I love 3rd person games with characters that are cute, but not TOO cute, and offer beautiful environments and inventive play. Vexx is very much that. Maybe not as much so as Starfox Adventures (my all time favorite game), but hey, nobody's perfect.
Problem is, this game is simply too hard. Many serious gamers will see this as a challenge (as I'm sure the author of the walkthrough I have did), but there are limits. Vexx seriously oversteps those limits.
The many environments of play are beautifully done, from the interior of a giant's den (you gotta love romping through grandfather clocks, grand pianos, and bouncing on sofa cushions), to a weird, darkened netherworld where the surfaces move like organic smoke, to pretty Aztec-ish cities and frozen landscapes.
Two things really kill this game dead, though. One is the enormously frustrating camera, which often forces bad perspectives on you that you can't override. And, again, many tasks are just ridiculously hard. Some just go on and on and on and on and on. Get bored or rushed and make one small mistake, and you'll find yourself starting all over. And over. And over. And over.....
I give it 3 stars because it is very entertaining when mearly challenging instead of impossible, beautifully animated, and I like the idea of a cute, pi**ed off little critter thrashing his way to revenge. If it weren't for the camera and some programmer's (seemingly) mad determination to make a nearly impossible game, it would be good for 5.
I got this because it's broadly similar to Starfox Adventures (3rd person critter goes on a multi-world adventure), and if you have similar tastes then get this only if you must have SOMETHING until a new Starfox or something else vaguely similar comes out.