Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also-
explains the GLX model for integrating OpenGL and Xlib
shows how to use OpenGL with Motif and other widget sets
discusses the latest OpenGL standards- OpenGL 1.1, GLX 1.2, and GLU 1.2
covers advanced topics such as alternative input devices and overlays
includes valuable information for ensuring OpenGL portability and interoperability
provides pointers for performance tuning
Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet.
Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required.