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Poly-Modeling with 3ds Max: Thinking Outside of the Box Paperback – Oct 1 2008


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Product Description

Review

"I consider myself a seasoned 3ds Max user, but I have always struggled with poly-modeling organic shapes inside 3ds Max.  Todd Daniele explained several of the "missing links" for me. Without any hesitation I would highly recommend this book to anyone using 3ds Max that wants to immediately improve their modeling techniques." --Jeff Patton, Freelance Digital Artist

"While I personally feel like Todd may be giving a little bit too much away, his new book is the perfect companion for both intermediate and über-advanced modelers.  Whether you're looking for a refresher on the basics or trying to take it to the next level, Todd's book is a must-read!" --Jesse Holmes, Freelance TD & VFX Supervisor

About the Author

Todd Daniele has worked for several major N.Y. based studios, including GuerillaFx. Daniele's work for GuerillaFx has been featured on TV, the Internet and even the Jumbo-trons in Times Square (NYC). He has contributed work to several high-profile clients including: Coke Zero, MTV, Old Navy, Procter and Gamble, Nike, Cingular/ATT and BMW.

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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 11 reviews
15 of 15 people found the following review helpful
Good Poly-modeling! Nov. 6 2008
By N. B. Moore - Published on Amazon.com
Format: Paperback Verified Purchase
Poly-Modeling with 3ds Max has something for everyone be it a new person using Max or a more seasoned modeler. What I like most about this is the number of interesting and solid modeling exercises Todd presents. He starts off slow allowing you to build basic objects to get the feel for his technique. Please understand, this isn't a typical, out of the technical documentation tutorial. It is a lesson on how to maximize the modeling tools. It is Todd sharing his special insights into the process. I have been using Max for years, but never used some the tools he recommended. When I did, I was delighted and surprised how good the tools were. For tools I knew about, Todd shows you new and effective ways to get the best out of them.

The key projects include making a motorcycle housing. This exercise provides a technical example of modeling. He then moves to a more natural, organic type by having you model an entire lizard. These were fun and effective tutorials. He provides a lot of pictures of each step in full color. The motorcycle was my least favorite because he doesn't complete the entire bike or provide reference materials so you can. The lizard is a different story. He provides reference materials and the tutorial provides enough info for you to complete the entire lizard.

An added bonus, is the tutorials on ZBrush, Mudbox and Polyboost. I have used Mudbox and Polyboost before, but I learned something new when I tried the tutorials. I wanted more on Polyboost. I have never used ZBrush but found it a breeze to learn the basics after following Todd's tutorial. To me, the Zbrush tutorial was the best of these.

This is a very good book about a specific, yet important, skill set. I do have some suggestions on what would make this book better. If Todd added videos on the modeling techniques, it would greatly enhance an already good book. The still pictures are really good, but sometimes seeing someone use the technique in an animated video just helps clarify how it would be done.

I highly recommend this book however. I think anyone will learn something new and improve their modeling skills. Also, there is something here for everyone.
11 of 11 people found the following review helpful
Poly-Modeling Nov. 28 2009
By A. C. Croft - Published on Amazon.com
Format: Paperback Verified Purchase
Modeling and animating are two of the most challenging tasks for users of 3D Studio MAX. I have used the program since its DOS inception, but one thing I never really learned well was modeling. Production companies like Industrial Light and Magic and Pixar employ specialists in areas of animation, modeling, lighting, and materials because these components of the 3D pipeline are each so vast and complex that few have managed to become experts in all areas. Most of the rest of us, however, need to be relatively proficient in all areas. Poly-Modeling is a relatively new modeling process in MAX and I had hoped to get a leg up on the learning process by reading this book. But I found that Daniele has a habit of skipping some key steps, apparently assuming that the reader either already knows how to manage the missing instruction, or else will consult with the MAX Help files--which I found myself doing on nearly every other page of his book. The language of the book is also not as clear and descriptive as it could be and I found myself re-reading paragraphs several times. Eventually, although there are some interesting tutorials and good information in the book, I decided I wasn't really saving any time and I was better off just going through the MAX Help file, which is a more step-by-step process.
1 of 1 people found the following review helpful
very good book April 14 2012
By Dj Guimard - Published on Amazon.com
Format: Paperback Verified Purchase
I was looking how to get on with poly-modelling quickly as i am not a 3d designer and this book help me quite a lot, teaching me the right path with a well balance progression.

well done ,i like it.
A+ Dec 27 2009
By Sean Murray - Published on Amazon.com
Format: Paperback Verified Purchase
This is a great learning tool for beginners or intermediates alike. The techniques described will save you a lot of wasted time and effort. The projects are interesting and every procedure is painstakingly illustrated and explained. You will get through this book pretty fast. This may not cover as much ground as some other books, but what it does cover it well worth learning and is perfectly explained. Leaves little room for error.
Illustrations are unreadable April 10 2014
By Dennis Moyes - Published on Amazon.com
Format: Kindle Edition Verified Purchase
This OK book could have been much better had the publisher of the Kindle edition made a better effort to make the illustrations clear. The small details in the illustrations are unreadable even on a high resolution monitor. This makes following the tutorials a frustrating experience. Given the fact that this is a book on the digital graphic arts, this is inexcusable. Also, all of the links in the book are broken. I found the exercise files on the author's website but it seems that this would be an easy correction for the Kindle edition.


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