Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program-
Selecting the appropriate pixel format
Arranging the device context and rendering contexts
Enhancing OpenGL programs to achieve maximum speed
Using display lists and texture maps
Finding OpenGL enhancements hidden in your video driver
Programming OpenGL's Modelview matrix to get the effects you want
Providing rapid animation under Windows -- without bogging down the user interface.
Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.
Update-
P. 16 to run PIXELFMT.EXE obtain the .EXE file from the web site.