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Jonathan S. Harbour helped develop a Sega(r) Genesis video game called "Wayne Gretzky Hockey" using a scripting language and a Motorola 68000 Assembly Language. He also helped the initial design and programming for the PC version of the game "Wayne Gretzky and the NHLPA All-Stars." He has professional-level experience in graphical user interface design and 2D and 3D graphics programming, as well as TCP/IP socket programming and Internet protocols. Jonathan is a capable programmer in Java(tm), Visual C++,(r) Delphi,(tm) Jbuilder,(tm) ActiveX,(tm) COM, ADO, ASP, and SQL applications. In addition to his many other skills, Jonathan is also an expert-level Pocket PC programmer with in-depth knowledge on Microsoft(r) Windows(r) CE and Pocket PC programming tools, Microsoft(r) Visual C++,(r) and Microsoft(r) Visual Basic(r) embedded software.
Excellent tutorial for becoming familiar with programming for the Pocket PC platform, but also for novices to windows programming in general. Read morePublished on Jan. 18 2004
This is an easy read and it contains valuable game programming source code. This book makes getting into C++ game programming on the Pocket PC much easier than you would have... Read morePublished on July 25 2003
If you're into programming games for Pocket PC this is the book for you! An incredible resource that integrates the basics into an easily solvable puzzle!Published on April 1 2003 by Peter blue
Excellent! Excellent! Excellent!! There isnt a better PC game programming book on the shelf!! props to the author! Worth the money!!Published on March 26 2003
If you wanted to write a game for a PocketPC device this would absolutly be your book. However, I've been writing utility applications I find myself using this book over other... Read morePublished on March 15 2002 by Patrick Roberts
This book is a great resource. The library, which the author develops and improves throughout the book, enables you to write your own 2D games for the PocketPC with ease. Read morePublished on Sept. 17 2001 by Watson
Given a lack of the actual API in the MS GAPI,
I would expect from this book some sort of at least basic 2D
library code, such as drawing lines, polygon filling,... Read more
If you know how to program and want to try out the Pocket PC then this is a great book to own. It gives you some background, spends just a little time on the "structure of a... Read morePublished on June 12 2001 by Don R. Hanson II