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Physically Based Rendering: From Theory To Implementation Hardcover – Jun 28 2010


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Amazon.com: 27 reviews
40 of 43 people found the following review helpful
DO NOT BUY Kindle Edition Nov. 20 2012
By xdarby - Published on Amazon.com
Format: Kindle Edition Verified Purchase
This is not a comment about the book contents but simply a big warning for the digital format. Almost all equations were simply images scanned from the books. And reference links or cited pages were either wrong or dead. Why the hell there's a kindle version anyway? And such bad qualities and useless print still costs 58 USD, hard-cover is only 5 bucks more. I know I'm stupid, but please stop scamming money out of nerds.
8 of 8 people found the following review helpful
Kindle edition suffers April 30 2013
By Berj Bannayan - Published on Amazon.com
Format: Kindle Edition Verified Purchase
So far the content seems good but the kindle edition suffers greatly. All of the page number cross referencing is broken and there's absolutely no way to figure out which location in the kindle edition corresponds to which page in the print book.
2 of 2 people found the following review helpful
Extremely Thorough Guide on Rendering Sept. 27 2010
By GX - Published on Amazon.com
Format: Hardcover Vine Customer Review of Free Product
For any developer that has experienced Alias|Wavefront Maya, Bryce or Softimage and wants to take the dive into nitty gritty of rendering engines you will find no better guide. Matt and Greg comprehensively cover more than a thousand pages of content and for each topic, whether it be cylinders & spheres, the refraction of different materials or the antialiasing techniques and in each case they show - by example - how the mathematical theories are applied in practice and how to convert the models into C++ with plenty of hands on opportunities with the pbrt ray tracer. pbrt itself is fairly robust and includes a great set of plugins such as a Maya Exporter to export scenes from Maya in the pbrt format.

Also of mention - the book quality is top notch with plenty of quality full color images which do justice to the 3d shapes & scenes. The paper can be a bit thin and see-through but that is the tradeoff to make a book of this depth.

Table of contents for the second edition:
CHAPTER 01. INTRODUCTION - pbrt: System Overview

CHAPTER 02. GEOMETRY AND TRANSFORMATIONS - Coordinate Systems, Vectors, Arithmetic, Scaling, Transformations Rays...

CHAPTER 03. SHAPES - Spheres, Cylinders, Disks, Triangles and Meshes...

CHAPTER 04. PRIMITIVES AND INTERSECTION ACCELERATION - Aggregates, Grid Accelerator, Bounding Volume Hierarchies

CHAPTER 05. COLOR AND RADIOMETRY

CHAPTER 06. CAMERA MODELS

CHAPTER 07. SAMPLING AND RECONSTRUCTION

CHAPTER 08. REFLECTION MODELS

CHAPTER 09. MATERIALS - Bump Mapping...

CHAPTER 10. TEXTURE

CHAPTER 11. VOLUME SCATTERING - Volume Scattering Processes

CHAPTER 12. LIGHT SOURCES -Light Interface, Visibility Testing, Point Lights, Spotlights...

CHAPTER 13. MONTE CARLO INTEGRATION I: BASIC CONCEPTS

CHAPTER 14. MONTE CARLO INTEGRATION II: IMPROVING EFFICIENCY - Russian Roulette and Splitting

CHAPTER 15. LIGHT TRANSPORT I: SURFACE REFLECTION - Direct Lighting, Path Tracing

CHAPTER 16. LIGHT TRANSPORT II: VOLUME RENDERING - Subsurface Scattering

CHAPTER 17. LIGHT TRANSPORT III: PRECOMPUTED LIGHT TRANSPORT - Spherical Harmonics, Radiance Probes...

CHAPTER 18. SUMMARY AND CONCLUSION

APPENDIXES
3 of 4 people found the following review helpful
State of the Art in Computer Graphics April 2 2011
By Erol Esen - Published on Amazon.com
Format: Hardcover Vine Customer Review of Free Product
During my computer science studies just about the only time I had used calculus was in computer graphics. Vector calculus is important in surface area calculation, rendering, ray tracing. The difficulty of computing complex integrals can be eased by remarkable methods, such as the Monte Carlo integration, a subject, among many other subjects, thoroughly covered in this book. Very impressive book.
3 of 4 people found the following review helpful
This book will blow you away Oct. 7 2010
By Shannon Lastowski - Published on Amazon.com
Format: Hardcover Vine Customer Review of Free Product
This turned out to be a bit too advanced for me, but no matter...I've already learned so much that I'm totally blown away. Any level of graphics programmer will return to this book over and over. It is written in a friendly way without insulting your intelligence. NOT a 'lets learn about rendering' book. Right off the bat there is a web site, and it just gets better and more detailed from there. Concepts are broken down, and you'll be reaching for this one many times as you work, making it a great investment. Right now, for me it's a bit overwhelming, but a more advanced person will devour it.


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