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Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
 
 

Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks [Paperback]

Joshua Noble
5.0 out of 5 stars  See all reviews (1 customer review)

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Product Description

Product Description

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.

Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:

  • Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
  • Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
  • OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

About the Author

Josh Noble is a consultant, freelance developer and Rich Internet Application designer, based in Brooklyn, New York. He's the lead author of O'Reilly's Flex 3 Cookbook (released May 2008).

As a graduate student, Joshua Noble studied interactive art, teaching himself programming and electronics using available resources on the internet. After school, he began teaching coding to art and design students interested in interactive design at the School of the Museum of Fine Arts in Boston. He found an acute need for a book that taught the technical aspects of programming and computing for interactive art and design as well as some of the theoretical and conceptual aspects of design interaction. He's worked extensively with each of the tools discussed in this book and has taught the subject at workshops, colleges, and to friends.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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5.0 out of 5 stars More than I expected, Oct 9 2009
By 
Freefall (Montreal, QC) - See all my reviews
This review is from: Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks (Paperback)
The openFrameworks overview was better than I anticipated. This was worth the price of the book for me. I highly recommend this if you are looking for a good primer and an introduction to interaction and motor control this is a great book.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars (15 customer reviews)

58 of 70 people found the following review helpful
4.0 out of 5 stars A "from the author" review, Sep 1 2009
By Joshua J. Noble - Published on Amazon.com
This review is from: Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks (Paperback)
I can review my own book, right? Sure, why not? There's quite a few things I'm pretty happy with in this book: the breadth of it, the interviews, and the general tone of it, and that it's covering some territory that's not entirely adequately covered elsewhere. There's a things I wish were better as well: a few of the images are cropped wrong, one of them is actually printed twice, and there's a lot of typos. I'd encourage people to check the errata page on the O'Reilly site (oreilly.com/catalog/9780596154141/errata/), you'll find a lot of corrections there that will give you a way better experience with the book. With all the corrections that have been made over the past few weeks taken into consideration, my rating is 4 stars, the "I like it". Without those taken into consideration I would go with a "it's ok".

13 of 14 people found the following review helpful
5.0 out of 5 stars A MUST for those learning Arduino, Processing, or oF, Aug 31 2009
By K. Sederquist "k.sederquist" - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks (Paperback)
What I great book! I was surprised to see how thick this book was.

I am learning the Arduino and have found this book such an in-depth and invaluable reference. It's a well written book that presents each language from the ground up so that even the complete beginner isn't lost. This book is for all, no matter what stage of learning.

If you're just started with the Arduino, or already have some experience with the Arduino and want to learn more you will NOT be disappointed.

14 of 17 people found the following review helpful
5.0 out of 5 stars A Tour De Force of Interaction Design and Physical Computing, Aug 6 2009
By Ira Laefsky "Ira Laefsky" - Published on Amazon.com
This review is from: Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks (Paperback)
This massive volume provides the artist, designer, or non-technical hobbyist with all the skills they need to create awesome demonstrations, interactive systems and exhibits which exploit the best of what has been developed in Physical Computing and Interaction Design. Contained within this handbook are the tools for the non-technical individual to explore and exploit the capabilities of the Arduino Microcontroller environment, three different and powerful programming environments (Arduino, Processing and openFrameworks), basic Analog and Digital Electronics, Machine Vision and Sound Processing, as well as interviews with leading practitioners of Interaction Design and Physical Computing.

Its all in here in a well explained and comprehensive fashion--everything the artist, designer, or hobbyist needs to exploit programming, microcontrollers, physical computing, sensors and actuators, and interaction design. My only slight nit, on this excellent instructional handbook is that--given there is much too much information to be digested in a few sittings, the navigation and exploration of this important guide to Interactivity, will be somewhat anecdotal and will require tabbing of important spots for subsequent reference.

But this is the best and most up-to-date and comprehensive review of Physical Computing and Interaction Programming available anywhere.

-_Ira Laefsky
Information Technology Consultant and HCI Researcher
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