Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Official Blender GameKit: Interactive 3D for Artists Paperback – May 11 2003


See all formats and editions Hide other formats and editions
Amazon Price New from Used from
Paperback
"Please retry"
CDN$ 152.10 CDN$ 28.58

There is a newer edition of this item:


Best Canadian Books of 2014
Margaret Atwood's stunning new collection of stories, Stone Mattress, is our #1 Canadian pick for 2014. See all


Product Details

  • Paperback: 360 pages
  • Publisher: No Starch Press; 1 edition (May 11 2003)
  • Language: English
  • ISBN-10: 1593270046
  • ISBN-13: 978-1593270049
  • Product Dimensions: 18.7 x 2.4 x 23.5 cm
  • Shipping Weight: 621 g
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #2,437,626 in Books (See Top 100 in Books)

Inside This Book (Learn More)
First Sentence
Blender offers you a new and unique way to explore interactive 3-D graphics. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Customer Reviews

3.5 out of 5 stars
5 star
0
4 star
1
3 star
1
2 star
0
1 star
0
See both customer reviews
Share your thoughts with other customers

Most helpful customer reviews

By "mortlocl" on Oct. 27 2003
Format: Paperback
Whats good about this book is it gives you a range of blender game creation learning from beginner level to advanced. There are heaps of screen shots showing various steps in a lesson. Whats bad are some of the screen shots.
In the 3D modelling section on making a car there are several screen shots. Looking at them it's near on impossible to spot a difference between them. They properly looked fine in colour but in black and white it's hard to see the vectors mentioned.
It's a shame someone didn't see this before printing as the content of the book is good but beginners do need clear illustrations.
As a beginner to blender and 3d game making I'm still glad I bought the book. There's a heap of good stuff.
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.
By CGlover on June 15 2005
Format: Paperback
blender gamekit
blender 2.3 guide
If you want to know how to use blender, these are the books. They might not be up to date on the latest version, (especially the gamekit) but I managed to use both and found blender3d much easier to use. The online tutorials helped too, however there's so much missing that you need this book (both if you want to use blender for games). Maybe someday there'll be a pdf or something.. I find the books themselves a bit awkward if I am reading and following along.
All in all, if you're serious about 3d/blender/games here are your manuals.
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 7 reviews
18 of 19 people found the following review helpful
good and bad Oct. 27 2003
By "mortlocl" - Published on Amazon.com
Format: Paperback
Whats good about this book is it gives you a range of blender game creation learning from beginner level to advanced. There are heaps of screen shots showing various steps in a lesson. Whats bad are some of the screen shots.
In the 3D modelling section on making a car there are several screen shots. Looking at them it's near on impossible to spot a difference between them. They properly looked fine in colour but in black and white it's hard to see the vectors mentioned.
It's a shame someone didn't see this before printing as the content of the book is good but beginners do need clear illustrations.
As a beginner to blender and 3d game making I'm still glad I bought the book. There's a heap of good stuff.
5 of 5 people found the following review helpful
You don't need much maths or physics Oct. 7 2004
By W Boudville - Published on Amazon.com
Format: Paperback
The book is a gentle introduction to Blender programming. It intends to lure in game programmers who want to build up their own games, and not just rack high scores in a game written by others. The authors cleverly start with an example of personalisation that can immediately grip you. They show how to easily wrap a facial image of someone onto a character's face. Just the sort of piquant appeal to some people.

Various chapters describe the features of Blender that you can quickly use. Some of you well versed in computer graphics will notice that the book goes lightly over the maths. Or the game physics, for that matter. The complexity of the rendering algorithms is not shown here. So you need only a minimal background in maths and physics, since tools have been developed within Blender that apply these and hide the details from you. The discussion in this book is at the level of using those tools, not developing them.

Still tempted? There is a lot more behind Blender. And if you find this book appealing, there are other more advanced texts behind this. Plus an entire online community of developers and gamers. The book only hints at the extent of the community.
6 of 7 people found the following review helpful
OK June 15 2005
By CGlover - Published on Amazon.com
Format: Paperback
blender gamekit
blender 2.3 guide
If you want to know how to use blender, these are the books. They might not be up to date on the latest version, (especially the gamekit) but I managed to use both and found blender3d much easier to use. The online tutorials helped too, however there's so much missing that you need this book (both if you want to use blender for games). Maybe someday there'll be a pdf or something.. I find the books themselves a bit awkward if I am reading and following along.
All in all, if you're serious about 3d/blender/games here are your manuals.
1 of 1 people found the following review helpful
Good Dec 2 2010
By Nick Jagger - Published on Amazon.com
Format: Paperback Verified Purchase
this book maybe old, but it was still good. i bought it a long time ago. even though at the time it limited each model to around 500 polys i think this showed mainly the examples that came in this book. you can get the cd off of this book and try it out. i loved modifying the game off of this book. i learned better that way. other than that you still have to learn more of blender and python as it uses it for scripting.
Good book too April 8 2014
By Donald E. Cooper - Published on Amazon.com
Format: Paperback Verified Purchase
I enjoy this one too! It teaches you to make a game through Blender. It is an older version of Blender explained but worth the buy if you wanna use Blender as your game creation. I recommend this book to those who wanna use Blender to make games.


Feedback