drive space, 8X CD-ROM drive, local area network with TCP/IP protocol or established internet connection for multiplayer (56 Kbps modem or faster required). Well over all if you computer meets those requirments buy this game. If you don't have NWNs yet buy that and this.(and Hordes of Underdark).
2 of 3 people found the following review helpful
HASH(0x9faaa084) out of 5 stars Great Action, Great Plot Jan. 22 2007
By Diana Lee - Published on Amazon.com
Platform for Display: Mac
As much fun as the original. It took a while to get used to the Neverwinter Nights interface in the original game, but once you learn the controls, these RPG put you right in the action. But what is even better is the great story line. It's easy to get totally immersed in the plot of all three NWN's titles, and there is a great combination of hack & slash action and puzzle solving.

One of the best innovations is the great character customization potential. I particularly like the look of the characters as well as the choice of a fatter body type. My fighters look like fighters and not as though they could be blown over but a breeze. And the ability to add and upgrade skills along multiple dimensions makes the game more then just collecting experience points.

4 of 6 people found the following review helpful
HASH(0x9fbb1240) out of 5 stars Make sure you buy both expansions. Aug. 13 2005
By choiceweb0pen0 - Published on Amazon.com
Platform for Display: Mac
Once I finally completed Neverwinter Nights the first time around, I was glad to have two expansion packs to keep playing through. I'm also really glad to have new features, like being able to access and use henchman inventory.

Maybe it's just because I'm playing a Monk who dishes out high damage quickly, but I found this expansion fairly easy. I had no trouble taking out most of the monsters in this expansion, though that's more a difficulty setting than anything. I will say download the latest patches from bioware and everything should run well if your mac has the muscle.
1 of 2 people found the following review helpful
HASH(0x9fa61774) out of 5 stars SOU is more challenging than NWN1 April 22 2010
By R. Pitts - Published on Amazon.com
Platform for Display: Mac Verified Purchase
Shadows of Undrentide is challenging. I would suggest you put the scale at least difficulty right off the bat. Mephits, and other creatures are tough to deal with. Maybe you need to create a creature that has both a strong sword arm and lots of magic. My Druid is just muddling through.
0 of 2 people found the following review helpful
HASH(0x9fa6054c) out of 5 stars Sophomore slump June 26 2007
By Droopy-99 - Published on Amazon.com
Platform for Display: Mac
The SoU expansion pack was no where near as good as the core NWN campaign. The story line was uninspiring, the maps were rather boring, the whole adventure was just too linear. You really had very few options of any kind, it just kind of spoon fed each step to you. I also found the coding of the maps to be weak. There were parts of floors I couldn't walk on, extremely awkward paths my character would be forced to take to navigate obstacles. Plus, halfway thru the campaign, Tomi just flat out stopped trying to deactivate traps or unlock doors, despite me trying to modify his behavior repeatedly. That really s**ked because I didn't have nearly the deactivate trap or unlock skills I needed at that point. Treasure chest and barrels were a LOT more sparse than the base campaign. All in all, it looked like someone just threw it together too quickly, with little real play testing, and a ho-hum story.

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Platform for Display: Mac