Nostalgia - Nintendo DS Standard Edition
- High quality 3D graphics that push the envelope of the DS' visual capabilities
- Unique real-world locations including London, New York, Cairo, Tokyo, South Africa and Russia
- A handy notebook feature, which helps players keep track of people, monsters, airships, quests, and other items encountered.
- Customizable Airships (weapons, armor, special skill attacks) for further interactivity and immersion
- A multitude of trap-filled dungeons to explore, including several optional hidden labyrinths
- Platform: Nintendo DS
- ESRB Rating: Everyone 10+
- Media: Video Game
- Item Quantity: 1
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Amazon.ca Product Description
From the developers who brought Final Fantasy III and Final Fantasy IV to the Nintendo DS comes the next epic handheld role-playing game — Nostalgia! Set in the 19th century — “The Age of Adventure” — Nostalgia immerses gamers into a world filled with treacherous airship battles, elusive treasure hunts, and actionpacked dungeon combat. Prepare to visit popular cities such as Tokyo, London, New York and Cairo as you embark on a quest in search of a world yet unknown…
Key Game Features:
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Top Customer Reviews
- The combat system is simple, with no pointless gimmicks.
- Fun and light hearted over all theme.
- The airships are fun to fly and are upgradable.
- Finishing all the jobs is not required to progress the main story.
- The game is balanced between combat and story events, grinding is not necessary.
- No character combat A.I., this makes battles longer and repetitive.
- Combat is easy so there is little challenge.
- S.P. (skill points) max out at 9999, if your not paying attention you can miss out on collecting S.P. from current battles.
- Can't take on more then one job at a time, this creates a lot of back tracking.
- There is a huge jump in difficultly in the jobs near the end of the game, this makes completing all the jobs impossible unless you do some major grinding. (This is why its good that completing all the jobs is not required to progress the game.)
- Most of the jobs are boring and unimaginative.
- To few cities and NPC's; its the 19th century and it feels like there's only about 50 people in the entire world, the game world needs more depth.
Game play is basic turn based RPG in style, you gain experience in battle and after gaining a certain amount you go up in level. Going up in level makes your characters stronger. Through combat you also collect skill points(SP), these SP are then spent to gain access to new skills and enhance old skills. There are two types of combat; character vs monster and airship vs airship, there are skills for both types of combat as well. Movement through out the game is also split into two types. Your on foot in cities and dungeons, but to move around the world you travel on the airships.Read more ›
Nostalgia is a traditional Japanese role-playing game, and it doesn't deviate much from established conventions. The random encounter rate is a bit high and you'll fall back on the same set of skills time and time again to get through them.
You don't explore the world map on foot. You'll fly from one destination to another on your air ship, which will eventually fly at three different altitudes. You'll have to ascend to fly over mountains and clouds which block your progress, but you'll face more difficult enemies the higher up you go.
In battles aboard the air ship, each character mans a different weapon. It all plays out a little too much like a regular battle, and throws realism completely out the window. Despite having enemies attack from three different directions, there isn't really any extra strategy required.
Likewise you can upgrade your ship throughout the game with new weapons and armor, much like outfitting a regular party member, but you won't see any interesting customization options.
Clearly, Nostalgia cannot be considered one of the great role-playing games available for the Nintendo DS, but it's not a bad game. Had it stuck to a more faithful representation of the time period (using more human enemies and less magical stuff) Nostalgia would have been something special.Read more ›
Alright, so it doesn't have hugely amazing graphics. It doesn't have animated scenes.
What it DOES have:
-Turn based play
-Riddle-like dungeons (with surprises)
-A victorian style/Steam punk theme
-An interesting Skill system.
One of the things other people have mentioned- Is, yes. You get attacked a lot in dungeons. But that's pretty normal. I've found it on the whole to be fun- and a good way to kill time. It was really worth buying!
Most Helpful Customer Reviews on Amazon.com (beta)
Nostalgia takes place in an alternate, possibly near future, version of today's world. You will visit many famous cities, such as London and New York, and landmarks, such as Mt. Fuji and the Easter Islands. Your hero is Edward (Eddie) Brown, the son of Gilbert Brown, a famed adventurer. As the game begins you'll take brief control of Gilbert who is trying to save a young lady from someone. Peril befalls him and the girl is stranded aboard his airship, which later crash lands. Eddie sets out to become an adventurer, primarily to find out what happened to his father and bring him home.
The game being called "Nostalgia" could not be more appropriate. This is as old school as they come. The graphics are reminiscent of Final Fantasy IV on DS, using polygonal 3D drawings. There are no voices, no animated scenes, nothing. It's as barebones as they come. The battle engine is simplified turn-based - meaning there are no flashy combos to be had here. There are some co-op attacks that you get later, much later. Beyond that it's as I said...old school. If you don't like them to be this old school, skip the game, because it's the primary reason the reviewers on gaming sites are blasting the game - because it "sticks too closely to its roots". For some, that's a big positive, for some it's not. The story is very lighthearted, easy to understand what's going on, with not too many plot twists or loopholes. It's easy to tell that the story was not the focal point of creating this game; a lot of it seems thrown together and not really thought out. Characters develop bonds out of nowhere with no real background, and plot development was lacking.
Once you become an adventurer, you'll be asked to take on optional quests. These range from simple search-and-destroy missions to navigating a dungeon to find something else. As you defeat the missions you get experience and an explorer rank - neither of which are critical to beating the game, although the experience does help. In truth, the quests are a front to the true purpose of the game...which I won't reveal as it's a slight spoiler, but bottom line, the quests are not in any way required, none of them. As you defeat enemies you also get skill points, which can be used to build up your special attacks. There is a branching structure to this. For example, you might have one or two skills that have to be at a certain minimum level in order to unlock the next skill. So on and so forth, until you've locked all except your hidden attack, which is unlocked near the end of the game.
Outside of the basic team battles are ship battles. These take place aboard the airship you'll eventually encounter, and are an extremely simplified system where instead of your regular attacks from your team members, each uses a different component of the ship: hull blade, gatling guns, cannons, or orb shooter. If you're ever going to get wasted in this game, it'll likely be the ship battles. The ship doesn't have enough energy to sustain itself once you start getting into the game, and even near the end, some enemies do attacks that will blow away half of your energy with one shot. It's extremely frustrating, especially when you're forced to do ship battles at parts, considering you might have just waxed your way through enemies and bosses in the regular fights.
So with that, here's what's happening:
-=- What Nostalgia Does RIGHT -=-
* Easy to learn, easy to get into.
* Normal battle engine, makes efficient use of the DS's buttons.
* IT calls itself "Nostalgia" and that's what it is - a refreshing trip down memory lane of what RPGs used to be.
* A lot of attention to detail: sprite animations, mouths moving with text, wheelchair movements, etc.
* Using real landmarks was an interesting approach to things (although, see WRONG below).
* More bonus dungeons after you beat the game.
-=- What Nostalgia Does WRONG -=-
* Ship battles are quite annoying and not well done at all. Some won't even let you escape even though you have a path clear.
* The encounter rate is a bit steep. Not Albert Odyssey or Beyond the Beyond bad...but it can get annoying after a while.
* It would have been nice if more cities were represented even if they weren't central to the story.
* Characters develop bonds out of thin air. No build up or development whatsoever.
* The whole ship part should have been more fleshed out. Buy/build your own ship, more outfit options, etc.
In short, is it recommended? Not at its full retail price. I would wait until it's had at least one price drop because quite frankly, while you will get a lot of gameplay out of this one (well over 30 hours with questing and bonus dungeons), it doesn't offer enough compelling content to justify the full retail.
Overall, the game does remind me of a spiritual successor/companion to Skies of Arcadia, a classic RPG released on the Dreamcast then rereleased on the Gamecube. Although the setting is loosely based on our world in the 19th century, typical RPG fantasy trappings have made their way into the mix.
I got the feeling that the whole POINT of the game was to embrace the RPG stereotypes we have come to know and love. The battle system is the simple turn-based system of the 80's & 90's, so yes, no flashy effects, cutscenes, etc here. The quests are familiar (let's hunt sewer rats!) but somehow, it manages to avoid feeling tired. Instead it feels like an old friend - comfortable, secure, and warm.
The game is fairly solid overall, and it's a collector's dream/nightmare in that everything you do is recorded in an adventurer's notebook. Of course, then there's a LOT to find and it will take a lot of time to get through it all. Completionists will be happy, everyone else will probably hate that aspect of it.
I don't mind it being by the book, as that's the reason I purchased it. However, there are a few nostalgic bits I could've done without. First, the encounter rate is .. well, only a few steps below insane. I don't mind grinding, but I do get sick of not being able to breathe before getting slammed again. At times, the air battles seem quite a bit more difficult than they need to be at times.
Also, there is a significant amount of backtracking, which can be frustrating because it feels like your progress is being retarded rather than advanced. The only thing that keeps me going in that respect is the quest rewards.
My final gripe is minor. As polished as this title is, what is up with the typos? The front of the Adventurers' Notebook makes me cringe, as does the "Caracter Data". I know it's unimportant as long as the game is fun, but it is something that bugs me.
Overall though, it's a solid RPG that makes me believe that the next title I'm looking forward to from Ignition, Arc Rise Fantasia, will be worth a launch-day purchase. Give it a chance and see if it's for you!
It's definately a good game to introduce kids or inexperienced gamers to the genre, or to amuse some of us older gamers who miss the good old days of dungeon-crawling RPGs.
The case looks standard and does not give any false implications that the game is amazing without earning it. As the back of the case states, the game takes place in an alternate 19th century time period, and it mixes mythology into real and fake locations. ESRB rates the game at everyone 10+ so there is no blood or inappropriate language. The game manual has all necessary information and even tells what character stats mean (not mentioned in the game) and is in English and French. The in game menu features an "Adventuer's Notebook" which stores some random game data as well as completion percentages for aspects of the game. Also on the menu is the option to Save game on 2 slots or Quick save and quit.
It is made for the DS (so expect DS graphics...) and features "3D" graphics, there is nothing to complain about. There are no skips in FPS rates, no bugs I have found. Really if they spent all their time on graphics then the gameplay would be garbage like is done with most games.
Once again it is a DS RPG so you can't expect what is found on other systems. The sound is fine and upbeat, and the only complaint that people might find is that the music does not change when revisiting areas, but that is common in a supermajority of games.
The controls arent complicated at all. Grinding (leveling in one spot for a long time) is not necessary for most of the game but helps for some bosses and does not usually take very long. There is usually a save point right before the bosses so you have plenty of health and infinite do-overs. Save often though because some bosses are unexpected. Some people think that the ship battles are too hard but they are not. Most leveling in the game wont be done during air battles and at a certain point you can just instantly flee from the battles anyway. The story is awesome, fairly self-explanatory, and pretty original. It's hard to rate originality when games share a lot of the same characteristics, so don't expect it to blow your mind.
Lasting Appeal: 3.5/5
How long you stay with the game is dependant on a lot of factors but it has plenty of appeal. There are side quests to do, and optional bosses to fight even after the main game is over. The low score is because of lack of replay value, which doesn't matter to some people anyway on an RPG like this, simply get the most out of it that you can on the first playthrough.
Just keep in mind that the game was made how it is intentionally. I'm not sure but I would say that the developers spent plenty of time on it and it shouldn't be missed just because it is not well known.
In case you didn't know already, Nostalgia takes place in an alternate 19th Century, where a boy named Eddie searches for his missing father and deals with a secret society searching for ancient tablets.
The biggest feature that appealed to me is that the world is actually based on Earth, so you can visit familiar sites like New York City, Cairo, and Tokyo, and visit some less-than-familiar places like Cape Town, Mt. Ararat, and Easter Island. It's teaching you geography, but without the watered-down experience of an edutainment game (though it isn't entirely accurate) Another feature is the airship battles, which function just like normal battles (albeit with different tactics). A third new feature is a Skill Point system, which you gain by fighting enemies, to level up whichever spells you want.
On the downside, the difficulty feels unbalanced. Since your airship doesn't level up, it can feel like you're hitting a roof when you run out of weapons and upgrades to buy. Also, again, this game tries to throw back to the old RPG days, so people will say the game "plays it safe", or it can even feel cliché. However, as someone who doesn't play many modern RPGs, I feel at home here.
So go ahead and pick this up if you're in for an RPG fix. And if it helps any, I've heard comparisons to Skies of Arcadia.