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OpenGL SuperBible, Second Edition [Paperback]

Richard S Wright , Michael Sweet
4.2 out of 5 stars  See all reviews (27 customer reviews)
Price: CDN$ 74.95 & this item ships for FREE with Super Saver Shipping. Details
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There is a newer edition of this item:
OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition) OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)
CDN$ 50.39
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Book Description

Dec 29 1999 SuperBible
This book will cover the latest features of OpenGL 1.2, including such topics as 3D Graphics and Fundamentals, Drawing in Space, points, lines and polygons, Moving around in Space, Color, Lighting and Materials, Raster Graphics in OpenGL, Texture Mapping, 3Dmodeling and Object Composition, Visual Effects- Fog and Blending, Buffers- Not Just for Breakfast Anymore, Curves and Surfaces- What the ^%?! Are NURBS?, Interactive Graphics, Common OpenGL Extensions, and Real-time Programming with OpenGL.

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From Amazon

The OpenGL SuperBible lives up to its name: nearly 700 pages of examples, function descriptions, and code snippets for the Windows-based programmer trying to get up to speed on coding OpenGL graphics.

This new edition has been revised and updated to include OpenGL 1.2, which offers more features and tighter integration with hardware accelerators than any earlier version. Sections are logically broken down into graphics fundamentals and an introduction to OpenGL, the "Meat and Potatoes" of OpenGL rendering, and the specifics of OpenGL programming for Windows.

Long on examples and function descriptions, the book is a bit short on pictures, color plates, and screen shots. However, the accompanying CD-ROM has all the examples used in the book, some other exciting examples of OpenGL programming (the flight simulator with the terrain generator is remarkably smooth, for example), and the OpenGL library toolkits (GLUT 3.7, MESA 3, ZLIB 1.1.3, and others). It doesn't contain, however, a searchable electronic version of the book, which would have been very valuable given its complexity. But the book is thorough, and it covers every aspect of OpenGL programming, making it a good reference for anyone who codes for graphics applications, in spite of its shortcomings. --Mike Caputo

From the Back Cover

OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces; OpenGL pixel format and rendering context; non-Windows rendering; and more.

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Customer Reviews

Most helpful customer reviews
3.0 out of 5 stars Not very satisfactory... July 7 2004
Format:Paperback
Using this book I was always expecting to have good experience in learning. Especially whether the essential data tables are listed in a suitable position so that it can be used as a reference.

However, this book places function list in many chapters that once I want to look for relevant information I found I rather look for it from the internet. I don't doubt it as a good intorduction, but I won't say this book to be very good, because its codes are not well documented and not continuous as a whole project. Therefore users have to get familiar to many new codes in each chapter, and they are mostly unrelated.

Another weakness of this book is the index. I think if I am not too stupid that means this book does not organise its index very well.

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4.0 out of 5 stars Far from being a Bible, but still a good book May 27 2004
Format:Paperback
A very good introduction for the opengl newbie who doesn't want to mess up with 3D theory and math right from the start. The price to pay is some of the explanations end up being rather superficial. I like the practically oriented attitude of the book and the wealth of examples, from basics to more complex. Do not expect this to be a book that will transform you from a complete openGL newbie to a master... but it a very good introduction for somone who needs to make sense of openGL and see it at work. It uses GLUT as a library to interface with OS specific command like showing windows or getting keyboard input to shield you from having to deal with the dreaded windows API or any other OS dependent functions. If this is a good or bad thing , you decide. You will have to "treasure" the CD coming with the book as you will have no chance to download the source code form the web. I find this EXTREMELY annoying! The third edition is coming out so watch out for it!
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5.0 out of 5 stars Great Book Jan 12 2003
Format:Paperback
If you are looking to learn OpenGL on Windows, then this is the book for you. Each chapter gives an excellent description of the concepts learned. The authors writing is clear and concise.

The book uses GLUT for most of the programs. This is great as you can spend the time learning on program in 3d as oppossed to OS specific code. GLUT takes about 10 minutes to learn(Window,keyboard,and mouse functions), but you can do A LOT with it. You can make lots of small games and demos with it. Once the code works, remove GLUT and use your OS code.

This is a book on programming 3d graphics. You most likely wont understand it if you've never gone past algebra in school. This is not the authors fault. You need to be able to understand some trig and linear algebra. If your math education is somewhat lacking, you should be able to understand it. He explains it a lot better than most math teachers do.

Overall, I highly recommend this book. The examples are somewhat boring, but this is not a game programming book. It is a graphics book. You should have no problem taking what you learn and apply it to a game. If you are looking for an OpenGL Game Programming book, then buy the book with same title from the guys at Gamedev.net. It's very good.

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Most recent customer reviews
3.0 out of 5 stars Skimpy on useful examples
This book provides a decent introduction to many OpenGL techniques, but falls short in providing guidance on avoiding the many pitfalls that 3D graphics programmers can stumble... Read more
Published on Mar 13 2002 by Mark Zieg
5.0 out of 5 stars Great Book For OpenGL Newbies
OpenGL SuperBible is a tutorial for writing OpenGL programs on Microsoft Windows. Unlike other OpenGL books, this book avoids much of the 3d theory, and CLEARLY explains the... Read more
Published on Jan 25 2002 by Brian W Joh
5.0 out of 5 stars Readable Book
After struggling to try and understand OpenGL and computer graphics with numerous books, i found this book. Read more
Published on Dec 8 2001 by ivan ivan ivan
3.0 out of 5 stars Needs a broader range of examples
I found this book went into the great detail explaining how the examples they give work, but there's so much more to OpenGL than the examples they give. Read more
Published on Oct 11 2001 by Kevin Ranville
5.0 out of 5 stars Best OpenGL 3D Programming Beginner/Tutorial Book
The authors do an excellent job simplifying the 3D programming concepts. They correctly assume that the reader is novice in 3D programming. Read more
Published on Sep 5 2001 by Anat Katz-lichtenstein
5.0 out of 5 stars Best book to learn OpenGL
I have purchase several books on OpenGL. Comparing to all of them, I have to say this is the best books to learn OpenGL. The explaination is simple and to the point. Read more
Published on May 29 2001
3.0 out of 5 stars Good, but with annoying bugs
A good introduction to the subject. Get's some nice demo stuff up and running quickly.

However, not all the examples are particularly good or well covered in the text. Read more

Published on May 16 2001
2.0 out of 5 stars Useful as an overview, but...
This book is useful as a quick overview of the OpenGL API, but fails to teach the fundementals of graphics programming necessary to apply the API to real-world problems. Read more
Published on May 13 2001 by Keith W. Lawless
5.0 out of 5 stars Learning OpenGL fast and easily,
I'm an aspiring video / computer game programmer, so I didn't have much choice on wether or not do buy an OpenGL book or not. Read more
Published on Mar 28 2001 by Mark A. Drake
3.0 out of 5 stars great book but bugs in essential areas
Was great in the beginning and end, but I found that a. The example codes could have been more modular b. Read more
Published on Mar 11 2001 by Kai-Shun Soo
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