Fire Emblem Sacred Stones
- For the Game Boy Advance
- Platform: Game Boy Advance
- ESRB Rating: Everyone
- Media: Video Game
- Item Quantity: 1
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Fire Emblem: The Sacred Stones [Game Boy Advance] Unknown For the Game Boy Advance
From the Manufacturer
For generations, the nations of Magvel have lived in perfect peace. Now, defying all reason, the Grado Empire has invaded neighboring Renais. Twin heirs to the throne of Renais, Eirika and Ephraim fight to free their kingdom and uncover the secret behind their former allys treachery in Fire Emblem: The Sacred Stones.
- Execute your attack! Plan your strategy to take advantage of your strengths and exploit your enemys weaknesses. Guide your soldiers carefully, because if they fall in battle, theyre gone forever!
- Command dozens of soldiers on the field, from the familiar pegasus knights and cavaliers to brand-new units like the mage knights, who wield both weapons and wizardry in battle.
- Discover new ways to improve your army! Take on all-new monster battles and the Tower of Valni, with floor after floor of challenging fights, to gain the experience your soldiers need to master their skills.
- As your soldiers increase in skill, youll be able to choose between multiple classes to customize your army and master your perfect strategy! Will your cavalier become a paladin, or will he sacrifice speed for power and become a great knight? The choice is yours!
New units include the axe-wielding great knight; the summoner, who can call monsters into battle; the mage knight, who can use both weapons and magic; and many more. For the first time, Fire Emblem: The Sacred Stones features some traditional fantasy monsters, from skeletons to zombies, from gargoyles to gorgons--these monsters generate new challenges for experienced players.
Taking a cue from traditional role-playing games, this installment of Fire Emblem gives players the opportunity to gain experience and build their units levels endlessly by fighting in new monster battles. As a result, the game not only gives new players the opportunity to practice and improve, but also gives advanced players the chance to develop their characters to suit their playing styles. This feature gives players of this Fire Emblem much more flexibility in developing their units.
Fire Emblem: The Sacred Stones contains a new guide that contains a glossary of terms and explanation of game commands and features. Players can review this information at any time.
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Top Customer Reviews
Game play is standard for a SRPG, your army moves across a battlefield made up of a grid and you try to seize a certain location or kill an enemy commander. The battlefield back grounds are quite numerous, sometimes you fight in the country side and sometimes you fight in a town or a castle. One thing that is original about Fire Emblem games is that if one of your team members dies the death is permanent. Once a character reaches the 10th level, that character can get promoted to a greater class if you have a special item.
Graphics are very good for a GBA game, the colours are some what limited but this might be normal for GBA games.
The sound is ok but I had it muted all the time so I can't really tell you any details.
The value of this game is high; I will probably play thru this game twice because about one third of the game you can play as the princess and on a different play thru you can play as the prince. This only applies to the middle part of the game. But you get different battle in the princes section of the game.
To sum things up, this game like all fire emblem games is great. The store line is good and provides a lot of interest in what and why the characters are doing.
Game play: 9/10
Most Helpful Customer Reviews on Amazon.com (beta)
Welcome back to the realm of Fire Emblem. This installment had nothing to do with the other game (which is a little disappointing) but it still is as good as the first. So, what's new this time around, well first off, there's a difficulty selection available from the start (you had to unlock it in the first). There's beginner, which explains the game and has a tutorial, normal, for those of us who played through the first one and know much of the controls, and difficult, for those who want a challenge.
I got to say that I'm glad that they've added this feature so we don't have to listen to the idiotic tutorial (its good to look at it if your a beginner, but its still annoying). Anyway, the core of this game is essentially the same with some added features.
These added features include that of choosing what you want your character to turn into. For example, in the first game, thieves could only become an assassin. However, in this game you have a choice of an assassin, which is a killing machine (if you have the Killing Edge equipped), or become a Rougue, which is a thief who doesn't need lockpicks to open doors and chests. This adds a lot to the game too.
The other neat feature is the ability to walk on the world map and choose where you want to go. This system, I would compare it to that of FF Tactics Advance because you can run into monsters who are also new to the series.
There's also a Tower of Valni that is like an endurance round. You can leave whenever you want to, and its not required that you go there.
The storyline this time around is predictable but still can be classified as good. I mean I figured from the start what was going to happen, and most of your predictions will come true.
My favorite thing about this game are the main characters, Eirika and Ephraim. They are twins but seem to be complete opposites. Eirika is the peace loving princess who hates war, and Ephraim is the one who runs off trying to find pride in fighting.
So, should you pick up this game? Yes, if you liked the first one, but wanted more or if you haven't played the first. No, if you are tired of the gameplay from the first game because all you are going to get is the recycled form of the original.
- Good game with good stratergy ideas
- You have the choice to choose if you want the tutorial
- The added walk on the map feature is very useful
- The ability to choose what your unit will become
- The story is way too predictable
- A lot of this game is recycled from the old game (can be good or bad)
The story is good, but a little cliched. There once was an evil monster who terrorized the world, but then he was sealed up by the Sacred Stone. Fast forward to the present. There are six kingdoms, five of which keep the Sacred Stones. The country of Renais has shared a friendly relationship with the Grado empire, until one day Grado invades. The prince and princess of Renais, Ephraim and Eirika, go looking for help from other nations, and eventually find out that the Grado emporer is trying to destroy the Sacred Stones and release the evil of old upon the world. So of course, they have to stop him.
Now on to the gameplay. It's excellent. It's pretty much the same as the first Fire Emblem. You direct your units on the field, but you have to be careful of the enemy's range. The weapon and magic triangles return, which, if you're not familiar with it, is like a game of rock-paper-scissors. You can upgrade your characters' classes when they get to a high enough level, as in the last game, but now you can choose between classes. For example, a myridian can become a swordmaster or an assassin. Also, if your characters are too weak, there are optional battles with monsters, and places where you defeat monsters floor by floor.
Graphics are good overall. The field animations are average, but the battle scenes are nice and fluid. All the characters look beautiful. No pretty cutscene stills this time around, though.
And the characters are wonderful. This is my favorite thing about Fire Emblem. Each unit is an individual with his own face and personality. Then you have supports. When you put two compatible units together for a while, they can have a support conversation. Through this you learn a little more about the characters, but it also improves their stats when they are near each other on the field. Even more interesting, if you have a high enough support between a male and female character, they'll probably get married in the end. There is, however, a down side to the characters' individuality. It makes it so you don't want to lose any of them, so every time someone dies, you have to start the chapter over. Unless you just want to beat the game and aren't concerned about the characters.
Let's see, what else? Oh yeah, sound is great. The music is good, and appropriate for whatever the situation is. And the sound effects are nice, especially the one for a successful hit. THWACK!
The replay value is good. Ephraim and Eirika split up during the game, and you'll need to play both scenarios to get the full story. Plus if you're like me, you will want every single support conversation for the archive, which takes a very long time.
Nice extras. There's a sound room, and after you beat the game you can view the support conversations you've unlocked. There are also multiplayer options.
Fire Emblem: The Sacred Stones is one of my favorite games. It is excellent, and although it is somewhat easier than the last game, it's still hard. A must for RPG fans, but be ready for a challenge.
The pet peeves about this game, however, are numbered few. The most annoying things about this game is that if a charcter other than Eirika and Ephraim die, they're gone forever. However, you can choose to restart the chapter, but that gets kind of annoying if you keep dying. A second annoying thing about this game is that your weapons break. Not too big of a deal, but annoying still.
Overall, I think this game is great and should be a part of any gamer's collection. I've been playing it nonstop since I got it; it was worth the money.
The basic gameplay of the series remains untouched in this sequel, so the brilliant rock/paper/scissors dynamic of the weapons triangle returns as well as the loved/hated finality of death within the game. As with any truly great sequel, the only changes within the game are for the better. With a new, explorable map system, character development and customization becomes blissfully deep. Also added is the option to choose character classes when leveling-up, strengthening the bond between the player and the army that he commands. These seemingly minor tweeks and tons more replay value to an already long and challenging game. Well done, indeed.
The storyline in Fire Emblem is among the best that I've ever experienced within a game, and the incredibly talented localization team delivers a truly faultless translation. The various twists and turns are never overly dramatic and the surprising moments managed to get me genuinely emotionaly involved. I personally attribute this to the permanence of death in the game.
The sweeping soundtrack is the perfect compliment to the Olympic struggles that you will have to endure, with certain pieces being both memorable and surprisingly beautiful. Quite an accomplishment for the Game Boy hardware. Entirely noteworthy.
In the end the game is as close to Strategy/Rpg perfection as your likely to get, and ranks with Resident Evil 4 as pillars of gaming in 2005. I can't wait for the Gamecube version.
The basic game play is sort of a giant chess board. You move your characters around this field and battle enemies. Each battle lasts at least 20 minutes, and there are 20 story battles. The is another feature called Creature Campain, where you battle more monsters and unlock more characters apart from unlockable characters in the story. It's not know as a fact, but in my game, I have maybe 40 different soldiers.
The one thing people may not like is that afer beatin the game once, some people may not be encouraged to beat the game a second time.
Overall, this game will keep you busy fo awhile, and you'll have fun playing it, but it may not be the game you would like to play over and over again. 4 stars!