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OpenGL: A Primer
 
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OpenGL: A Primer [Paperback]

Edward Angel
3.8 out of 5 stars  See all reviews (4 customer reviews)
Price: CDN$ 50.95 & this item ships for FREE with Super Saver Shipping. Details
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Paperback CDN $29.00  
Paperback, Jun 19 2001 CDN $50.95  
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OpenGL: A Primer OpenGL: A Primer 3.8 out of 5 stars (4)
CDN$ 29.78
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Customers buy this book with OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 CDN$ 39.68

OpenGL: A Primer + OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Price For Both: CDN$ 90.63

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  • This item: OpenGL: A Primer

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  • OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

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Product Details


Product Description

Book Description

Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner that covers the how to and gets readers programming quickly with OpenGL.
This primer offers complete coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter. A discussion of common pitfalls is also included in every chapter. Ten chapters cover- an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL.
This concise introduction to OpenGL 1.2 is ideal for those looking to program computer graphics using OpenGL. It succeeds both as a companion to a book introducing computer graphics principles, and as a stand-alone beginnersΠ guide to OpenGL for programmers with a background in computer graphics.

Features and Benefits

Available FREE to all adopters of Angels Interactive Computer Graphics, 2e for Fall and Spring semesters- order using ISBN 0-201-74892-4.
Provides an introduction to basic OpenGL 1.2 commands.
Presents a non-mathematical treatment of OpenGL that covers the how to and gets students programming quickly with OpenGL.
Each chapter introduces a set of commands and develops two running program examples that apply these.
All chapters include a discussion of common pitfalls.
Code is written on the SGI platform and checked in Windows, UNIX and Linux.

From the Back Cover

B> Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner that covers the "how to" and gets readers programming quickly with OpenGL. This primer offers complete coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter. A discussion of common pitfalls is also included in every chapter. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL. This concise introduction to OpenGL 1.2 is ideal for those looking to program computer graphics using OpenGL. It succeeds both as a companion to a book introducing computer graphics principles, and as a stand-alone beginnersÕ guide to OpenGL for programmers with a background in computer graphics.

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Customer Reviews

4 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (4 customer reviews)
 
 
 
 
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5.0 out of 5 stars excellent starting point, Oct 25 2003
By 
This review is from: OpenGL: A Primer (Paperback)
I am a programmer who needs to implement some graphics in an application. Nothing really serious, but beyond the functions of Win32 API. So naturally I turned to OpenGL, but at first a was little turned off by its complexity (well, so I thought).
I ended up buying this book, and also the "red book" (OpenGL Programming Guide). OpenGL Primer is a great book to get a general overview and fast hands on experience. I was amazed how easy it actually is to get a basic OpenGL program up and running. When I am interested in more in depth knowledge on a subject, I turn to the red book.
Again I can recommend this to every beginner on this subject. Although on the cover it states "for programmers with background in computer graphics", I can say its easy to understand even if you have next to no prior knowledge, like me.
enjoy.
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3.0 out of 5 stars Useful, albeit buggy, Jun 11 2002
By 
This review is from: OpenGL: A Primer (Paperback)
This book doesn't intend to be a full, in-depth OpenGL manual. It gears itself toward providing a dense, mid-level overview of a complex graphics API. The problem with this book is that it is filled with buggy example code. Considering the fact that the reader of this book will not be an experienced OpenGL developer, it's difficult to go through code line-by-line and find the careless type-o or other error. For some reason, this is a fairly common problem in many programming books (O'Reilly books being an exception). Why the publishers don't make sure the sample code compiles before they print a book, is beyond me.
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5.0 out of 5 stars Perfect for a beginner with basic programming skills., Nov 6 2001
By 
This review is from: OpenGL: A Primer (Paperback)
I bought this book recently as a supplement to a computer graphics class that I am currently taking at Ohio State University. While this book is not an in-depth coverage of OpenGL or computer graphics, it does provide clear and concise explanations of OpenGL and GLUT functions necessary for the novice. I found it to be well organized and full of useful examples of code.

The author states that it is meant as a companion book to his textbook on OpenGL. It is easy to see that this is the case, in that certain expectations exist in order to fully appreciate the book. For example, the book does not cover the transformation matrices which form the bases for the transformation functions. It glosses over the coordinate transformations as well. In order to focus on how to achieve a desired effect the Primer concerns itself more with demonstating different functions and their effects rather than explaining how the functions achieve the things they do.

Still, I bought the book knowing this was the case. It is an excellent companion to a more thorough text. I am using Hill's Computer Graphics Using OpenGL, Second Edition.

Naturally, for a complete guide to OpenGL, I recommend the Red Book, OpenGL Programming Guide currently in it's Third Edition.

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