Auto boutiques-francophones Simple and secure cloud storage SmartSaver Cyber Monday Deals Week in Home & Kitchen Kindle Music Deals Store SGG Countdown to Cyber Monday in Lawn & Garden

Customer Reviews

2.4 out of 5 stars16
2.4 out of 5 stars
Format: PaperbackChange
Price:$18.68+ Free shipping with Amazon Prime
Your rating(Clear)Rate this item

There was a problem filtering reviews right now. Please try again later.

on September 24, 2000
I cannot express how bad this book is. In all fairness, I only got through half the book, but that's because if I continued, I would have wasted my time and tried my patience. This book is incomprehensible, convoluted, and just plain horrible.
The major problem is that this books gets worse and worse by each chapter. This is because a chapter requires that you know what happened in the previous chapter. Since this book starts off pretty bad, it gradually turns into a foreign language by chapter 7.
Another problem is that the author also has no fluidity. Compound this with the fact that this book is technical book, it makes reading one page a major chore.
Finally, the examples are just plain bad. First, it requires the reader to be very familiar with Visual C++. That's not all bad, but the examples presented rely on information that was badly presented, hardly presented, or not presented yet. Also, the examples' explanations barely explain what the code does.
If you're like me, a programmer that was curious about OpenGL, avoid this book. It's needless to say that my interest in OpenGL dwindled to nothing after trying to read this.
0CommentWas this review helpful to you?YesNoReport abuse
on November 17, 1998
Good topic. Very, very bad writing, simply unreadable at times. A lot of technical errors--some of which are ridiculous (like the divination about the Windows somehow requiring that windows procs be called "WinProc" (!)) I mean, if you don't know something, why not keep quiet about it? Why is it necessary to make a fool of yourself? And finally--the book isn't even proof-read--there are missing chunks right on the first page. It's a shame, because the topic is worthy--mainly due to the fact that the "Blue" and the "Red" books (which, unlike this one, are rather well done) are unix-based. Generally, OpenGL is platform-independent, but one part of it is OS-specific--the "glue" that maps the mathematics into the rendering operations. So, a book covering such for Windows platform would be rather useful. Even if the book is proof-read and improved otherwise, it's not sufficient by itself. In fact, you'd do well by starting with the "Blue" one, and then going on to Fosner's "works" for Windows-specific details. Hopefully they'll fix it in the second edition (not that I know anything about such work being in progress.) The way the book is now--it has to be ignored, plain and simple. Not a good work.
0CommentWas this review helpful to you?YesNoReport abuse
on August 8, 1998
This book has two main topics, programming OpenGL and programming OpenGL on Windows. It only covers a little about 3-D graphics programming in general, since that's too big a subject for any book that wants to cover anything else. The coverage of general OpenGL concepts is very clear, as is the discussion of Windows-specific OpenGL concepts.
It doesn't try to teach anything other than OpenGL about Windows programming, since there are thousands of other books on Windows programming in general. It uses MFC to cover up the annoying, off-topic details of Windows programming, without obscuring how the same work could be done without MFC.
The book is short (around 250 pages), and that's a good thing in this case. The author didn't clutter the book with lots of stuff that everyone who would buy it would already know. He didn't pad it with lots of cut-and-paste filler. It took me two days to read it and start programming worthwhile stuff in OpenGL on Windows.
All co! ntent. No Clutter. Thumbs up.
0CommentWas this review helpful to you?YesNoReport abuse
on June 8, 1998
Whether you're just learning OpenGL as a hobby or for professional applications, this book offers an easy to read, clean introduction to the basics of preparing an OpenGL scene in the Windows 95 and NT environments. I would recommend it as a secondary resource to the 'OpenGL Programming Guide' (a.k.a. "The Red Book") also published by Addison Wesley which covers OpenGL in excellent detail but is thin when it comes to platform specific implementation issues. Those issues are introduced, addressed, and solved for quite effectively in this book.
As the author states in his introduction, if you are already a strong OGL programmer and need to learn it in the MSWindows environment or are a beginner trying to get your feet wet, this book is for you. If you're an expert at OpenGL, MFC, Win32, and general graphics programming, then stick to The Red Book and fill in the blanks as need be.
0CommentWas this review helpful to you?YesNoReport abuse
on August 9, 1999
I am fairly new to programming, although I have a pretty good understanding of C++ and Windows programming with MFC (Thanks to "Programming Windows with MFC" by Jeff Prosise). The stuff in this book about windows and MFC won't teach you how to program with either - you'll need another book for that. I, being 16 years old, don't have much of a mathematical background, and the authors explanations did nothing more than confuse me. I seriously think they forgot to put in a couple of chapters... The other reviews are correct - the author is not very clear, and he I don't think he could explain why 1 + 1 = 2. If you want to learn how to program windows, or if you want to learn MFC, don't buy this book. If you can understand even the worst explanations, maybe you can get something from this book... All I got from it was the CD with some sample programs on it.
0CommentWas this review helpful to you?YesNoReport abuse
on January 8, 1998
Those that know nothing about OpenGL will find this book extremely helpful. It explains concepts that had previously confused me, and proceeds in a logical order.
He manages a few clever jokes, and a carefully worded metaphor here and there, but NOTHING that would detract from the readability and terseness of this book.
The code is created under the frame of the MFC's, but he acknowledges that early on the book and should come as any great shock. It is inter-compiler supportive. I am interested in being able to use the MFC's, but I do not understand them by any means, and I had little trouble understanding the source code provided....
I recomend this book to anyone that's interested in learning the most popular graphics language of all time. :-)
0CommentWas this review helpful to you?YesNoReport abuse
on January 16, 1997
This book is heavily biased towards MS products, MS VC++ in
particular. The author uses MFC throughout almost the whole
book, which is either a big plus or a big minus, but at least
he gives reasons why you are doing what you are doing before
writing the C++ code. Good explanation of pixel formats and
why they are important. Could use more in the way of examples,
but you end up with a nice MFC view class that's easy to
drop into your projects. Assumes that you know little about
OpenGL, but are familiar with C++ and MFC. Could have been
longer. The last chapter on hardware and optimization is nice.
0CommentWas this review helpful to you?YesNoReport abuse
on September 4, 1998
!!Good Things!! (1) Kind explains about relations between OpenGL and Windows 95/NT (2) A lot hints for optimization (3) examples with MFC -This book is only one now- !!Bad Things!! (1) Not sufficient example programs (2) Too kind but long explains - It was somewhat difficult that for non native english speaker to understand- (3) does not cover whole of OpenGL - But you can find breif comments-
!!My opinion!! It's good book. But I wish author write 2nd Edition more detail.
0CommentWas this review helpful to you?YesNoReport abuse
on August 23, 2001
Buy the book if you want to know how NOT to design a C++ OpenGL classes for Windows. The book makes a big (and common) mistake of integrating OpenGL rendering context management into CView derived object, as if OpenGL could render to CView window only! You cant find very important Windows specific issues in the book, like rendering to DIB section and using it to integrate OpenGL rendering with Windows and GDI. Full screen rendering issues are also not covered. You also won't find any WindowsNT specific issues (like rendering to enhanced metafile).
0CommentWas this review helpful to you?YesNoReport abuse
on February 2, 1999
The "reader from Princeton, NJ" hit it on the head when he called this book "Horrifyingly Undercooked". DO NOT try to read the sections on understanding translations and rotations, the author is a klutz at explaining it - just use the "Red Book".
The only thing I got out of the book was to take one of the early simple sample programs to start a framework for building my Windows-based application(a flight simulator). The OpenGL SuperBible is much better, wish I would have known about it first.
0CommentWas this review helpful to you?YesNoReport abuse