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Pathfinder Roleplaying Game: GameMastery Guide [Hardcover]

Cam Banks , Wolfgang Baur , Jason Bulmahn
3.8 out of 5 stars  See all reviews (4 customer reviews)
List Price: CDN$ 49.99
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Book Description

July 6 2010 Pathfinder Roleplaying Game
This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level. Containing the accumulated knowledge and best practices of Paizo's award-winning creative staff and cadre of regular freelancers, this 320-page hardcover book is filled to bursting with encounter charts, idea lists, encounter design advice, tips for using and adapting published products to your personal campaign, and top-to-bottom guidelines for building a campaign from scratch.

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Pathfinder Roleplaying Game: GameMastery Guide + Pathfinder Roleplaying Game: Bestiary 1 + Pathfinder Roleplaying Game: Core Rulebook
Price For All Three: CDN$ 85.52

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  • Pathfinder Roleplaying Game: Bestiary 1 CDN$ 26.30

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  • Pathfinder Roleplaying Game: Core Rulebook CDN$ 32.92

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Customer Reviews

3.8 out of 5 stars
3.8 out of 5 stars
Most helpful customer reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Great Book For New GMs Aug. 6 2010
I am new to GMing and this book is full of useful tips, tables and ideas. More importantly signs of things to come within your group on a social level, which you can watch for and be prepared to act on before they cause things to go south.

A number of online reviews say this doesn't add anything new compared to existing books in the market place, and I have not read those. But this one does have some specifics for pathfinder in addition to generalized principals. Having never read any of the other books, this book really had no downsides for me as it was my introduction to the world of GMing.

Beautifully illustrated, well written and at a bargain price.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Great Rules for a Great Game Dec 22 2012
Format:Hardcover|Verified Purchase
These were purchased as gifts for friends who are new to Pathfinder. This game is great and the rulebook is one of the best I've ever seen! All the rules for a certain character class are organized under that class. Unlike the game's counterpart D&D 3.5 where you'd be flipping back and forth through the whole book, which can get very confusing to new players. Anyone who likes D&D at all or is curious about playing it should definitely look at Pathfinder first..it's more easily affordable and accessible.
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3.0 out of 5 stars Okay reference guide Sept. 11 2013
Format:Hardcover|Verified Purchase
Has good tables for random gear (in my opinion something that should have been in the core rules) and a nice NPC gallery.
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3 of 5 people found the following review helpful
2.0 out of 5 stars Okay, but out of date within days of publishing July 7 2010
Overall I was pretty excited by this product, my expectation was something along the lines of the 4e DMG2, basically a meta book about GMing to improve the quality of my GMing. I won't deny that the content is there, but I guess my initial feel is DMG2 did it with more style. Maybe it is just because the content is shockingly close in detail, but reading the exact same thing worded differently then I'm just being more critical of the writing. To say the least I'm disappointed by the absence of content new to me, but I would recommend that content either in this book or the DMG2 to any DM new or old.

Sections I really enjoyed was the NPC gallery, since it is "crunch" that is system specific, and it provides dozens of NPCs of every ilk who really fill in the world when you need some stats for the people who make up your world in a hurry (never know which way the players are going to go.) Kings, monks, bandits, beggers, princess to be kidnapped by dragons, they are all there ready to lift of the page and leap into your game.

Sections I was most disappointed in... the rewards section. While there is some thing to say here about player motivation, and the kinds of rewards that can be given. The majority of the chapter is dominated by a set of random item generation tables that are effectively throw away next month. When the Advanced Players Guide comes out with new classes, spells, and magic items, all of these tables are garbage. It seems to me this is here to either pad out the book to justify the price point, or a blaring oversight. While the book overall has been disappointed, this section just makes me mad.

Other gripes, regurgitated art... One of the reasons I love buying these books is the art... so please stop reusing old art...
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.4 out of 5 stars  41 reviews
52 of 55 people found the following review helpful
5.0 out of 5 stars Nice info for the harried GM July 1 2010
By M. Romanowski - Published on Amazon.com
I have been playing D&D and other RPGs for around thirty years now. So, technically I didn't need this book - but it contains many nuggets of information on world building, handling difficult players, treasure distribution, etc. so I got it nonetheless. The book is wonderful, well-written, concise, and beautifully laid out. I especially like the dozens of pre-made NPCs included. They form a list of the various commonly encountered NPCs that every GM will need during the course of a given game night - characters like the barmaid, street thief, cultist, and bandit, all rendered in glorious detail.

The only complaint I have is the treasure tables. I was hoping for a quick treasure generator, something to come up with non-magic, non-gold piece treasure in detail - the old D&D 3.5 DMG had such tables, and I use them often. But this is a small concern, and easily overlooked.

This is an excellent resource material for any budding GM. Buy this now.
41 of 45 people found the following review helpful
5.0 out of 5 stars Swiss Army Knife for the GM July 4 2010
By Jakub Jaraczewski - Published on Amazon.com
This book is supposed to be useful for both veteran GMs with three bookshelves of 3.5 material and new Pathfinder GMs who don't have such experience nor library. It's hard to do a good book for both those audiences, and I think that Paizo pulled it out perfectly.

A veteran will likely find some of the GMG material "old story", while a newbie will never use some of the advice on more advanced world building topics, but this book is useful for both. The NPC gallery is alone worth the asking price, as are new rules for settlements (city statblocks that actually mean something more than telling you that 89.5% citizens are human).

Also, random tables. You can't have enough of these. And finally, the "words every DM should know" page is golden. Especially for non-native English speakers who can bump their Linguistics skill up by a rank just by learning all the words on that page.
13 of 15 people found the following review helpful
4.0 out of 5 stars Good book but... March 25 2011
By lem - Published on Amazon.com
Format:Hardcover|Verified Purchase
This book has already proved it's value to me. My characters did something unexpected and I needed fully fleshed out NPCs to battle (city guards) and the book's NPC list provided everything for me to tweak seamlessly in-game. That alone makes the book worth it. The other reviews hit on all the positives of this book fairly well.

Keep in mind that this is not a Game Master's guide (that is included in the Core book); it is a MASTERY GUIDE--or how to be a better DM.

One thing to be aware of: Paizo has different printings of their books. For example, the Core book is on the fourth printing. I think the Game Mastery is on the second printing. Anyway, if you buy an early printing of a book then there will be content and typographical errors in it.

Paizo is kind enough to provide free PDFs on their website to fix any mistakes that may be in the books in case you don't have the latest printing. Before you buy anything you should check Paizo's site see what printing the book is on. Unfortunately I could not find a way to verify what printing I would get from Amazon.

I purchased the Core, Advanced Players Guide, Game Mastery Guide, and Beastiary from Amazon. After I received the products I realized I had to update/fix the AP Guide and Game Mastery Guide. The other two were the latest printings. It was a pain. If you buy from Paizo you don't need to worry but it is more expensive. I highly suggest Amazon either shows the copyright page or identifies what printing you are purchasing so consumers don't' get stung, or at least are making informed decisions.

That inconvenience is why I took off one star, but it really is a five star book.
7 of 7 people found the following review helpful
5.0 out of 5 stars A gaming necessity June 14 2011
By Crazitalk - Published on Amazon.com
This book is a virtual necessity for all the campaigns I run, the information it give is easy to adapt to any campaign. One of my favorite parts is the NPC stats in the back broken down by archtype, things like Criminals, Cultists, Guards, Merchants and more. This book cuts my prep time in half.
7 of 7 people found the following review helpful
5.0 out of 5 stars Awesome for anyone who runs roleplaying games Sept. 17 2010
By Tyrone T. Crockett - Published on Amazon.com
This was not just advice on how to run specifically Pathfinder games. There was information specific to Pathfinder...
This book delved into the psychology of the players. It addressed the types of games you might get involved in. Maturity levels, the graphic nature of a game, real world issues..

excellent book.
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