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Openscenegraph 3.0: Beginner's Guide Paperback – Dec 9 2010

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Product Details

  • Paperback: 412 pages
  • Publisher: Packt Publishing (Dec 9 2010)
  • Language: English
  • ISBN-10: 1849512825
  • ISBN-13: 978-1849512824
  • Product Dimensions: 19 x 2.4 x 23.5 cm
  • Shipping Weight: 880 g
  • Amazon Bestsellers Rank: #180,493 in Books (See Top 100 in Books)
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Product Description

About the Author

Rui Wang is a software engineer at Beijing Geo-Vision Technology Co., Ltd., and the manager of the largest OSG discussion website in China. He is one of the most active members of the official OSG community, who contributes the serialization I/O, BVH, and animated GIF plugins, and other key functionalities to the OSG source code. He is also a novel writer and guitar lover in his spare time. Xuelei Qian received his Ph.D. degree in Applied Graphic Computing from the University of Derby in 2003. He is now a postdoctoral researcher in the Department of Instrument Science and Mechanology at Tsinghua University. His research interests include virtual-reality engineering, virtual manufacturing and numerical control technology.

Inside This Book

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews on (beta) 6 reviews
6 of 6 people found the following review helpful
Good book to get started on OSG Dec 11 2011
By Joel Graff - Published on
Format: Paperback
Having just cut my teeth on OSG, I've found two *very* handy references: the Quick Start Guide (which is freely available) and this book. The book could have used much better copy editing, but it provides a solid introduction to using OSG and I've found it to be a handy reference. I went through it chapter by chapter, even making myself do the stuff that I figured I wouldn't need, and was surprised as I continued my own project to find that much of what I thought was not relevant to me actually was. Suffice it to say, the Beginner's Guide covers OSG pretty well, though I'd have liked it to go more in depth on certain topics.

If you're an experienced programmer, you may find the reading a bit distracted by topics which may seem elementary, but those who aren't thoroughly experienced in C++ or scene graph technology may find those diversions helpful. The Quick Start Guide, in contrast, is a bit more technical and harder to understand if you're not already well-versed in these areas.

In any case, I can imagine a better effort for a beginner's guide, but it remains a useful introduction and handy reference as I continue to work in OSG. That said, I recommend the book to anyone who's starting OSG and wants to be eased in to using the software.
3 of 3 people found the following review helpful
Great Introduction to Open Scene Graph May 5 2012
By wsriley - Published on
Format: Paperback
OpenSceneGraph has grown into such a first class tool that it's high time some books start hitting the shelves on how to use it. The dearth of good published material reminds me a little bit of OpenGl back in 1998 - it was difficult to find a book on it anywhere outside of the classic red, blue and white books.

This book is called a beginners guide but has useful bits for anyone who seriously uses the library. OpenSceneGraph is simply amazing; but getting up to speed and just compiling and building can be daunting for the first time user. OpenSceneGraph 3.0 a Beginner's Guide excels in covering all the details in setting things up in the first few chapters and brings out a number of important gotchas that can really cause you to spin your wheels if you miss them.

Chapters 1-3 quickly get you setup and running the sample programs in your build environment. It's obvious that the authors have a preference for Windows but the important Linux information is provided as well. Chapters 4-9 get you up to speed on the basics of using scene graphs and of course OpenSceneGraph in particular. It is quite comprehensive covering the basic principles of scene graphs and exploring all the various nuances that you may need to explore - stereo rending, multiple windows and viewports, etc. This in addition to covering the core basics of models, animation, lighting, texturing etc. Chapters 10-12 cover more advanced topics such as plugins, visual components and optimizing the rendering process. A number of pop quizes throughout the book ask well thought out questions about each chapters topics.

At 385 pages I was highly impressed at the depth and scope of coverage. The book does indeed deliver on it's claims of being accessible for those brand new to OpenSceneGraph; although it does require a firm understanding of C++ of course - it's not a primer on that. To be frank I almost find the title a bit deceiving - this book definitely should sit on the shelf of any developer of OpenSceneGraph at any skill level.

I look forward to hearing back from others who have read and used this book. I would recommend a cover to cover read for any OpenSceneGraph user.
Best way to learn OSG June 20 2014
By charles - Published on
Format: Paperback Verified Purchase
You could waste a lot of time without this book. It is well written and thorough. It does not waste pages with obvious stuff. Lots of good variety throughout.
The best book ever for OSG! May 21 2015
By Amazon Customer - Published on
Format: Kindle Edition Verified Purchase
This is the book you want to read first. The online tutorials are less than stellar in places. This explains how and WHY you want to do things a certain way.
1 of 2 people found the following review helpful
Terrible Book Dec 7 2012
By David - Published on
Format: Kindle Edition
I got this book to supplement the lack of documentation online. It is hardly anything different than online and is terribly written. The sentence structure hardly makes sense in many parts of the book. I do not recommend this to anyone.