- Platform: GameCube
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
The first problem is the control. NO DUAL ANALOG. That means that your vision is always on the horizon, you have to walk around like your neck is bolted in place. The only way to look around is to hold down the shoulder button, except while doing this you are not allowed to move and Samus looks around with the speed of a morphine addict. Sure there may be some ultra-fast, barely visable alien darting around the room attacking you, but Samus will slowly gaze around the room like she's admiring the architecture. Frustrating.
My second problem: SAVE POINTS. Haven't we progressed to a point in game technology by now where we can save the game by ourselves? It doesn't add anything to a game experience by having to go back and replay an hour of game that you already played through, because you died and the last save point was an hour away. It's something I really can't stand, and seems completely unneccesary and just a way to cheapen the "challenge."
Although I really like the fact that the game tries to emphasize exploration rather than guns-blazing domination, the exploration thrill wears off when every area looks almost identical to the others, and all your data collection consists of scanning a glowing panel on a wall and reading a blurb of text, then repeat for the next panel.
The graphics are nice but there isn't much variety in settings, and the real lack of a story in a game like this never allows you to get into the experience. There is no dialogue, no cut scenes and no real clue is ever given as to why you're where you're at and doing what you're doing. Basically you never care one iota for Samus which makes it kind of hard to get into this one.