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OpenGL Programming for Windows 95 and Windows NT [Paperback]

Ron Fosner
2.4 out of 5 stars  See all reviews (16 customer reviews)
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Book Description

Oct 29 1996 0201407094 978-0201407099 1
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms.
Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program-


Selecting the appropriate pixel format
Arranging the device context and rendering contexts
Enhancing OpenGL programs to achieve maximum speed
Using display lists and texture maps
Finding OpenGL enhancements hidden in your video driver
Programming OpenGL's Modelview matrix to get the effects you want
Providing rapid animation under Windows -- without bogging down the user interface.
Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.
Update-
P. 16 to run PIXELFMT.EXE obtain the .EXE file from the web site.


Product Details


Product Description

From the Back Cover

The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms.

Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program:

  • Selecting the appropriate pixel format

  • Arranging the device context and rendering contexts

  • Enhancing OpenGL programs to achieve maximum speed

  • Using display lists and texture maps

  • Finding OpenGL enhancements hidden in your video driver

  • Programming OpenGL's Modelview matrix to get the effects you want

  • Providing rapid animation under Windows -- without bogging down the user interface.

Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.



0201407094B04062001

About the Author

Ron Fosner runs Data Visualization, a software consulting group specializing in data exploration and visual techniques, 3D graphics, and 3D user-interface techniques for Windows 95 and Windows NT. Previously, at Lotus Development Corporation, he worked on graphics systems and data analysis tools. Fosner is also the author of articles on object-oriented programming techniques, virtual reality, and OpenGL programming.



0201407094AB04062001


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Customer Reviews

Most helpful customer reviews
4.0 out of 5 stars OpenGL for MFC Programmers Feb 2 2004
By Dr_Pete
Format:Paperback
I found the book useful and practically the only book that shows how to use OpenGL with MFC and the Visual C++ programming environment. If you're interested in SDK c style code this is not the book for you. If you're interested in C++ and MFC this book is highly recommended. The book could use additional topics such as printer & memory DC support, however, overall it's a great introduction.
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By A Customer
Format:Paperback
If you like your code wrapped in C++ classes then this might be your book. For those who prefer to learn the API and have more control, get something else. This book tries to look like the official book for programming OpenGL under MS Windows. But don't let that fool you.
If you want to do OpenGL and at the same time understand what's going on, then get the "red book"(ISBN 0201604582). Also get a windows specific OpenGL book like the OpenGL SuperBible (Highly recommended).
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1.0 out of 5 stars Not worth the money at all. Aug 23 2001
By A Customer
Format:Paperback
Buy the book if you want to know how NOT to design a C++ OpenGL classes for Windows. The book makes a big (and common) mistake of integrating OpenGL rendering context management into CView derived object, as if OpenGL could render to CView window only! You cant find very important Windows specific issues in the book, like rendering to DIB section and using it to integrate OpenGL rendering with Windows and GDI. Full screen rendering issues are also not covered. You also won't find any WindowsNT specific issues (like rendering to enhanced metafile).
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Most recent customer reviews
1.0 out of 5 stars Frustrating, badly planned, and badly written.
I cannot express how bad this book is. In all fairness, I only got through half the book, but that's because if I continued, I would have wasted my time and tried my patience. Read more
Published on Sep 24 2000 by sporkdude
1.0 out of 5 stars Convoluted. No real value above the standard red book.
I was hoping this book would help with a project I was working on. Unfortunately it was vague and had no real depth. Read more
Published on Feb 11 2000
2.0 out of 5 stars Not a good idea to buy this book...
I am fairly new to programming, although I have a pretty good understanding of C++ and Windows programming with MFC (Thanks to "Programming Windows with MFC" by Jeff... Read more
Published on Aug 9 1999 by CTBodley@aol.com
3.0 out of 5 stars Good to get a quick start in Win 95/98 and NT
The strength of this book is that it contains code (in CD) that you can use rihgt away to develop openGL program in Visual C++ environment. Read more
Published on April 13 1999
1.0 out of 5 stars A clunker
The "reader from Princeton, NJ" hit it on the head when he called this book "Horrifyingly Undercooked". Read more
Published on Feb 2 1999
1.0 out of 5 stars Horrifyingly undercooked.
Good topic. Very, very bad writing, simply unreadable at times. A lot of technical errors--some of which are ridiculous (like the divination about the Windows somehow requiring... Read more
Published on Nov 17 1998
3.0 out of 5 stars Good but not satisfied
!!Good Things!! (1) Kind explains about relations between OpenGL and Windows 95/NT (2) A lot hints for optimization (3) examples with MFC -This book is only one now- !! Read more
Published on Sep 4 1998 by Nara Won(wonnr@sysic.hei.co.kr)
5.0 out of 5 stars It tells about what the title says, no more, no less.
This book has two main topics, programming OpenGL and programming OpenGL on Windows. It only covers a little about 3-D graphics programming in general, since that's too big a... Read more
Published on Aug 8 1998
4.0 out of 5 stars Very good Win32 companion to the 'OpenGL Programming Guide'
Whether you're just learning OpenGL as a hobby or for professional applications, this book offers an easy to read, clean introduction to the basics of preparing an OpenGL scene in... Read more
Published on Jun 8 1998
2.0 out of 5 stars An introductory text for the technical novice
I do not recommend this book for anyone with an engineering or math related background. Mr. Fosner makes several comments to the effect that matrix algebra is really not that hard... Read more
Published on April 19 1998 by Rufus
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