Pool of Radiance: Ruins of Myth Drannor: Prima's Official Strategy Guide Paperback – Sep 25 2001
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Top Customer Reviews
The first is that in all the "walkthrough" descriptions, in many of the places they tell you what to do to get through the area ONCE YOU GET INTO IT. But they do NOT say, for instance, "before you can get into this area you have to complete such and such quest." I thought I was at a serious impasse early in the game because the book described in the main halls that the word of the dragon was required to open one of the doors, and you had to talk to some creatures there to get the right word. When i first went there, THERE WERE NO CREATURES THERE. They did not make any mention of the need to complete previous quests that would activate the creatures in the area. This is not the only section of the book with this flaw. You can't walk through the areas as they are presented in the book, step by step...there are still a lot of things to figure out and finding the right hint can get very confusing.
The second bad flaw this book had was the incomplete index. For instance, I found something called a "stronghold key" that I could not figure out which door to get open. If you want to ask "what is the stronghold key and which door does it open" the "stronghold key" does not appear in the index, nor does "key, stronghold". Again, this makes finding the right hint you want very difficult...unless you know exactly the area you are in and look up the hint IMMEDIATELY after you find something new, the book is just a pain to search through for the correct hint.Read more ›
The centerpiece of the guide is the walkthrough for the game, which is fairly well written. Of course, considering the fact that this is a Dungeons and Dragons game that they were writing a guide for, they probably didn't have much trouble ahead of them (random encounters are rare, and the guide itself is written like a book and paper adventure key). The maps they provide are well rendered and easy to follow in most cases, and the occasional side tips that they offer are helpful, for the most part.
One thing that I would have liked to see is a little more focus on character creation and subjective advice from the book's editors. As is so often the case with these sorts of guides, the sections on gameplay are little more than reprints of the game documentation. A greater number of sample characters, some expanded elaboration on character design, or another fully illustrated sample party or two would have been a welcome aid. The point of these guides, after all, is to allow the player to more completely experience the game, and it seems as though a lot of potentially useful material in that regard has been cast off.
On the whole, however, the guide is still exceptional, with complete coverage of every location or encounter in the game and, if not exceptional, a respectable amount of character creation advice and explanation on elements of the gameplay rules.
From a design point of view, the book is done nicely with graphic depictions of the NPCs you'll encounter, screen shots of character creation screens and some pertinent areas, and thoroughly outlined maps for the dungeons and mazes you'll explore. I would have liked this strategy guide designed in full color; it would make the dungeon maps much easier on the eyes and pleasing to look at, but the price would have been much higher. The black and white photos are sufficient and give you the information needed to navigate and satisfy.Read more ›
Most recent customer reviews
I am a fan to Prima's strategy guides. They are indepth and thorough. Some of the games that are out now are huge, and sometimes you need some help. Look no further. Read morePublished on June 8 2002 by kendude