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Programming Role Playing Games with DirectX with C
 
 

Programming Role Playing Games with DirectX with C [Paperback]

Jim Adams
4.6 out of 5 stars  See all reviews (20 customer reviews)

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Product Description

Book Description

Amazing graphics, kickin' tunes, and an awesome story--these are the makings of a great role playing game and now they're all covered in one book! Programing Role Playing Games with DirectX covers all aspects of creating role playing games--from storyline development to hard core programming techniques that bring landscapes, music, and graphics to life. It offers more technical information than some of the theory-based books on the market and gives you the information you need to know regarding character building--the main component of computer-based role playing games.

About the Author

Jim Adams has been programming since age 9. For the past 11 years his main concentration has been C and C++. He stays active in the game programming community by writing technical articles and moderating a message forum on GameDev.net. He has also contributed to various books on game development.

Inside This Book (Learn More)
First Sentence
Playing games is a perfect way to escape the rigors of a long, hard day-board games, video games, card games, all of us have preferences. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

20 Reviews
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Average Customer Review
4.6 out of 5 stars (20 customer reviews)
 
 
 
 
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5.0 out of 5 stars Great book, despite some of these reviews!, Jun 29 2004
By 
Ce commentaire est de: Programming Role Playing Games with DirectX with C (Paperback)
It amazes me that people post reviews stating, "Don't buy this book," or "3 stars (but should be less in my opinion)," among many others, because the book doesn't have the quote un-quote "advanced" information they were looking for. According to one reviewer this "advanced" information he was looking for was "a non-Final Fantasy type combat system." This book TEACHES you the IDEAS behind how game programming works, with an emphasis and examples on ROLE PLAYING GAMES. What's the most popular type of role playing game? Final Fantasy type. If you are an "advanced" game programmer and this book didn't help you, then you should be able to use your own knowledge and program your OWN combat system. It seems like you were looking for a book that offered the solution (combat system) that you wanted to cut and paste into your "advanced and superior code." For those that want a book to help their imagination grow and problem solving nodes start firing away after seeing some real-life examples, this book is for you. If you want to buy a book that contains code you are just going to cut and paste into your own source, then you're right, this book is not "advanced" enough.
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5.0 out of 5 stars Finally a good one from Prima, Jun 16 2004
By 
Riccardo Audano (Chiavari, Italy) - See all my reviews
(REAL NAME)   
Ce commentaire est de: Programming Role Playing Games with DirectX with C (Paperback)
Prima Press has the merit of being the first company to heavily invest only in publications of game-programming books.. I find that game-programming is one of the most fascinating and well, fun
area of programming and CS in general.. so any effort in this direction is welcome to me.. but I have seen too many titles from this publisher who were too superficial to do any good, or just plain rubbish. This title stands out for the professionality and competence of the author and for the level of detail and completeness of presentation. If you are a programmer with decent C/C++ skills, a curiosity about how games like Diablo work, and a LOT of patience and enthusiasm for game programming by all means get this book. It won't enable you to write the next episode of Diablo or Dungeon Siege but still if you work your way through it studying carefully the text and especially the code presented, in the end you will know enough to create a small
2D/3D adventure game on the diablo style.

Beware this book is thick and dense, and will take time to absorb but you cannot help it if you want to learn something interesting and enjoyable about game programming.
The second edition is coming out, probably updated to the latest
release of DirectX, so watch out for it!

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4.0 out of 5 stars Good Book, not for beginners, Nov 6 2003
By A Customer
Ce commentaire est de: Programming Role Playing Games with DirectX with C (Paperback)
This book is very helpful, but this book is not intended for the absolute beginner. You should know at least the basics of either C or C++. Other than that, it does a fairly good job of laying down what you need to know, and how to go about doing it.
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