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Professional Papervision3D [Paperback]

Michael Lively

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Book Description

March 1 2010 Wrox Programmer to Programmer
Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.

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Product Description

From the Back Cover

Create amazing 3D applications with Papervision3D

Professional Papervision3D describes how Papervision3D works and how 3D applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe’s Flash 10. Inside, Michael Lively draws on his considerable experience as a Flex/Flash developer and instructional designer to give you a solid Papervision foundation, revealing ways you can use it for both practical and profitable web projects. You will learn important techniques through hands-on applications, and you will build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a Collada repository.

  • Explains the use of primitives, including rezzing to the stage, creating custom prims and creating CS4 primitives
  • Demonstrates how to use textures, including simple materials, bitmaps, and movie clips

  • Describes methods for creating 3D models and how to import them into Papervision3D

  • Shares techniques for working with particle systems

  • Teaches how to incorporate 3D physics into your applications, including the use of 3rd party physics engines

  • Features practical examples, including building a 3D game for Nintendo® WiiTM, developing 3D websites, creating virtual tours, and making 3D movies

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Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

About the Author

MICHAEL LIVELY is an experienced software developer, and instructional designer with a special focus on game development, simulation, and technology integration. He has been programming for more than 25 years and developing for the web for over 10 years, with over eight years’ development for the Flash platform.

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Amazon.com: 4.0 out of 5 stars  4 reviews
14 of 17 people found the following review helpful
1.0 out of 5 stars Absolutely horrendous March 20 2010
By Amazon Customer - Published on Amazon.com
Format:Paperback
I have never before encountered a physically published book from a respected technical publisher (Wiley, in this case) that appears to have never once been glanced at by an editor with any technical knowledge - or, for that matter, any editor at all. I purchased the book this afternoon and having slogged my way through chapter 1 I can assure you that you will spend more time attempting to decipher this gentleman's code and words than you will actually learning anything. At first, I was concerned that the publisher alone was to blame for the fashion in which the examples are presented, but then I downloaded the source from the book's website, and behold: the entire thing appears to have been executed by a beginning coder. I teach programming, and have seen better code formatting from completely rookies. Indentation is used haphazardly; comments appear on the same line as the code; variable and function naming conventions are not completely ignored, but something much worse: they're only ignored half the time. Anyone who knows AS3 will be cringing within minutes of reading this book, and anyone trying to learn it will be completely and totally confused before they type character one. As an example, let's take the naming conventions. In a SINGLE FILE, the author has variables named numOfParticles, particles_ary, and CenterX. In what universe do those conform to any standard? Some functions are indented, some aren't, some use cuddly braces, some don't, spacing seems to be completely at the whim of some die rolling in the authors head - he rolls for each line, and whatever pips come up, that's how far he indents. And problems with the presented code aren't all! The book's intro claims there is an errata website via the publisher that as near as I can tell doesn't at all exist (nor does a forum for the book, as advertised therein). The book's OWN WEBSITE has "Page Under Construction" written brazenly upon it and is one of the most half-baked things I've ever laid eyes upon (For ultimate fun, try clicking the errata link thereon). The author's understanding of math, while certainly impressive, doesn't seem consistent - on several occasions in Chapter 1 alone he refers to an item in the denominator as being in the numerator. While I was able to discern his meaning from looking at the presented formulae and not his words, it's still confusing and should not have passed the first editor's review.

I have been writing ActionScript (both 2 and 3) for nearly 7 years now, and I can assure you that while some of the ideas found herein are novel and are interesting and would be worth your money if executed properly, it appears nothing at all has been. Wiley and Wrox, you should be absolutely ashamed of yourselves for allowing this abortion to be printed. Mr. Lively, if you wish to be a technical author, please get your game together and write code so that other people can read it, and try to follow the conventions that the entire remainder of the Flash and ActionScript communities follow. Potential purchasers, go elsewhere. I wish I could recommend another book to you regarding the same subject, but I cannot. I can only tell you that you don't want this one. Professional Papervision 3D? Professional my foot. This is amateur hour.
2 of 2 people found the following review helpful
5.0 out of 5 stars Great book April 2 2010
By M. Taha Khan - Published on Amazon.com
Format:Paperback|Verified Purchase
I waited for this book for so long, there is not much to learn or a define structure to learn, from the internet. I could only search for two books, this one and the other 'pv essentials'. PV essentials is basic in comparison with this book, this book covers a lot about PV in detail.
There is one more book coming out from Carlos and Sub Lee, sadly no date is available. I cant wait till it gets out and I prefer reading Professional Papervision.
For now this book is serving its purpose and I am glad I am learning more about PaperVision.

Thanks everyone.
1 of 1 people found the following review helpful
5.0 out of 5 stars a great source April 2 2010
By K. Addaquay - Published on Amazon.com
Format:Paperback|Verified Purchase
i have been waiting for this book to come out for a while now...and i must say it was worth the wait! i am actually surprise the first review wasnt that great. while i do agree that the code in the first chapter and first chapter only was a little bit of a mess, the information in this book is worth while. beginning from chapter 2, you dont get all those errors the previous reviewer is talking about(whew! i was glad)... code is written nicely and in classes as well. i mean..what book doesnt have errors in them. best thing to do...if you want proof, is to go to the book store and check out for yourself. if you want to think papervision i recommend this book. there is another papervision book...papervision essential training which is another book( i have completed that book and written a review about it )... i think this book most definitely goes deeper into papervision than the other(though the other is also another good book). this is more advanced.

also the official website of the book doesnt seem to be up, but mike lively has for a long time now released a ton of videos and source code for this book online on his blog. you might want to use that blog for now instead. just google it

i recommend this book if you want to push your skills in papervision even further.
5.0 out of 5 stars NIce book! I hope that papervision survive March 10 2013
By Israel Diaz Torralba - Published on Amazon.com
Format:Paperback|Verified Purchase
A great book, I expected no less from the author. It was very enjoyable and I learned a lot. In the future I will continue this writer, to see what else makes publications. See if you are encouraged to write about real-time graphics or virtual sets
Congrats. and sorry my bad english
Israel D.
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