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Poly-Modeling with 3ds Max: Thinking Outside of the Box Paperback – Oct 1 2008
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"I consider myself a seasoned 3ds Max user, but I have always struggled with poly-modeling organic shapes inside 3ds Max. Todd Daniele explained several of the "missing links" for me. Without any hesitation I would highly recommend this book to anyone using 3ds Max that wants to immediately improve their modeling techniques." --Jeff Patton, Freelance Digital Artist
"While I personally feel like Todd may be giving a little bit too much away, his new book is the perfect companion for both intermediate and über-advanced modelers. Whether you're looking for a refresher on the basics or trying to take it to the next level, Todd's book is a must-read!" --Jesse Holmes, Freelance TD & VFX Supervisor
About the Author
Todd Daniele has worked for several major N.Y. based studios, including GuerillaFx. Daniele's work for GuerillaFx has been featured on TV, the Internet and even the Jumbo-trons in Times Square (NYC). He has contributed work to several high-profile clients including: Coke Zero, MTV, Old Navy, Procter and Gamble, Nike, Cingular/ATT and BMW.
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Most Helpful Customer Reviews on Amazon.com (beta)
The key projects include making a motorcycle housing. This exercise provides a technical example of modeling. He then moves to a more natural, organic type by having you model an entire lizard. These were fun and effective tutorials. He provides a lot of pictures of each step in full color. The motorcycle was my least favorite because he doesn't complete the entire bike or provide reference materials so you can. The lizard is a different story. He provides reference materials and the tutorial provides enough info for you to complete the entire lizard.
An added bonus, is the tutorials on ZBrush, Mudbox and Polyboost. I have used Mudbox and Polyboost before, but I learned something new when I tried the tutorials. I wanted more on Polyboost. I have never used ZBrush but found it a breeze to learn the basics after following Todd's tutorial. To me, the Zbrush tutorial was the best of these.
This is a very good book about a specific, yet important, skill set. I do have some suggestions on what would make this book better. If Todd added videos on the modeling techniques, it would greatly enhance an already good book. The still pictures are really good, but sometimes seeing someone use the technique in an animated video just helps clarify how it would be done.
I highly recommend this book however. I think anyone will learn something new and improve their modeling skills. Also, there is something here for everyone.
well done ,i like it.
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