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New World Hardcover – Oct 1996


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Hardcover, Oct 1996

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--This text refers to an out of print or unavailable edition of this title.


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From Publishers Weekly

While observing that this tale of a British teen chosen to test a virtual-reality game is less compelling than the author's previous works, PW nonetheless noted that "the pace never slackens" and "suspense is delivered in wholesale quantities." Ages 10-14.
Copyright 1996 Reed Business Information, Inc. --This text refers to the Paperback edition.

From Booklist

Gr. 6-9. Chosen to test a new virtual-reality game and sworn to secrecy about the testing and the product, 14-year-olds Miriam and Stuart find their experiences in cyberspace fascinating yet increasingly disturbing. Who is the figure attacking them within the game? How could the scenes enact their most secret fears? Why should they honor their promise of silence when the game designers haven't played fair? Problems with family and friends provide further conflicts for Miriam, but she gradually finds her way with help from unexpected quarters. Though the virtual-reality theme will make booktalking a breeze, this English novel has more going for it than its up-to-the-moment subject. Readers will enjoy the sympathetic characters, the suspenseful story, and the satisfying conclusion. Carolyn Phelan --This text refers to an out of print or unavailable edition of this title.

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Amazon.com: 1 review
1 of 3 people found the following review helpful
Virtual Reality Sept. 26 1998
By A Customer - Published on Amazon.com
Format: Library Binding
Two 14 year olds take on the job of trying out a virtual reality game that hasn't hit the market. Little do they know that another person on the other side is trying to defeat them! Filled with suspense, this book is a must read. I just finished reading it today and I really liked it.

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