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Planning Extreme Programming
 
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Planning Extreme Programming [Paperback]

Kent Beck , Martin J Fowler
3.9 out of 5 stars  See all reviews (24 customer reviews)
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Programming continues to refuse to be engineering. This is why there are so many cancelled projects, cost and time overruns and customer dissatisfaction. Planning Extreme Programming offers a way to run small-to-medium size programming projects in such a way as to produce the required product on time and to budget.

To achieve this the authors focus away from complex, report-led planning to a people-oriented process which treats programming like a craft project. Extreme Programming starts by recognising reality: start right and you'll finish right. In fact the authors specifically argue against overtime, increasing manpower on late projects and other such attempts to increase productivity as evidence of failure. They start by breaking projects into stories (or features), insist on customer involvement, iterate relentlessly over a timescale of weeks, set short-term targets based on the evidence of previous iterations and--in a break with traditional practices--absolutely insist on customer involvement at every stage, including signing off each story.

The claimed results of applying the XP approach is a better product with fewer bugs as well as the ability to meet agreed deadlines and budgets. Pretty impressive claims for a book that reads like a set of obvious, common-sense rules. Astonishingly, the only planning tool required is a box of index cards and the right attitude. You are even recommended to avoid spreadsheets. Perhaps, then, the real success of Extreme Programming rests on its implicit acknowledgement that programming is a craft, and not engineering. What can you say? It works. Read it and then implement it. -- Steve Patient

Book Description

Planning Extreme Programming
Kent Beck and Martin Fowler

The complete guide to planning your next XP software project!
Essential techniques for taming projects on "Internet time!"
Easy steps managers can perform every day to keep XP projects under control and headed in the right direction.
An enjoyable, quick read, full of ideas that apply in any project, software-related or not! In this timely follow-up to Extreme Programming Explained, software engineering gurus Kent Beck and Martin Fowler show exactly how to plan your next software project using Extreme Programming (XP). Planning is a vital element of software development but all too often, planning stops when coding begins. Beck and Fowler show how to make software projects far more manageable through a series of simple planning steps every project manager and team leader can easily perform every day. The book follows XP projects from start to finish, presenting successful planning tactics managers and team leaders can use to adjust to changing environments more quickly and efficiently than ever before. This book is full of war stories and real-world analogies, and offers actionable techniques on virtually every page. It will be invaluable for every project manager called upon to deliver reliable, high-value code in "Internet time."


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Customer Reviews

24 Reviews
5 star:
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4 star:
 (4)
3 star:
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Average Customer Review
3.9 out of 5 stars (24 customer reviews)
 
 
 
 
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4.0 out of 5 stars crackles with ideas and fleshes out more of XP, Sep 7 2003
This review is from: Planning Extreme Programming (Paperback)
Kent Beck and Martin Fowler have to be something of a "dream team" for a computer book. Not only was this book informative and interesting, but I actually enjoyed reading it. The book crackles with ideas and sparkles with a subtle wit.

The content of the book covers all aspects of planning, managing and tracking progress on an XP (Extreme Programming) project and is a worthy companion to Kent Beck's anthemic XP Explained. Hard stuff missed out from the earlier work such as how to estimate how long things will take, how to write user stories and how to organize the details of iterations and releases is explained in a straightforward way. It also introduces a few new key XP concepts, showing that this radical methodology didn't spring fully formed into the mind of Beck, but is still evolving. One such key is "Yesterdays Weather", the idea that you can't go far wrong by using past performance as an initial guess for future results.

If you are at all intrigued by the new "agile" methodologies, read XP Explained and then this one. Then buy a few more copies for your management.

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5.0 out of 5 stars Excellent book, Aug 5 2003
By A Customer
This review is from: Planning Extreme Programming (Paperback)
This book lays out the point of planning, the approach taken, and the steps to do.

This book has a lot of content not found in any other XP book that I own. The gold nuggets in here are useful for project management for years to come. It's a 5 star for sure.

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4.0 out of 5 stars How exactly to plan XP?, Jan 6 2003
By 
Maxim Masiutin (Chisinau, Republic of Moldova) - See all my reviews
(REAL NAME)   
This review is from: Planning Extreme Programming (Paperback)
This book is very valuable if you already started to practice Extreme Programming. It contains a very encouraging foreword by Tom DeMarco. The first nine chapters are introductory, and you may skip them if you read the XP Manifesto "Extreme Programming Explained" by Kent Beck. Chapters from ten to twenty three contain valuable information not found in any other XP-related book.

- How exactly to plan releases? What if frequent releases aren't appropriate and marketing demands to release once a year?

- How exactly to write user stories, and how to handle them? Although the reader may find some sample stories in "Extreme Programming Installed" by Ron Jeffries, Ann Anderson and Chet Hendrickson, the stories in the "Planning Extreme Programming" are used as core elements in the whole planning process, shown as example.

- How exactly to build the iteration plan and the release plan? How to track an iteration?

I would also like to recommend "Extreme Programming Applied: Playing to Win" by Ken Auer, Roy Miller, Ward Cunningham. I think this is the most practical book on XP ever written.

I would also like to recommend the titles about individual XP aspects:
- Design Improvement: "Refactoring: Improving the Design of Existing Code " by Martin Fowler;
- Test-Driven Development: "Test Driven Development: By Example " by Kent Beck;
- Sustainable Pace: "Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency" by Tom DeMarco;
- Pair Programming: "Pair Programming Illuminated" by Laurie Williams and Robert Kessler;
- Whole Team: "Agile Software Development" by Alistair Cockburn;
- Planning Game: "Planning Extreme Programming" by Kent Beck, Martin Fowler;
- Small Releases: "Software Project Survival Guide" by Steve C McConnell.

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