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Ninja Gaiden 3 - Xbox 360 Standard Edition

Platform : Xbox 360
Rated: Mature

List Price: CDN$ 39.99
Price: CDN$ 9.99 & FREE Shipping on orders over CDN$ 25. Details
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Xbox 360
  • New gameplay mechanics and presentation that places the Dragon Sword in your hands, along with the consequence that come with using it
  • Through a new story and new characters players will learn more about Hayabusa's past and present life than ever before
  • Intense ninja action that will challenge players while remaining accessible for players new to the franchise
  • Franchise first multiplayer options, featuring a challenging set of modes including cooperative and competitive action
  • The \"Ninja World\" system which lets players control and customize an ordinary ninja to try to advance him
18 new from CDN$ 7.95 8 used from CDN$ 5.95

Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

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Product Details

Platform for Display: Xbox 360
  • ASIN: B005DVAB1Y
  • Product Dimensions: 15.2 x 15.2 x 2 cm ; 91 g
  • Release Date: March 20 2012
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #3,485 in Computer and Video Games (See Top 100 in Computer and Video Games)


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Platform for Display: Xbox 360 Verified Purchase
Cheap, delivered in a few days, nothing to complain about.
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Platform for Display: Xbox 360 Verified Purchase
One of those games I had to force myself to play through to beat the game on HARD but unlike past Ninja Gaidens, this was not due to the game being overly difficult---it was just because the game was just so darn BORING!

By dumbing down the difficulty they also dumbed down the enemies and they are repetitive with you having to fight the same guys over and over and over, and the voice dialog SUCKS with the characters saying the same few lines over and over again as you are fighting them.

To start the game you have ONE weapon, the sword and later you get the BOW. But that's it unless you get the Ninja Pack Lite DLC to get the claws and sythe. So no swapping of weapons or any real strategy in the game...you can just spam Steel And Bone attacks ad-nauseum to build your KI gauge, hold down Y to unleash an Ultimate attack and then use NINPO far too frequently to clear areas.

NINPO in the game is also annoying and non-strategic at all.

Graphics in this game are good, especially during the cut-scenes but the PLOT/STORY oh my god it is so bad! And all the Quicktime Events, especially the jumping out of a helicopter and off a building and hitting Y to take a guy out gets real old, real fast.

All in all this a game I can't recommend at all. Boring. Uninspired, and NOTHING like previous Ninja Gaiden titles. Avoid at all costs.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 91 reviews
58 of 64 people found the following review helpful
Everything that made Ninja Gaiden great is GONE!! March 29 2012
By Daniel V Davis - Published on Amazon.com
Platform for Display: Xbox 360 Fun:   
I am a long time fan of this series. I got Ninja Gaiden back in 2004, then when the Hurricane Pack add-ons came out I participated in the Worldwide tournment and placed in the Top 40 and won a very rare Ninja Gaiden T-shirt (that I wear rarely but proudly to this day). I purchased Ninja Gaiden: Black in the waning days of the xbox. I got Ninja Gaiden:Sigma when it came out for PS3 (no controller rumble still bothers me to this very day). I purchased Ninja Gaiden 2 and the resulting Sigma 2. With all those games there was a constant....it was a foundation built by T. Itagaki and his veteran team at Team Ninja. Problem is that he left Tecmo after the completion of NG 2 and successfully sued the Tecmo president at the time. He later formed Vahalla Studios and recruited many of the best to leave Team Ninja to work on Devil's Third. The result of all this shows in this latest Ninja Gaiden game.

Ninja Gaiden 3 has a new lead director in Hayashi and let me just say that in his attempt to more casualize this series, he has stripped everything that made Ninja Gaiden great. All the RPG elements are gone like multiple weapon types with available upgrades. All the different ninpo attacks, which were upgradeable as well. The orb currency system that allowed for weapon upgrades is gone and so is the strategic gameplay that combined the switching between the different weapons and the collection of rare red orbs that refilled your ninpo attacks is missing. Also health orb collection has been switched to an auto health regen system. The move set is substantially small because of the lack of weapons like the Lunar staff, Wooden sword, Vigorian Flairs, Nunchukas, Scythe, Claws, etc, etc. The minimal exploration of chests in previous games is also absent.

I don't understand Hayashi's thinking in so simplfying Ninja Gaiden as they couldn't possibly be so out of touch to not know this would alienate their fanbase. The very fanbase that supported this series in the past and creating the game to more appeal to casual players is questionible because I don't think they cared about this series in the first place.

In summary Hayashi has gutted the Ninja Gaiden experience down to a simplistic repetitive experieince which will be annoying and unsatisfying for fans of the series and will prove boring to casual gamers within a couple hours. I will say that the Steel on Bone quick camera pan in's are fun at first but after a couple dozen of those in the first 30 mins it will become dizzying to watch because it happens so so fast and repeatedly that a new seizure warning along with a No Skills Required label should be placed on the back of the box. The story and combat is shallow and unrewarding. The mulitplayer is a couple hour throw away experience at best and there is no incentive to return to this title.

There is no sense of mastering your techiniques and combos because the game does not promote creativity within the move sets for different gamers to apply different techinques to come up with varying playing styles....this game reduces combat to hammering the X button for the win.

I am extremely disappointed with Hayashi and his vision. I am also offended as a fan of this series, that NG3 has been gutted from previous games in the series to a point that it is a mindless unrewarding hack n slash that becomes boring and unsatisfying within a couple hours. It is not recommended as a buy for fans of the series or casual players. It is not recommended as a rental for fans unless you want disappointment. I will recommend a rental to casual players if you like mindless hack n slash games requiring no skills or thought in what your doing. This series used to be challenging and rewarding, but this title has none of that.

I have much history and love for this series, but I have to say that I am no longer interested in this franchise with Hayashi at the helm unless some major changes are made in the next game. There is a huge weight on Tecmo and Team Ninja's shoulders if that want my hard earned dollars from future titles.
14 of 14 people found the following review helpful
when improvements go wrong April 17 2012
By flyerdog - Published on Amazon.com
Platform for Display: Xbox 360 Fun:   
So a brief history. Years ago I bought the first NG for xBox, played it a couple of times, and put it away because I couldn't get past the first level, it was so challenging. Then about a year later I went back and tried it..and beat it, and was hooked ever since. NG2, and the Sigma PS3 games...I completed them all. So when NG3 was announced, I looked forward to it with as much anticipation as Mass Effect 3 (which is a story for another day!).

CUT SCENES/MOVIES

Now I realize what the new development team was trying to do, they wanted to make Ryu a little more human, accessible...but in doing so they completely destroyed his mystique. The endless banter from the NPOs got annoying as well. It's almost like they were trying to make a Devil May Cry game, not a NG game. If they had made Ryu spout wise-cracks like Dante, I really would have been upset!! Not to mention some of the most ridiculous one-liners I can think of: "Oh yeah, I forgot you're a Ninja..."

GAMEPLAY:
Here is the secret to this game: Hold the Lfft trigger, and mash the Attack button..end of story. The beatuy of the counter attack, FLying sparrow, Inuza drop (sp) and other combos are essentially rendered useless as you DON'T EVER NEED THEM.
The great thing about 1 and 2 was that you never knew what was around the corner..was it a boss? mini-boss? a horde of demons? A battalion of RPG soldiers? As such you had to be on your guard. In NG3, the game simply funnels enemies to you..slash them...oh here are some more of the same..slash them..and more...and having to deal with their ridiculous vocalizations.....and why were the developers so obsessed with helicopters in this game??
NO decapitation or dismemberment...one of the coolest things was seeing a guy with no arm still come after you with almost the same aggression, allowing Ryu to finish him mercifully (or mercilessly).

WEAPONS/NINPO:
in NG1 and NG2, ninpo was almost a character in itself. It was invaluable, and many times could save your life, or at least allow RYU to control the combat, it allowed a reprieve so that Ryu could change tactics...in NG3 it has been reduced to gratuitous eye candy and a cheap way to clear the screen, plus it became a one shot deal, very disappointing!
All the extra weapons are gone (and each weapons' ultra cool finishing move)...WHY???

SUMMARY:
The new team has destroyed a once proud franchise and turned it into a very generic experience, that is minimally enjoyable experience..and downright boring and repetitive. I actually caught myself yawning once or twice during gameplay!

if there is a NG4, I hope they realize what made this series great: lighting quick controls and gameplay requiring thought and strategy, varied enemies which have to be approached differently and with different tactics, the mystique of Ryu..and variety

with NG3 we get none of these.
38 of 45 people found the following review helpful
A huge disappointment for such a great series. March 21 2012
By El Jefe - Published on Amazon.com
Platform for Display: Xbox 360 Fun:   
First off, I'm a huge Ninja Gaiden fan since Itagaki and Team Ninja resurrected the series for modern gaming. I have not only Ninja Gaiden and Ninja Gaiden 2 but Ninja Gaiden Black along with Sigma 1 and Sigma 2. I'm also someone who is a huge enthusiast for this gaming subgenrea. I have Devil May Cry 1-4, Bayonetta, Castlevania: Lords of Shadow, God of War 1-3, Ninja Blade, Dante's Inferno and a host of others. I've experience some of the best all the way to the mediocre. I'm not a guru by any means but still an enthusiast. The thing is Itagaki and the REAL Team Ninja aren't there anymore. He and all the leads left because of that fiasco at Tecmo. Love Itagaki or hate him, he really knows how to make these games awesome. But I'm not here to discuss my opinion on difference on the development teams.

I must say that I'm very disappointed with this entry in the series. I've always regarded the original Ninja Gaiden and Ninja Gaiden 2 as the gold standard for this type of game. I'm just quickly getting out the minor details out of the way. While technically, I'm not super impressed, it's not the reason why I'm really disgusted with this entry. The graphics and sounds are fine. Not amazing, but not really too bad to the point that it's hard to look at. Another part of the presentation is the story which doesn't really impress me either, but old or new Team Ninja, story was never their strong point. It was there to give the game structure but not be a majory selling point.

My primary gripe honestly resolved around the changes in the gameplay, which is what made the first 2 entries in the series great. People always complained about the camera, but it was a minor problem at the most. What gets me though is the horrible level design. The previous games have large areas where there are some things to wall run along and do other stunts while also having plenty of room to deal out death. This new game it seems to like to put the player in a small to medium sized pen where guys come from behind obstacles like crashed cars until it feels you're ready to move on. There's no flow of combat with the area. No long hallways or large ballrooms or temple courtyards to flip or wall-run through. It's just a one level small pen. Which not much room to maneuver to be able to do your moves.

The gameplay also feel sluggish and unresponsive. I found too many times that I was trying to turn Ryu or get him to flip out of a group of enemies or use specific combinations but it seems to not respond properly. There were times that I wanted him to fight a specific target and he wanted to look at someone else which would lead me to actually get hit. Even when I could gaet him to do what I want, it was slow and just didn't seem responsive. But that doeasn't matter because honestly this game is super easy even when it's not the "hero" mode the new developers talked about so much. In the previous games, if you button mashed, you learned that hardway and died. This game, you just get a gentle smack. There's no reward or satisfaction to doing something difficult because it's handed to you. The flow of combat seems off too. In the 1st Ninja Gaiden. It was focused on a target with a small of other other guys to go after. You almost had this nice way of focusing on a target yet can untangle then group or go after his friend. Ninja Gaiden 2 really improved it too where there was a fluid motion of engaging an enemy and finishing him then moving onto the next enemy withing a large group of enemies. It felt almost as though you could chain the fight into one large string of combos if you timed it well enough. Here it seems messy. Fights are somewhat chaotic but not in a good way. It was as though the 3rd game took both battle elements of the previous two games but made a mess of it. Nothing seemed to work right. Along with the sluggish controls, engagements just don't seem to have good pacing to do combos or to switch targets. The handling and gameplay elements just seem off to me. compared to other games in thie genre and even in this series.

Now, Quick Time Events or QTE. I always hated these in God of War. I feel that they are a lazy way for developers to do over the top sequences without really making it part of the gameplay. I do find them done some ways where it's tasteful but for action games, I feel they are more detracting that fun. Games like Bayonetta and the new Castlevania overall kept these to a minimum which is what I like. I just don't find it fun doing a DDR rhythm game when I should be setting up combos to own a group of enemies. They're more there to distract the casual ADD gamer more than anything I think.

A couple of other things I want to go through would be the lame gameplay gimmicks like the kunai climbing which is not only boring but doesn't seem to really have been done well at all. But maybe they wanted to distract us from the monotony. Another is the lack of decapitations. Personally, it's not just gore for gore's sake but more along the lines of gore that looks awesome because of the very nature of what ninja combat is. It's an great viseral aestetic of the nature of the game.

I could go on about other things but I think the bulk of what a long-time, hardcore Ninja Gaiden fan like myself needed to say was said and frankly I don't want to write a whole essay on this. There are others who elaborate about why we feel this game was a bit insulting to the fans of the series. We laments the disappointment that this latest entry is and in some ways I want to dream that Itagaki and the real Team Ninja would come back to save this beloved franchise one day.
7 of 7 people found the following review helpful
Garbage. Unfair. Aug. 15 2012
By Victor Astacio - Published on Amazon.com
Platform for Display: Xbox 360 Fun:   
This game is garbage at best. No wonder it got reviews such as 3/10 in IGN.

1. The game combat is extremely unfair. You have to fight dozens and dozens of enemies at once without regaining any health in the process, so if you get killed, you're screwed. You will only get health once you finish the fight.

2. Not very tactical. All you do is smash the buttons to fight the enemies over and over again, there's nothing tactical about this game, at all. You can't surprise enemies, throw a smoke bomb and take them all out at once, nothing.

3. Where is the story of this game ? Some bad guys at London say that they want to fight you, you travel to London and you're all of the sudden fighting a huge mechanical spider ? Later to fight a giant a giant T-REX ? Give me a break.

All in all, don't buy this game. Save the $40-50 and go buy some gas at the pump. You'll thank me later.
12 of 14 people found the following review helpful
The true ninja gaiden 3, a must get for fans April 3 2013
By th3w1mpykid - Published on Amazon.com
Verified Purchase
Let's all agree that the first ninja gaiden 3 doesn't exist and team ninja finally released the real deal. If you're a fan of ninja gaiden then this is a must get. Everything is better in this game, combat, graphics, and the gore is just crazy, and the crazy hard difficulties we all know and love is back. Although if you're looking for a good story then don't seek out ninja gaiden because the story makes no sense, it's just an excuse for you to go to different locations and kick ass. I cried a little on the inside when I thought this game was only going to be for the Wii-U but they listened and gave us what we want. I hope this make enough sales so a ninja gaiden 4 can come :D

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Platform for Display: Xbox 360