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OpenGL Library [Paperback]

Dave Shreiner , OpenGL Architecture Review Board , Randi J. Rost

Price: CDN$ 117.81 & FREE Shipping. Details
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OpenGL Library (7th Edition) OpenGL Library (7th Edition) 4.0 out of 5 stars (1)
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Book Description

July 2007

This boxed set includes

  • The best-selling OpenGL® Programming Guide, Sixth Edition, which fully covers the latest release of OpenGL, Version 2.1, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
  • The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
  • Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.X versions of OpenGL

Product Details


Product Description

From the Back Cover

This boxed set includes

  • The best-selling OpenGL® Programming Guide, Sixth Edition, which fully covers the latest release of OpenGL, Version 2.1, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
  • The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
  • Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.X versions of OpenGL

About the Author

Dave Shreiner, a computer graphics specialist at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.

Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.


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