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Programming Game AI By Example [Paperback]

Mat Buckland
5.0 out of 5 stars  See all reviews (4 customer reviews)
List Price: CDN$ 64.95
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Book Description

Sep 30 2004
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent introduction Mar 22 2012
Format:Paperback|Amazon Verified Purchase
It is a very well written book with very good examples. The author does not cover topics like artificial neural networks however he does describe fuzzy logic.
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1 of 1 people found the following review helpful
5.0 out of 5 stars An excellent reference book Mar 11 2011
Format:Paperback
Clear, frequent code examples that are explained; an author who speaks fluent layman and doesn't use needless jargon; practical coding advice with clear application. Plus, a simple, clear, concise math primer in the first chapter. Its only weakness is that it doesn't delve very far into the theoretical, but if you're looking for a book to get you started now, this book will do that.
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5.0 out of 5 stars Best May 12 2012
Format:Paperback|Amazon Verified Purchase
This book is best to begin using AI techniques not only in games but also for any field of programming where agents are involved e.g. In simulators, training aids, etc.
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