- Platform: GameCube
- ESRB Rating:
Teen - Media: Video Game
- Item Quantity: 1
Teen
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Also, another cool thing about it is the multiplayer mode. While you DO have to have 2 or more gameboy advances to play multiplayer, it is well worth it. Having the chance to defeat big bad guys with your strong buddies gives you a great feeling, if you know what I mean. There's also cool mini games you can play in the meanwhile, if you and your friends are tired of fighting for a while...
Yet another wicked thing about this game, you can choose up to 4 different characters to play as, of course they each have specific strenghts and weaknesses. Also, you can choose to be in either 8 famillies, some being blacksmith, farmer, fisherman, etc. Oh, and of course you can do up to 8 characters in one file, so you can do all 8 famillies if you so desire. You can costumise your characters with weaponry, armor, accesories to help you beat up those baddies as well!
A very excellent game, some may dislike it, some may not. For me, it's well worth playing!
To distinguish itself from the numbered series that now prosper on the Sony consoles, Crystal Chronicles mark a huge diversion in terms of game play and design. Musch emphasis was placed on the multiplayer module that allow up to 4 players to play at the same time with their GBA connected to the GameCube. The most stunning aspect of this multiplayer mode was there is no split screen but all characters are limited in movement by the crytal cage that protects everybody from the poisonous mist in the world.
The single player mode which was less mentioned in fact offers the same degree of satisfaction for players. Instead of having friends carrying the crystal cage, a moogle (an FF icon) carries it for you (but from time to time will tell you it is tired and you have carry for it to maintain a good relationship with the moogle). Battles are in real time action similar to Kingdom Hearts but you have more strategy involved rather than hack and slash. You can power up your attack with a target ring, but you need to predict the moves of your enemies to score your hit. This is the same for magic used in Crystal Chronicles.
Magic are obtained through magical orbs dropped by enemies or found in chests, but they can't be kept in your possession after your left the area. This might cause a bit of nuisance to traditional FF players but since they are so readily available, you won't be missing out too much. However, the annoying part will be you have reassign the command slots that you need to scroll with your L/R button in every area you enter to your advantage for battles. Nonetheless, the game will remind you to do so before you enter the area. If you want to keep the magic, you have to find the magic rings and equip them to your characters. Certain magic like Gravity are resulted from orb combination, but the game will tell you when you assign them side by side in the command slots.
In terms of levelling up, it is done through acquiring different type of antiques in the Crystal Chronicles world. There are heaps to collect and they are dropped by enemies or found in chests. However, you can only keep one of the antiques after you clear the area, so if you want the whole collection for a lot of levelling up, then you will need to visit and clear a particular area again and again until you get them all. This could cause a bit of nuisance for some people. Nonetheless, you can always eat different kinds of food to boost your magic, strength and defence temporarily.
Each character has a family business which in return will be a necessity for different forms of levelling up. Different families provide different unique services to you such as food, weapons and armours that you can use to level up your character. Any family that are not assigned to a character yet, their house hold will be occupied by a moogle instead until you "inhabit" every single one of them.
In terms of control and game play, it offers more handy experience to players when compared to Kingdom Hearts but as mentioned, the reassignment of command slots can cause a bit of nuisance. Nonetheless, if you assign a Phoenix Down to one of the slots, it could revive your character immediately when it is killed, which could be handy for difficult boss fights.
The graphics is stunningly detailed and designed. It was afraid that the return to the style similar to FF 9, which is not that successful, would hinder the game a bit, but it turns out it works really well with the environment and the world of Crystal Chronicles. A lot of details have been attended to landscape, water effects and light effects - you can see the defracted image of your character from the crystal cage when the miru water is filled to a certain level.
Storywise, it is unfolded during different encounters on the road and during the initial description of the areas your first visited. So the more encounter you made, the more you would know about the story.
In all, Crystal Chronicles is a very promising return of the franchise to the Nintendo platform and surely it will provide you a whole new experience in the Final Fantasy series.
That is not to say that it's brainless, or just hack-and-slash. FF:CC definitely has a plot, but it unravels slowly -- in letters from home or friends, musings of moogles, and in the various encounters you will have during your travels. Talking to people multiple times reveals more information that they didn't reveal when you first talked to them. You'll soon see an interesting undercurrent about the loss of memories. FF:CC has a very slow development of plot, and yet, it doesn't seem out of place to the game.
And despite the slower plot speed, the game moves along at a fast clip. In terms of gameplay, this game almost has more in common with recent Legend of Zelda games (or, for Final Fantasy fans, it's most like Final Fantasy Adventure). FF:CC focuses on exploration and combat more than other games in the series. Combat is usually fairly short, but boss battles in single-player mode can take a while.
What's almost most interesting is the atmosphere this game evokes. Instead of the mysterious world being understood by a main character with an enigmatic past, a lot of the story- and character-development cards are on the table early. The main world seems rural and quiet -- and the dungeons are unbelievable. The music (save the Wonka-esque Daemon's Court tune) is haunting but enthralling. Monsters have their own unique behavior. Orcs are easily confused and outflanked, stopping frequently to raise their swords and taunt you with a laugh. Ahrimans float overhead and threateningly attack unless grounded... and so on.
Water effects are unbelievable, and I have found myself many times stopping in the game just to soak in the atmosphere of an area.... the distant water of a mine, dimly lit by pinpoints of lantern light... the quiet meadow near the Jegon River... and so on.
Final Fantasy: Crystal Chronicles is unlike any other game in the series, but still distinctly a Final Fantasy. The themes evolve slowly -- and if you're expecting grand developments in the tradition of 6 or 7, you're in for some serious disappointment. If you are just expecting a grand adventure, Crystal Chronicles is your game.
I personally haven't been this interested in a game since Ultima 9, several years ago. Unfortunately, that game's fascinating atmosphere was soured by the fact that it crashed several times and required an unbelievable system at the time. I keep seeing and experiencing things in this game that make me think of my old adventures in the Ultima series... or moments when I was saving Hyrule from certain doom in the Zelda series.
FF:CC is primarily designed for multiplayer play, but it is possible (though difficult) to complete in single-player mode. And despite what some reviews may say, I think the single-player mode holds up very well. Just remember when you set out on your journey: in Final Fantasy: Crystal Chronicles, getting there is half the fun.
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